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Patch Notes and Changelog

Beta Patch 146

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General:
Serenity now regenerates 1% of your total mana pool per level instead of 1 power point per level
Resist buffs now drop when their caster leaves a group
All timed realm-cast buffs default to a max of 10 minutes for non-grouped entities
Damage shields now halve with each additional effect
Increased player AF scaling from 0.4 to 0.55, effectively lowering melee damage at 50 by roughly 6%
Lowered PvP spell damage by 5%
Group size differences will no longer prevent amnesia from breaking mez
Fixed issue causing race conditions for simultaneous double binds
Multiple simultaneous attempts to enhance an item will no longer cause a softlock
Added port cost to housing location displays
Supply camp guards now use their weapons

Class changes:
Sputins Legacy now only usable when the caster's group is out of combat
Necromancer spec AF debuff values reduced by 20%
Minstrels may now run charm alongside other songs
Minstrel pets no longer clear CC/immunities when released
Added small power and endurance cost to Minstrel charm
Minstrel and mentalist charm resist rates now scale more gradually with skill level, highest pets should be harder now
Animist FnF pets are now interruptible
Increased casttime of tanglers and their root spell by 1s
Tanglers will now once again respect rooted targets

Stealth Detection:
Reduced mutual visibility range for grouped stealthers to 1500 range
Added a grace period of 90s before Conspicuous applies
Conspicuous now only applies at counts of 4 or larger

Quest Fixes:
Tasks taken at level 1 now grant XP
Fixed issues where NPCs would have whisper options for stuff they shouldn't
Fixed some NPCs saying they're at the wrong locations
Fixed :Speak with Olorustos at the Lethantis Association in Camelot Hills. That aught to be Campacorentin Forest
Fixed an issue with Quest Goals being cut off
Added a warning delve to all quest items, about how it's a quest item that shouldn't be deleted
Fixed the quest requiring you to interact with the forge
Brand new/fixed rewards for every quest
Fixed some npcs being misgendered
Fixed issues with btmap refreshing
Fixed some mid+hib quests to use the classic variants

Items:
Fixed some Cloth items in Mid and Hib that had Alb skins
Fixed 'weighted throwing hammers' damage type

Other:
More work on Realm Standing and Skin/Glow extraction mechanics
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