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Experimental Stealth Nerfs (Remove @ launch)

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The Experimental Stealth Lore should not be making it into Launch at all.

LIST OF LOGIC :

1) Stealth zergs and larger groups will not be an issue at launch as was with this wave of trolling we have gotten complaints about, we will not have people that can all say hey lets go roll a FG of stealthers and be instantly 50, the climb will take time when we go live.

2) This is a direct nerf to a Core skill and Mechanic that gives them the Ability to Survive and also to even function as a relevant class to get a kill or just not get killed by a solo by a FG, small man, or any solo or outnumbered instance (big issue here)

3) Most of the time i will duo, maybe trio at best (kinda required to not get melted), lets even say i am alone and others are nearby me? why should i be dropping 5-10 levels of stealth for having one or 2 stealthers with me/without me?

4) Sin classes are basically outcasted from groups because they are not visible or have been deemed hated/Useless *thats just the overwhelming view, not my opinion in visi groups*

5) im losing a major advantage against all classes, including bow classes who can now basically be solo, see me pick me off and then try their chances with my partner.

6) Patch-note says this doesnt take effect near keeps, i find that untrue in its current state, i cant guard my treb guys and patrol without a solo debuffing me from past the hill

7) Its hard enough even with Stealth Lore Removed to not get popped by a FG moving a mock jesus speed running past you, let alone without praying u didnt catch bad timing of another stealther around debuffing me substancially

MY CONCLUSION :

i love this server and what the devs are doing but this is going a bit far in my opinion because it hits Sins the hardest which will be my main alt (they are why i continue to play) i like the QoL stuff/basic balances but at some point we are taking it too far by basically ripping a class off the roster that is a core part of what makes DAoC what people love and crave 25 years later.

SUGGESTED ACTION *PLEASE STRONGLY CONSIDER* :

Remove the Stealth Debuff on Launch and dont add Stealth Lore back, that solves the problems of zergs of assasins running around in i50 and pleases the people crying about a dynamic that is only present in i50 beta and also doesnt kill multiple classes and cause a loss of playerbase/DAOC Core gameplay mechanics that are at the heart of why we are here in Blackthorn.

Thank you for your consideration, i hope you will do the right thing.
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