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Patch Notes and Changelog

Changelog prior to Beta Patch 144

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[2023-08-19 11:24]
Patch Notes:
- You can now enhance any item as any craft, but you'll receive a lower xp/craft skill reward if its not your primary
- Decreased the craft skill you need to enhance an item
- Improved the messaging around enhancing items
- Mobs between the level of 1-19 will now have a bit more HP
- Re-enabled mob/player regen for 1-5 level players/mobs
- <@141740705088274432>: fixed issue with style procs if the style did 0 damage
- <@141717624089346048> : removed LOS check from pbae spells

[2023-08-19 18:23]
Patch:
- Salvaging items now gains you a craft skill point (up to a limit depending on the item level)
- Enhancing now only grants you +craft up to a cap (depending on the item level)

[2023-08-21 19:42]
Late Patch Notes (live since a few hours):

- Animist pet cap in PvE reverted to its intended number, but mobile pet is work in progress
- World CM stuff
- Greatly increased enhancement XP
- Lowered time required to salvage an item
- Fixed the new feature which gains you a craftskill point when salvaging an item
- You can now salvage in combat
- Tailoring, Weaponcraft, Armorcraft and Fletching now increases the items level as well as the quality
- Fixed an issue with Craft Tasks picking an item for you to craft in a different realm
- More guards will now have /s task available
- Increased trade distance
- Low level mobs should hit for noticeably less now
- Mobs now have a chance at dropping multiple items
- Mobs now drop more items for players in groups
- Craft Tasks now go past level 20
- Fixed some nightshade tooltip inaccuracies 
- Increased BD Supp spec Lifetap dmg to compensate cooldown nerf
- BD Supp spec Lifetaps now fully on their intended 6s cooldown

[2023-11-24 08:51]
**Thidranki Open Alpha: Tester Info**


We are excited to share our Blackthorn Battleground experience (level cap 10-35) with @everyone! 

For this test, we would like to ask players to keep note of the following features, systems and mechanics:

- **Bolstering system**: how is the damage? health? gameplay? balance?
- **Thidranki map**: how does it play? how are the bridges and keep? mobs? 
- **Loot**: how does it feel to collect loot from players, mobs and guards?
- **Progression**:  does it feel too slow/fast? how is XP, RPs, gold and crafting skill?
- **Overall bugs**:  Items, abilities, mechanics, connection problems? 

Additional features/changes:
- **Positional Arcs**: We have adjusted these to 76° Front/Back and 104° Sides, we'd love to hear your feedback on how that feels to work with in melee.
- **Crafting**:  our crafting rework is still only active for Tailoring, Weaponcrafting and Armorcrafting, but it has been finetuned a bit more, so extra feedback would be great.
- **Salvage Loot**: we have created a new loot category! You will notice monsters drop unnamed items, these can be salvaged for extra salvaging skill and materials depending on the item. You can always salvage them regardless of your skill level.
- **Realm Abilities**: Our very first version of tweaked RAs is now Live! Most endgame active RAs will not be available because they require level 40, but you should be able to get a feel of our adjustments once you get some realm ranks.

Lastly, don't forget to try out all your favorite specs and classes and simply enjoy the game your way! If something feels like it is preventing that, don't hesitate to tell us!


**Where to report a bug?**
Please post a detailed description here: https://discord.com/channels/1115374284228010069/1139668189572247613


Thanks for playing Blackthorn, we hope you enjoy the journey!

[2023-11-27 18:30]
Patches so far since opening:
- A lot of troubleshooting on the Launcher, fixing various issues
- Fixed a bug where the participation tick was active in all RvR zones, not just Thidranki.
- Fixed a bug where participation tick would tick every 1 minute instead of every 5 minutes.
- Fixed bug with pets not being able to cast and pet con levels.
- Fixed instant DD spells to have no cooldown.
- Fixed Fighter trainer in Albion.
- Fixed bolstering buff stacking under certain circumstances.
- Bolstering buff has a slight delay (should help with LDs)
- All RvR deaths are now shown in combat log
- Shiny Orbs can now be dropped on an unequipped item to re-create it in RoG form. Must be in range of the Conjurer NPC.
- Fixed some guards who had 0 aggro range.
- Added Master Trainers and Vault Keepers to PKs
- Disabled the following RAs under level 40 as intended: 
Volley
Longshot
Bladedance
Trip
Grapple
Wrath of the Champion
Volcanic Pillar
Rune of Decimation
Corporeal Disintegration
Ichor of the Deep
Brilliant Aura of Deflection
Juggernaut
Static Tempest
Reflex Attack
Viper
Truesight
Soldier's Barricade
Bunker of Faith
Siege Bolt
Faith Healing
Whip of Encouragement
Excited Frenzy
Group Purge
Perfect Recovery
Vanish
Shadow Run
Speed of Sound
Ameliorating Melodies
Fury of the Gods
(SI classes specials not yet limited but will come next patch)

[2023-11-27 19:47]
Missed a couple RA changes:
- Purge now costs 5 points for all classes
- Avoidance of Magic has NNF scaling now (20% max)
- Toughness and Ethereal Bond have NNF scaling now

[2023-11-27 20:21]
Crafting fix just dropped!
**All crafting should work **largely as intended now!
(some details may still be off on the created items, but crafting on the whole should work)

Special attention goes towards our very own Alchemy line, which, under level 35 is not yet that impressively different, but is a big step towards our endgame content.

Our potion system:
Elixirs = 10 uses
Draughts = 30 uses
Barrels = 100 uses

Another change is our Trinketing revamp! 
You can now trinket your materials and earn extra secondary skill-points without the need for a Forge!
Also, the cost for the recipes have been simplified, you now only need leather pieces for Leatherworking trinkets for example.

This should vastly improve the player's ability to keep up their crafting secondaries as they level out in the open.

Any and all feedback welcome and appreciated!

--- 

To access this fix, you will need the latest patch. The easiest way to be 100% sure you get it is to download the latest BlackthornLauncher here: https://discord.com/channels/1115374284228010069/1123236359918850150/1177372576297779201

[2025-01-17 09:16]
Long awaited patch notes, still more to come soon!
__Potions:__
- Blue Endurance Regen pots now grant +2 endu regen and +1 Long Wind instead of +3 endu regen
- Yellow Endurance Regen pots now grant +2 endu regen and +2 Long Wind instead of +4 endu regen
- The Buff Potion limitations are now implemented (see https://discord.com/channels/1115374284228010069/1123233223837753435/1282070274044461107 for more info)

__RvR:__
- Basic porting system added: Allows players to port to their home realm primary zone entrance by equipping the Home Realm Medallion of Passage. (more tweaks on this will follow)
Mids can port to Odin's Gate
Albs can port to Hadrian's Wall
Hibs can port to Emain Macha

__RAs:__
- Re-adjusted the scaling of most passive RAs to resemble the Old RA scaling more while retaining the 9 levels of NF scaling
- Updated database descriptions of the following RAs to correctly show required pre-requisites:
Dodger
Dualist's Reflexes
Mastery of Archery
Mastery of Arms
Mastery of Healing
Mastery of Magery
Mastery of the Art
Mastery of Parrying
Mastery of Blocking
Mastery of Stealth
Mastery of Pain
Mastery of the Arcane
Wild Arcana
Wild Healing
Wild Minion
Wild Power
- Fixed Rain of X DPS value being capped (making level 2 and 3 do about the same damage as level 1).
- Fixed Fury of the Gods DPS value being capped for group members.

[2025-01-17 09:16]
__Crafting:__
- Decreased the duration of MHB procs to 3 minutes
- Decreased the duration of MHB charges to 1 minute
- Fixed MHB procs & charges to absorb 50% of incoming damage (vs 25%)

__Worldbuilding__
- Pennine Mts mob placement finished, ALL MOB PLACEMENTS ARE NOW COMPLETE!

__Animist:__
- The main pet is now mobile again when put into 'Follow' mode. 
The usage of FnF turret pets is not allowed as long as your pet is following you. 
If you have active pets and command your main pet to follow you, they will die off in the process. 
When you put your main pet on 'Stay', it will once again to allow you to cast FnF turrets.

__i50 trainer:__
- Talking to i50 trainer and getting max tradeskills will no longer transfer those tradeskills to other characters

[2025-01-17 09:24]
__Mechanics:__
- Implemented secondary resistances. Secondary resistances are defined as a second layer of resistances provided by passive and active abilities.
- Changed racial resistances to be added after secondary resistances. This makes racial resistances matter a tiny bit more when secondary resistances are involved 
- Removed damage add DPS cap. This may be a temporary change until a value accommodating for strong self buffs and RAs is figured out.
- Added buff and debuff effectiveness info to /combatstats to help troubleshoot potential wrong effectiveness and categories following code refactor. Temporarily enabled for players too.
- Fixed Paladin's AF chant's effective value being affected by spec AF buff cap (level * 1.875).
- Fixed Volley damage being incorrectly reduced by Penetrating Arrow when the target had a penetrable bladeturn. Volley is intended to always bypass bladeturn effects (1.62) and not be affected by any penalty.
- Fixed damage reduction from Penetrating Arrow being determined at the time the arrow was released, rather than when it struck the target.

[2025-01-17 09:24]
- Implemented the increased resistance chance of dual-component spells; affecting lifedrain, powerdrain, omnidrain, DD+snare, and DD+debuff spells.
- Removed sound effects originating from the Necromancer (shade) when casting instant spells.
- Changed Necromancer pets to no longer receive a self-interrupt timer when attacking in melee. This timer is used so that NPCs don't start casting immediately after a melee attack, but this isn't desirable for Necromancer pets.
- Fixed the pulse effect of focus spells persisting after drawing a weapon or attacking, and remaining active until the next spell cast or running out of power.
- Fixed the target effect of focus spells not being immediately cancelled after clicking on the spell again, and instead remaining active for the effect's duration.
- Refined the interaction between focus spells and the spell queue. Focus spells can now be queued after any spell without causing overlapping animations, but no spell can be queued after them.
- Fixed Camouflage disable duration, increasing it from 5 minutes to 10 (1.52).
- Fixed Camouflage not being disabled if it wasn't active during the attack.
- Fixed Camouflage not being removed when losing stealth. This does not trigger its cooldown, only attacks initiated by the archer do.
- Added the ability to manually turn off Camouflage by clicking on it again.

[2025-01-18 12:40]
NEW PATCH:
__i50 trainer:__
- Now grants 10.000 Bounty Points upon hitting level 50.
- Now grants 10 Platinum upon hitting level 50.

__Bounty Point System:__
- Bounty Point amount for killing players increased 10x
- All monsters in the Frontiers now drop Bounty Points
- While earning BPs, you stack up an extra 25% Bounty Bonus. You can collect this bonus when you are ready when talking to a friendly Guard of a Keep that your Realm controls.
- Killing enemy players will earn you 50% of their active BP bonus pool.

__Frontiers Participation System:__
- Killing enemy players, dying to enemy players or killing  Keep Lord now earns realm war contribution points. 
You will earn Gold, BPs, RPs and XP every 3 minutes if you collect contribution points.
Lower level players above level 35 get extra bonus contributions points, with an additional extra bonus if they fight higher level players.

__Dynamic Home Realm Teleport System:__
- Players may now use the Home Realm Teleport medallion to port to their home Primary zones (Emain Macha, Odin's Gate, Hadrian's Wall). 
This teleport is dynamic and will regress back to Breifine / Jamtland / Pennine when there are too many enemy players in your frontier. It might even shut down completely when your realm is under heavy invasion pressure. Make sure to deter their advances!
Type /realm to see where your realm currently ports to.
Keep in mind that only one home realm portal location can be active at a time.

__Bounty Point Merchants__:
Added new Bounty Point Merchants in the capital cities. 
Look for Elaine in the castle of Camelot, Vear in outside the great hall in Jordheim and Saer in the druid grove of Tir Na Nog.

 These merchants sell a number of wares*:
- Buff barrels (for Alpha only)
- Alchemy crafting materials (including - Recharge Fragments)
- Masterpiece patterns
- Level 51 patterns
- Weapon Speed adjustment patterns
- Proc amplification patterns
- Reskin patterns

[2025-01-18 12:41]
*Patterns are a new special Blackthorn item type that is used to enhance your gear further beyond its original capabilities. As mentioned above this includes the item level, quality, weapon speed, proc power, reskins and glows (these are not on the merchant).

- **Level 51 pattern**: may be applied to a level 50 item to turn it into a level 51 item.
- **Masterpiece pattern**: may be applied to any item that's not MP to turn it into an MP
- **Weapon Speed pattern** (Acceleration or Decelration): increases or decreases the weapon speed of an item by + or - 0.1 if it is a Common pattern, by + or - 0.2 if it is a Rare pattern. These speeds always relate to the item's original speed. An item can never have more than +0.2 or -0.2 from its original speed.
- **Proc Amplification pattern**: a Common pattern has a chance to upgrade either Proc Chance / Max amount of Charges or the  Proc or Charge's spell value up to a certain limit. A Rare pattern gives you a chance to upgrade all elements at the same time. This chance is not guaranteed, but a Rare pattern has better odds than a Common pattern. Both pattern types have the same max values.
- **Reskin pattern**: depending on rarity (Common - Rare - Exceptional - Legendary), these patterns allow the player to add a new skin to their item, depending on which item it is. 
Note: Armor patterns do not have a Legendary tier.
- **Glow pattern**: this pattern allows the user to select a certain type of glow effect for their weapon.

**Recharge fragments are alchemy crafting items which are used to craft Recharge stones, which are portable recharging items which can recharge any charge item.

PS: The Skin and Glow patterns, and some of the new procs are not yet fully functional.

[2025-01-20 19:35]
NEW PATCH:
PART 1

__RvR__:
- Relics should be reset
- Relics now only give 5% damage boost instead of 10%
- Added Realm Guards at the Home Realm teleport locations
- /realm now shows dynamic port locations for all realms

__Bounty Points__:
- Monsters now drop a more varied amount of BPs, players between level 35 and up to 49 will now earn more BPs per mob than any other player
- When you die to a player while you have an active BP bonus, you will not lose any BPs
However, enemy players will deplete the amount of BPs they can earn from you if they kill you multiple times.
This means that dying often even with a large BP bounty will not keep feeding the enemies a large amount of BPs.
Cashing in resets everything.
- Cashing in your BP bonus can now only be done in a limited amount of keeps:

When Primary port is open, you need to cash in a friendly keep in the Primary zones: Bledmeer, Crauchon, Benowyc.
When your home realm does not own their primary keep, you may revert to Nottmoor, Crimthain or Erasleigh, depening on your realm.
Invaders of other realms may not cash in at these secondary 'fall-back' keeps!

When Secondary port is open, all keeps in the primary and secondary zone may be used.
When no port is open, all keeps may be used.

__Patterns__:
- Updated Pattern descriptions
- Fixed Glow patterns 
- Fixed Proc and Charge Amplification patterns
- Patterns now need to be combined through the crafting window with the item of choice

__BP Merchants__:
- Added Cloak Skin Patterns
- Added Rare Skin Patterns
- Added Glow Patterns

[2025-01-20 19:35]
PART 2

__Crafting__:
- Crafting Recipes (see text block)
Drop the Recharge stones onto an item with charges to re-fill its uses.

__Quests__:
- Quest givers will now only be NPCs where there's less than 5 other NPCs with that name (this stops the Viking Dreng etc issue)

__Other__:
- Fixed Social and News window
- Fixed players and NPCs retaining their defenses (evade, parry, block) while casting.
- Fixed bolts being able to be blocked even when the target was mezzed, or casting.
- Fixed Guard remaining active even if its source was mezzed, stunned, or casting.
- Fixed /cmdhelp.

**NEW!**
__Auto-Grouping Feature__:
The command /autogroup was added with the following uses:
"/autogroup queue | leave | help | leader [on|off] | stealth [on|off] | lowerlevel [on|off] | size [small|full]"

"**queue**" enrolls the player in the autogroup queue where they will be placed with other waiting players and groups.
"**leave**" will remove the player from the queue
"**help**" will display ingame help messaging explaining these commands
"**leader [on|off]**" will set the player's leadership candidacy to the desired setting. An automatic group must have at least one willing leader in order to automatically form.

The following commands may be used by the autogroup's leader after the group has been formed:
"**stealth [on|off]**" will set the group's desire to allow up to 2 stealth classes to join the group.
"**lowerlevel [on|off]**" will set the group's desire to allow classes between level 35 and 49 to join the group.
"**size [small|full]**" will set the group's desire to fill to smallman (4) or full (8).

Autogroups will typically search for speed and support and a group leader first, then DPS. 
Leaders may still invite people the normal way in an group that has autogroup enabled.

Existing groups currently can not use this feature to auto-add new groupmembers, work in progress.

[2025-01-20 19:37]
New Crafting Recipes:
```Weapon Procs
Volatile Cold Leeching Arcanium Weapon Tincture(65 Lifetap (100% return) Cold)
Volatile Body Leeching Arcanium Weapon Tincture(65 Lifetap (100% return) Body)
Volatile Body Eroding Arcanium Weapon Tincture(64 Body DoT)
Volatile Energy Eroding Arcanium Weapon Tincture(64 Energy DoT)
Volatile Heat Eroding Arcanium Weapon Tincture(64 Heat DoT)
Volatile Vulcanic Arcanium Weapon Tincture(85 AoE Heat DD) 
Volatile Retributive Arcanium Weapon Tincture(Damage Add 11.3)
Volatile Healing Arcanium Weapon Tincture(80 Heal)

Armor Procs
Reactive Cold Leeching Arcanium Armor Tincture(65 Lifetap (100%) Cold)
Reactive Body Leeching Arcanium Armor Tincture(65 Lifetap (100%) Body)
Reactive Body Eroding Arcanium Armor Tincture(64 Body DoT)
Reactive Energy Eroding Arcanium Armor Tincture(64 Energy DoT)
Reactive Heat Eroding Arcanium Armor Tincture(64 Heat DoT)
Reactive Vulcanic Arcanium Armor Tincture(71 AoE Heat DD) 
Reactive Retributive Arcanium Armor Tincture(Damage Add 11.3)
Reactive Healing Arcanium Armor Tincture(85 Heal)

Charges
Stable Cold Leeching Arcanium Tincture(65 Lifetap (100%) Cold)
Stable Body Leeching Arcanium Tincture(65 Lifetap (100%) Body)
Stable Body Eroding Arcanium Tincture(64 Body DoT)
Stable Energy Eroding Arcanium Tincture(64 Energy DoT)
Stable Heat Eroding Arcanium Tincture(64 Heat DoT)
Stable Retributive Arcanium Tincture(Damage Add 11.3)
Stable Healing Arcanium Tincture(85 Heal)
Stable Endurance Arcanium Tincture(70 Endurance Restore)
Stable Mana Arcanium Tincture(85 Power Restore)
Stable Regeneration Arcanium Tincture(51 Health Regen for 20 sec)

Recharge Stones
Lesser Recharge Stone(Recharges an item to max charges 20 times)
Recharge Stone(Recharges an item to max charges 50 times)
Greater Recharge Stone(Recharges an item to max charges 100 times)```

[2025-01-22 19:53]
NEW PATCH:
PART 1:

***Alpha Reward!***:
The following players can earn a unique Title:
- Players who have created their account before 1st of January 2024
- Players who have leveled at least to level 21 
i50 does not count)
- Players who have earned at least 25.000 BPs 
(10.000 free i50 bounty points are included)

Tip for those who (haven't) read the previous notes: if you create a new i50 character you are technically seen as having 'earned' those 10.000 during that playsession. Thus, you are eligible for a 'free' 2.500 extra hand-in BPs if you talk to a guard of a friendly keep in the Active zones (see previous patch notes).

__BP Merchant__:
- Added the correct barrels to all BP merchants (better buffs, same price, wow, much deal, very value!)
- Reduced alchemy drop prices on BP merchants
- Added a personal Speed gem that needs to be worn in the Mount slot to activate

__Crafting__:
- Fixed crafting recipes that required lifebane
- Updated descriptions and fixed values on buff potions

__Autogrouping__:
- Player formed groups can now toggle for autogrouping new players by using /autogroup queue or /autogroup leave to leave the queue

__RvR__:
- Fixed Keepbanners in wrong places

__Bonuses__:
- Added 30% XP bonus in Darkness Falls
- Added 25% XP bonus in Frontier dungeons
- Added 20% XP bonus in Frontier zones
- Added 10% XP bonus in Thidranki
- Added 10% XP bonus in Mainland dungeons
- Active Frontier Zones (type /realm for more information) now have 40% XP bonus and 20% BP bonus

__Patterns__:
- High level named monsters now have a chance to drop patterns, loot chances are better in RvR zones and DF
- Enemy players now have a chance to drop patterns
- Reskin patterns are now fully functional

[2025-01-22 19:53]
PART 2:

__Housing__:
- Improved performance in handling guild emblem changes. As a result, shields and cloaks are now only updated when equipped or during login (previously every item in the database was checked and updated).
- Fixed guild emblem changes to immediately reflect in the personal houses of online guild members. Houses of offline guild members will be updated upon login.
- Fixed emblems on personal house banners and on player equipment to be cleared when leaving a guild (the optimization mentioned above applies).
- Fixed houses not being rendered after teleporting.

__Teleporter__:
- You can now port to your personal house and to your binded house
- You can now port to your guild house
- You can now port to entrance 
- The Frontier teleporters now communicate a timer for the next port when you interact with them
- Lowered OF port interval timer from 3 min to 2min30s
- Added 10 second immunity timer after frontier porting / zoning

__Other__:
- Fixed NPCs sometimes missing.
- Some wardrobe changes to NPCs
- Reduced RR6+ RPs to RR5 for players who earned RPs from GMs during last months of Alpha testing
- Dual logging is no longer allowed

Code: Select all

[2025-01-25 17:48]
NEW PATCH!

__Teleporters__:
- Fixed Mid and Hib Thid teleports
- Fixed Home Realm teleport
- Fixed Visur & Master Elementalist wardrobe
- Fixed visual effects of the teleport ceremony
- Portal Guards (Champion) arent friendly anymore
- Portal Guards (Knight Commander) arent friendly anymore
- Portal Guards (Huscarl) arent friendly anymore

__Realm Abilities__:
- Thane, Reaver, Valewalker, Champion, Shaman, Druid, Bard, Healer, Cleric, Minstrel, Necromancer and all list casters now have access to Mastery of Focus
- Armsman, Hero, Warrior now have access to Dashing Defense

__Alpha Title Reward__:
- Lowered Bounty Point requirement for the Alpha title to 15.000 from 25.000 (must be earned on one character)

__BP Merchant__
- Added temporary BP Merchant and Dye Merchants in starter towns
- Further reduced Alchemy ingredient item prices
- The Speed Gem that fits in the Mount slot is now free
- Barrels are now free

__Items__:
- Exquisite Infernal Pyre Walker's Cloak has correct Realm set which sells Midgard Diamond Seal Merchant "Iono"
- Added Realm Information for items (can be reverted or adjusted)

__Other__:
- Reverted a previous patch's changes to how emblems on shields and cloaks are updated. They weren't intended to be automatically applied and bypass the level or crafting skill restriction.
- Resolved a rare server crash issue caused by improper error handling.
- Two secret new QoL technologies have been added for internal testing 🤫

[2025-02-01 17:23]
STARTING PATCH NUMBERING! 
**Patch 0.1.1 Release Notes**

__General__
- Fixed BP merchant prices (almost)
- Fixed a rare issue where players became unable to move after releasing (somewhat experimental)
- /buff should now be usable in the portal keeps
- Unlock Teleporter for Mid and Alb can port to Housing now
- Added missing Bindstones to Mid Towns
- Added Item Description to Sapphire of Chasing Winds, to prevent FAQ 
`The Sapphire of Chasing Winds can only be equipped in the Mount Slot. Use '/mount' to manage your mount equipment.`
- /who Emain (or other zones) now works again
- Subsistence buffs can now be refreshed
- Auto grouping bugs fixed (needs further testing)
- Frontiers participation now scales properly downwards as the player gains RR
- Portal guards are now Harder, Better, Faster, Stronger™
- Fixed oversized helms issue on NPCs
- Patterns can now go in vault and housing

__Class Mechanics__
- Updated See Hidden to function as described in this post: https://forums.freddyshouse.com/threads/scouts-and-stealth.139740/post-2030793
- Fixed canceling Stealth by shift right clicking on the icon not canceling Vanish and Camouflage.
- Fixed resist debuffs not being affected by the caster's specialization (the famous 25% bonus).
- Allowed Theurgist ice pets to resume casting after leaving melee range.
- Fixed Charge re-use cooldown to properly be 5 minutes

__Keeps__
- Changed Claim player count requirement to 4 from 8. (Just for I50 Alpha Testing) 
- Changed Claim Limit to 2 from 1 (Just for I50 Alpha Testing)
- Started Keep Level changed to 1 from 4 (unclaimed)
- Changed Keep Guard Level Multiplier to 1.8 from 1.6
- Decreased Guard Respawn Variance to 8min from 10min
- Increased Guard Strength Multiplier to 0.9 from 0.7
- Increased Lord Strength Multiplier to 0.9 from 0.8

__Thidranki__
- Adjusted Bolster mechanic to properly increase player level for stealth detection.

__Server__
- Prevented keep captures from causing server micro freezes.

[2025-02-02 17:31]
**Patch 0.1.2 Release Notes**

__General__
- Added new jumping puzzle exploration points in Mag Mell (you need high speed for some!)
- Castsequence should now stay in place after logging out (old ones have been removed tho!)
- Subsistence Buff potions fixed and buff values increased slightly (a weaker one will come later)
- Autogroup and bounty service crash cause resolved
- Fixed BaF logic for pet pulls
- Updated buff stacking logic to ensure buffs with a weaker delve but higher effective value than an already present buff properly overwrite it.
- Modified RNG to improve distribution. No streak prevention system was added—this change simply replaces one RNG object with another.

__Wizard__
- The Triple Debuff is now in the Pyromancy line
- Triple Debuff range increased to 2300 at all levels
- Changed Triple Debuff animation to better fit the spell
- Removed the Heat Debuff on Fire baseline DD
- Added the Heat Debuff on Pyromancy spec DD
- Increased durations on AoE disease in Earth line

__RvR__
- Fixed Rams not working

[2025-02-09 19:04]
**Patch 0.1.3 Release Notes**

__Combat mechanics__
- Fixed Engage to no longer be activable against a target in combat.
- Fixed Champion stat debuffs not expiring correctly.
- Changed how AF buffs interact with NPCs and pets. Only base AF buff now count.
- AF potions should now properly count as spec AF and no longer stack with other AF buffs
- Fixed Axe and Hammer 2H styles (if animations are wrong on certain styles, let us know pls)
- Fixed ranged attacks so they correctly receive ammunition accuracy bonuses.
- Fixed fumbles to prevent caster NPCs from attacking too quickly after a melee fumble. 
- Fixed animist main pets moving after an attack command while unawakened
- Fixed some NPCs receiving defense penetration bonus against evade and block when they weren't supposed to (Cornwall Giants).
- Fixed players receiving defense penetration bonus against Parry when they weren't supposed to.
- Smoothed absorption scaling for NPCs (including pets) 
- Significantly reduced Necromancer pet absorption above level 40.
- Slightly increased Necromancer pet HP scaling.
- Reduced the effectiveness of stat buffs and debuffs on NPC absorption.
- Fixed Greater Nature Spirit (the tree) being unable to proc his stun and bladeturn

[2025-02-09 19:04]
__General__
- Corrected /stats to display proper realm point values.
- Updated how long styles remain registered when out of range or facing the wrong way, adding about 250ms of leniency to better match the official server.
- Improved how disconnected clients are handled to prevent the "already logged in" message from persisting too long.
- Reduced money rewards for player kills back to regular values.
- Smoother experience curve to better approximate our aims for XP progression.
- Removed the experience and realm point penalty for dead players. 
- Fixed error display when trying to intercept self
- Fixed messaging display for leaders waiting in autogroup queue
- Item dyes now carry over when a reskin pattern is used
- Old Frontier zones now show up in /who
- Pattern drops should now be realm specific
- Fixed experience, realm and bounty point sharing logic for player kills. They are now correctly shared equally among group members.
- Lowered BP price of Masterpiece pattern to 500 BPs

__Title Reward__
- all accounts who have leveled a character to 21-49 are awarded the Alpha Tester title accountwide
- all accounts who have earned 5L1 or above are awarded the Alpha Tester title accountwide
- all accounts that have been created before 1st of January 2024 are awarded the Alpha Tester title accountwide
- going forward, only accounts who achieve 5L1 on a character will receive the Alpha Tester title accountwide

__Wizard__
- DD + debuff values in the Fire line lowered to 5% from 10% (stacks with the triple debuff)

__Ranger__
- Lowered level 50 base str buff to level 47

__Crafting__
- Fixed new reactive procs
- Fixed staff pattern reskins
- Blue endurance pot is now endu 3
- Yellow endurance pot is now endu 3 + LW1

__RvR__
- Improved archer guards’ targeting logic
- Fixed ranged NPCs to switch to melee when pulled.
- Adjusted archer NPC behavior to prevent unintended weapon switches.
- Fixed issue with hasteners being focused on bounty discussions rather than speed

[2025-02-18 21:42]
**Patch 0.1.3 Release Notes**

__General__:
- Characters that purchased a house will no longer be able to be deleted. This is a stopgap to prevents players from becoming unable to access their house and stored items. A warning indicating this will now appears when purchasing a lot.
- Teleporter now requires money based on character level to teleport and shows cost in the window
- Ranger, Hunter and potion AF buffs should now properly be spec AF
- Fixed Volley ignoring the target's armor
- Re-allowed RAs to stack with existing similar effects (This should fix Fury of the Gods not stacking with some DA's) 
- Made pets able to consistently catch up with their owner during horse travels.
- Pets no longer receive a movement speed bonus during combat when following their owner, if their owner was sprinting.
- Allowed Rapid Fire to ignore the normal attack speed cap and shoot as fast as 0.9s, if the bow's speed allows it (1.62).
- Fixed Rapid Fire not always being applied to the next shoot.
- Fixed Mastery of Focus and Majestic Will to affect Necromancer pets.
- Fixed social window showing the alliance tab when there's no alliance to be shown.
- Fixed a cause of crash caused by archer guards.

__RvR__:
- BP cashouts can no longer exceed 100 contribution
- Current BP cashout pool will show in /stats
- Your BP bonus pool will now remain available for about 30 minutes after you have disconnected, logging back in allows you to cash them in at any moment (no time limit applies once u've logged back in)
- Raised BP value for keep lords to ~1400 BPs
- Decreased the BP value for green and blue mobs somewhat

__Crafting__:
- Fixed Albion recipe for Reactive Celeric Arcanium Armor Tincture
- Fixed Hibernia recipe for Stable Body Leeching Arcanium Tincture
- Fixed Hibernia recipe for Stable Cold Leeching Arcanium Tincture
- Fixed Arcanite Fortified Mace
- Fixed Copper Spiked Mace

__Thidranki__:
- Thidranki RR cap set to 3L6

[2025-02-18 21:43]
__Friar__:
- Excommunicate now has a 34% instead of 28% ASR
- Major Heals cast speed reduced by .1 per spell of a higher level
- Holy Staff is now level 25, swapped for Banish which is now level 34

__Warden__: 
- Major Heals cast speed reduced by .1 per spell of a higher level

__Shaman__: 
- Major Heals cast speed reduced by .1 per spell of a higher level

[2025-03-01 10:16]
**Patch 0.1.4 Release Notes**

General
1) Fixed bug causing Journal+other BTUI features to not properly switch between characters
2) Talking to the NPC which gave you the quest now lets you finish the quest
3) NPCs which have a quest for you to finish will now show a symbol above their head and show on the map
4) Fixed a bug causing mobs (and therefor quests) to drop items from other realms
5) Fixed a bug causing multiple quests to be created for the same mob 
6) Fixed a bug where quests were created for mobs with not many in the area

[2025-07-10 12:56]
1) BTQuest window now shows the correct exp reward
2) Fixed issue with the 'Threat Elimination'  quest spam
3) Quests now show what town the npc starts in
4) Dummies now have the correct amount of armor
5) **New command: /dig, kill a monster and then use this command to see the monster's loot table!**

[2025-07-11 18:00]
live
1) BTQuest window no longer completed quests as available
2) Thidranki Bolster has a new cooler icon
3) The new Rested now has an icon ingame which explains things
4) The ingame journal now only shows 1 step at a time

[2025-07-13 21:03]
live
1) "For a better experience" quest will no longer show in BTQuest journal

[2025-07-14 09:43]
LIVE
1) Launcher errors are now sent to the server, so we can analyse them and fix issues easier
2) Town merchant revamp - see https://discord.com/channels/1115374284228010069/1123233223837753435/1394016755357192435

[2025-07-14 20:29]
3) Participation info added to BTMap
4) Thidranki map added to BTMap
5) Added Jamtland Mountains map
6) Fixed the Category issue in btmap showing a empty category

[2025-07-15 09:20]
7) Moved quest reward choice to BTQuest window

[2025-07-15 09:27]
8) Removed natural fumble

[2025-07-15 14:33]
Live
1) Fixed issue with text inputs on BTUI (bug report etc) being really janky, it feels good now
2) Creating a Kobold SM now works again

[2025-07-15 16:52]
After next reboot
1) All level 1-2 weapon styles have their endurance cost reduced from 15 to 10

[2025-07-15 17:01]
2) Highest level baseline Dot for Sorc & Cab now properly set to 16s duration with 4s frequency

[2025-07-17 10:42]
Player dummies added back to Thidranki
Player dummies (With controllers) added to Mularn

[2025-07-17 13:45]
Player dummies now auto rez
Player dummy hp issue fixed

[2025-07-17 17:39]
Items now display the town they were crafted in

[2025-07-17 17:39]
FIxed an issue causing Salvage preview to show lower counts than expected

[2025-07-18 09:14]
/where command now supports lowercase + partial search "/where nulb" now finds "Nulb Pew"

[2025-07-19 09:19]
You can now shift+click to move BTUI around, like the normal UI (0.7.2, not released)

[2025-07-21 13:46]
Fixed an issue causing the mousewheel to be constantly in the "loading" state

[2025-07-21 13:51]
Crafted Items now gain +Level and +Quality% after being used to kill monsters. They also grant the crafter of the item craftpts whilst being used (capped)

[2025-07-21 13:54]
Power regen is now halved whilst in combat (to compensate for us removing the regen nerf under 50% power)

[2025-07-21 14:13]
Increased health regen multipler when sitting from 1.75x -> 2.5x

[2025-07-21 14:15]
Clicking "Logged In" on the launcher now takes you back to the login screen (temporary)

[2025-07-21 15:15]
Fixed an issue causing all CC in Thidranki to almost instantly expire

[2025-07-21 15:19]
https://blackthorn-daoc.com/launcher launcher 0.7.2 now available

[2025-07-21 17:31]
Hastener has been placed in Humberton

[2025-07-21 17:55]
Reduced the re-use timer on Personal Bind Recall stones from 30 minutes to 3 minutes

[2025-07-22 08:44]
Purge no longer removes the rested buff

[2025-07-22 18:20]
**live**
Added a new NPC to towns that analyses your items and gives you hints to where monsters that drop upgrades are.

[2025-07-23 12:01]
On Blackthorn we have static loot, but when you kill a monster, it'll now prioritise dropping items that are right for your class

For example if you're a Skald and a monster has 10 drops, 9 are cloth, 1 is a chain helm. There's now a much higher chance you'll get the chain helm.

[2025-07-23 12:06]
To encourage exploring, players will now receive 3x higher experience when they first kill a new monster. 

For example when you kill a plated fiend for the first time, it'll grant you 3x higher experience than normal. Only for your first plated fiend kill. This is per character. 

For named monsters, this bonus is much higher.

[2025-07-23 15:48]
Crafting arrows/throwing weapons will no longer auto enhance them

[2025-07-23 16:46]
Patching shortly
1) First mob kill message removed from greys/greens. Effect completely removed
2) Fixed first mob kill experience bonus

[2025-07-23 19:11]
there's no longer a dropchance penalty for killing greens/blues under level 5

[2025-07-23 19:56]
Fixed some exploration points

[2025-07-23 21:04]
live
1) Fixed releasing in Thidranki for Albs
2) Fixed an issue causing btcraft craftpts to not increase when you craft things

[2025-07-24 15:12]
LIVE
1) Clicking 'Buy Craft Ingredients' on BTCraft should no longer error out sometimes
2) /dig now only shows items that can drop for your realm

[2025-07-25 19:24]
3) qol, if you type a command that isn't found, it'll now suggest things based on what you typed

[2025-07-26 08:54]
Fixed an issue causing a lack of quests

[2025-07-26 19:41]
liveeeee
Craft Categories have been revamped in BTCraft
BTJournal will now only show your current step, rather than every step
3) Infiltrators/nightshades can no longer get shields from handing in orbs
4) Fixed /spec
5) Teleporting to Thidranki & out will now remove all of your buffs
6) Closing the launcher and then trying a BTUI Command (like /craft) will now show a message to open the launcher again
7) Keep guards will no longer give excessive experience
8) Exploration points have been fixed

[2025-08-01 18:30]
Not live, next build:

Avoidance of Magic changed to use 9 ranks (up from 5). 
* It uses the same cost progression as other 9 rank passives.
* Fixed its tooltip/delve to be more accurate (OF AoM does decrease CC duration, etc).
* Previously it would cost 34 points for 15%, now it costs 34 points for 18% (same scaling as below)

Mastery of Parrying, and Mastery of Blocking, and Mastery of Water have their scaling adjusted to the following values:
* 2% 4% 6% 8% 10% 12% 14% 16% 18% (down from 3% 6% 9% 12% 15% 18% 21% 23% 25%)

[2025-08-02 14:54]
Live later today
Songs now automatically switch to the proper Instrument in your inventory when attempting to be cast. Only the Ranged slot is used for this. When a harp is available, this mechanic does not auto-swap.

[2025-08-02 14:56]
**/wepset #**

New command that allows users to create weapon set loadouts which can be swapped to.

Conditional Endurance Cost:
Using this command will cost 10 Endurance when it is used to swap from a Left Handed weapon that is not a shield a wepset with a shield.

For example; 
- a Blademaster switching from a small shield to a wepset with a medium shield will not pay 10 Endurance cost.
- a Mercenary switching from a left hand thruster to a wepset with a shield will pay 10 Endurance cost. 
Switching back to a left hand thruster will be free.

[2025-08-02 15:17]
Also live later, Tireless changes. The intent of these (and coming) changes is to make endurance matter while still being better QOL vs original DAoC:
* All classes get Tireless 2 at level 36.
* Classes without styles do not benefit from Tireless when in combat.
* Endurance regen (Tireless + Buffs) is capped at 5.
* KNOWN ISSUE: The info description of Tireless starts with what looks like Lifter, then is correct in the second half.
~~* STILL COMING: Endurance potion rebalancing changes.~~

[2025-08-02 18:49]
Monsters that haven't been killed in a while will now drop XPItems, these can be consumed (used) to gain experience

[2025-08-02 18:49]
Named monsters now drop a chest after being killed, which has goodies inside. (Currently 100% chance for testing purposes, will be changed)

[2025-08-03 21:17]
- Added missing class info text for Reaver and Bonedancer.
- Fixed Exploration points not working as intended.
- Fixed Taskmaster warping between zones.
- Fixed mob debuffs, roots etc.
- Fixed Savage buffs.
- Fixed MoM for necro pets.
- Fixed weapons swapping during region change.
- Removed in combat restriction for /wepset.

[2025-08-03 21:19]
Fixed Tireless 1 not working

[2025-08-06 20:04]
Doubled the amount of monsters required for your crafted items to level up

[2025-08-07 10:38]
Fixed adventurer not recommending items properly

[2025-08-07 11:44]
**General Notes**
- Added Onyx of Chasing Winds with level 10 requirement and Speed Value 134.
- Sapphire of Chasing Winds Level Requirement changed to 36
- Onyx of Chasing Winds has been added to Bounty Merchant


**Players now have a chance to find valuable enemy frontier ROG loot when killing NPCs in enemy frontier zones.**
*Features*

- 3% drop chance when killing NPCs in enemy frontiers (e.g., Mids in Hibernia FZ, Albs in Midgard FZ)
- ROG items will not generate with procs
- Class-appropriate loot: Armor and weapons tailored to your character class
- Quality range: 95-98% quality items ensuring high-tier equipment
- Level cap: Maximum item level of 49, scaling with NPC level
- Utility cap: Maximum 50 utility to maintain balance
- Enhancement restriction: Items cannot be upgraded through crafting (marked "Cannot Be Upgraded")
 

**Exploration Item System Overhaul**
*Major Changes*

- Replaced per-level usage limits with XP-based limits (half of XP needed for next level)
- Fixed stack consumption bug - now processes each item in stack individually until hitting limits
- Improved item generation - uses highest level variant from NPC templates for consistent drops
- Enhanced database persistence - fixed issue with items becoming undefined across server restarts
- Better item naming - normalized mob names with article removal for cleaner item names


**Realm Ability Changes**

- Veil Recovery: Converted to activated ability that removes resurrection sickness (10min RUT, 5pt cost)
- Battle Yell: Kills Theurgist/Animist pets, guarantees taunt on controlled pets, normal taunt on PvE (Necro Pets are unaffected)
- Blissful Ignorance: Each Savagery buff can be cast once for free during effect duration
- Corporeal Disintegration: Interrupts targets every tick
- Undaunted: New realm ability added for Shadowblades - "All forms of strength debuffs, including disease, are 25% less effective on you."
- Realm Ability Spells: All RA spells and abilities have 0% resist chance
- Majestic Will added to all remaining classes.
- Majestic Will additionally reduces melee/ranged miss chance by the listed amount.
- Hail of Blows fixed to stack with haste buffs.
- Removed custom "Agile Strikes" RA from SBs.
- Toughness changed to be percentage based (OF Toughness).

[2025-08-09 10:00]
Pathing has just been enabled, so we need people to try it out and report issues. Mobs should no longer go through objects/walls.

[2025-08-09 16:12]
In last patch:
* Concentration buffs capped at 50 now, up from 20.
* /wepset now also has functionality to clear existing sets, example: /wepset clear 1

[2025-08-09 17:06]
**Shadow Run Changes**

Activation: Must be stealthed (unchanged)

New Effect - Shadow Run (60s duration): 
- Prevents stealth from breaking when taking damage
- Next positional style ignores positioning requirements (includes PA/BS)
- Effect ends when you perform any attack

On Attack - Shadow Protection:
- When Shadow Run ends via attack, gain temporary CC immunity for the duration of the attack round

Cooldown: 30 minutes


**Exploration Kill Items** 
*"Echo of [Zone]"* 
- Drop from mobs level 5+
- Grant experience when consumed
- Usable within specific level ranges based on zone level

**Mob Tracking System**: 
- Tracks all mob deaths across zones using a rolling window
- Identifies npcs by bottom percentile of kills in each zone
- Only the 20% least killed mobs in each zone drop exploration items

[2025-08-09 17:53]
- Poisons should now stack up to 500 instead of 100
- Re-added poisons of Weariness / Lethargy to the Mundane Poisons spec line

Code: Select all

[2025-08-13 19:44]
Live
Removed the primary craftskill requirement for players to gain experience from crafting items

[2025-08-13 20:40]
Next patch:
* Fixed various issues with refreshing potions (didn't use a charge, didn't animate, didn't respect timer)
* Changed buff potion behavior so that you are limited to 1 spec potion (you can combine that with subsistence or a single stat potion)
* Disabled /pickpocket until we design our Town Reputation system, post-beta launch.

[2025-08-15 17:48]
Not live yet
Fixed pathing in Thidranki

[2025-08-18 14:46]
Next patch:

We've changed `/backupstyle` to support classes/specs that need to use different weapon styles with different weapons. An example would be an Armsman that wants to backupstyle one thing when they use a Polearm, and another style when they are using a sword/shield. This missing aspect felt like an oversight to the previous system.

Now /backupstyle saves a style per weapon slot and weapon type (not style line):
**Weapon slot** = 1h or 2h (if you are a dual wielder (who might use shields), you can save a 1h/shield and a 1h/offhand, but the 2h slot/offhand treated just like 1h/offhand).
**Weapon type** = Slashing, Crushing, Thrusting, Polearm, etc

This doesn't really change the use case for most classes and typical setups.
New commands:
`/backupstyle set`                    Your next style will be saved as the backup style for your *current weapon configuration.*
`/backupstyle clear`            Clears the backup style for your current weapon configuration.
`/backupstyle print`            Lists all of your backup styles and their weapon configurations.
`/backupstyle clear all`    Clears all your backup styles.

**Note:** You still need to attempt a valid weapon style for your backup style to work. For example, if you are using a **Thrust** weapon and you click a **Slashing** style, it's going to immediately fail, just like it always would. Just because you have a Thrust backup style set doesn't mean it will work in this scenario, after all it's not backing anything up.

Additional change: If you try to use an applicable style (see above), but do not have enough endurance, but your backupstyle costs less endurance, the system will queue up your backupstyle (and tell you why it did so).

[2025-08-18 20:37]
not liveFixed an issue causing exploration areas (areas dotted around every zone which grant experience upon discovering them for the first time) to not work

[2025-08-19 07:39]
Fixed an issuing causing DoTs to not give mob kill credit sometimes

[2025-08-19 09:00]
- Minor tweaks to Ragnarok and Arctic Rift styles (not live on charplanner yet)

[2025-08-19 14:03]
Live from last patch:
ROG generation (via orbs or enemy frontier mobs) will now take into account your class and spec when determining what weapons you get. Split spec? You'll get both.

The Adventurer's recommendations have been improved:
* It will take your class into account.
* In a few cases it will take your spec into account (if you are a Hero with 0 in Blades/Piercing/Blunt it won't recommend 1h weapons)
* Its formula has been tweaked to make weapons/armor a priority over jewelry.
* It will won't recommend usable but unimportant items: shortbows for Merc, shields for Infil, etc.

**Partially in / Fully in after next reboot/patch:**
All buff potions are now instant and do not impose a delay between using another buff potion. (code in, database was updated after last patch).
Potions with a cast time can be used in combat (slow healing/power/endurance potions).
Potions with a cast time stop your attack and add their cast time to when you could attack next.
Potions with a cast time stop you from casting other spells with a cast time for their cast time.
Instant version of Power/Healing/Endurance do not have a cast time and are not affected by the notes above.
The bolster effect of Thidranki will allow you to use potions higher than your natural level. Note that all buffs are cleared when you leave Thidranki.

[2025-08-20 19:51]
- Arrows should now stack up to 500 - live next patch

[2025-08-21 14:40]
- Removed Cure Nearsight from Warden / Friar / Shaman, Reduced Nearsight spell duration across the board with 15 seconds (now 75s at highest ranks, reduces by 5s per rank)
- Reduced spell duration of Minstrel charm spell from 10s to 7s to match original behavior better after the rework
[live next patch - will take a while to show in the charplanner]

[2025-08-24 08:44]
Not live
Quest rewards should no longer be of other realms

[2025-08-24 16:12]
In this patch (very soon):
* You can now cancel your current salvage by unsheathing your weapon. Some protection against accidental salvage. Known issue: Ranged weapons cannot be unsheathed so get good at swapping to a weapon first 🤣 
* Removed the group size cap from Thidranki (did you know there was one before?)

**Crafting XP changes:**
The goal of these changes is to balance XP gained by crafting with time spent and to prevent situations where 1-20 is empty because everyone spends 5 minutes and 100g to craft their alt to 20. All of our XP systems will be looked at throughout beta and adjusted, with the goal that the XP process isn't too fast, isn't too slow, allows for valid different approaches and doesn't force players into one optimized path. Please keep in mind that there are additional changes to **enhancing**, which will be another source of XP for crafters.

* (unchanged): When crafting an item, the item's level is compared to your character level and used as a baseline for the XP you get, capped at yellow. In simple terms, if you are level 40 and crafted a level 40+ item, it would be like killing a yellow con mob.
* Players under level 20, in respect to the above, now get the XP of a green con mob.
* Players under 40, in respect to above, now get the XP of a blue con mob.
* In order to get any XP, the item's con to your tradeskill level cannot be grey.
* The XP of crafting an item is multiplied, up or down, based on much slower/faster it is compared to our baseline. The baseline is compared to the crafting speed after the increase in time from tiers (100, 200, etc) has been factored out. The minimum and maximum that this multiplier can be is capped (50%-300%), to prevent potential unintended consequences.
* * Example, you craft a dagger, which is relatively fast, and get 83% of the baseline XP for the item.
* * Example, you craft a bow, which is fairly long, and get 233% of the baseline XP for the item.

[2025-08-25 21:29]
Equipping items that are purple to you will no longer give you the stat gain from the item

[2025-08-25 22:56]
Earlier patch today:

Alchemy Tinctures:
* You can apply an Alchemy reactive proc and charge to **dropped** (not crafted) **armor**, but you cannot replace any proc/charge already there.
* * Item had a charge, you can add a proc.
* * Item had a proc, you can add a charge.
* * Item had neither, you can add both.
* * Just like crafted armor and alchemy, you can't replace a proc/charge already there.

* Crafted armor is unchanged (1 proc **or** 1 charge).
* No change to dropped weapons (reminder that Enhancing via Alchemy will be able to add an enhancing proc to weapons soon (or now, but alch/sc not updated with latest enhancing yet), and that Enhancing cannot be applied to level 50 items).

[2025-08-26 16:16]
Fixed an issue causing crafted items not to auto enhance

[2025-08-29 10:55]
Quest fixes:
1) Quests will no longer give you a target very very far away
2) Quests will now tell you where to finish the quest after you've completed the step
3) Quest finish NPC will now have a blue symbol above its head
4) Quest rewards will now correctly show in the reward window

[2025-08-29 12:01]
Not live yet
Enhanced the exploration message:

[2025-08-29 15:15]
Live ~4 hours ago:
* Weapon speed changing patterns should now have to match the weapon type in the name.
* Fixed some inconsistency with item charges, for clarity:
* * Charges (stable): Can go on Armor, Weapons, Instruments, Shields
* * Reactive Procs (when hit): Can go on Armor, Shields
* * Volatile Procs (when you hit): Can go on Weapons, Shields
* The **Endurance** tick rate has changed from 1.5s to 1s. This is also the rate that Sprinting consumes endurance. We believe 1s to be accurate to live. This is a fairly big buff so we will monitor how this plays out with our existing endurance mechanics during Beta.
* You can no longer Spellcraft an Enhanced item after that item has gained a level from Enhancing. No more free MPs! (for SCing)
* When you finish Enhancing an item, a stat will only be added if that item has 3 or less stats. If you want to spellcraft your gear before Enhancing it, leave a spot!
* Fixed various issues with the amount of stat you received from Enhancing. It is now based somewhat on your level, the item's level, and a range of utility chosen at random.
* Split the description of Enhancement on item delves, the basic information is at the top, and extra information at the bottom.
* Moved Dashing Defense from Armsman to Paladins.

The website has been updated to be a bit more mobile friendly.

[2025-08-29 22:54]
Next patch
New Exploration Mechanic: `Player Remains`
When a player has an existing grave, and it's replaced by a new grave (from dying again) the first grave will be replaced with their remains. These remains can be looted by other players in order to receive a small reward

everything above is now live

[2025-08-31 13:37]
1) There are now more quests around the world
2) Quests now have more rewards you can choose from
3) Quests under level 5 have been removed

[2025-08-31 22:27]
Next launcher version:
1) Clicking "Craft"/"Map" now refreshes the data
2) Abandon Quest button fixed

[2025-09-02 13:39]
Earlier patch today:
* Fixed an issue where Endo pots would be disabled by Endo buffs, at any value. Now the potion is considered better if it has an equal or greater endurance value.
* Enhancement bonus: Utility lowered. You should no longer get skills that don't make sense, like +bow on your 1h weapon.

[2025-09-02 17:06]
Just now:
* Fixed an issue where an enhancement bonus could give you +skills on ranged weapons that didn't make sense (like +melee weapon skills, etc).

[2025-09-02 18:55]
Next patch (tomorrow):
* Fixed issue where non-purple items would say they were too powerful for you to gain their stats.

[2025-09-04 09:32]
Patching
1) the launcher shouldn't lose connection as much anymore
2) low level quest exp has been reduced
3) fixed an issue causing charmed monsters to become quest givers

[2025-09-04 17:38]
Client changes (coming soon)
1) Fixed an issue causing West Sveland to be pink
2) Fixed an issue causing Old Thidranki bridges collision to be broken
3) Cool surprise
4) removed minotaur buttons from character creator

[2025-09-04 18:18]
Live in 2mins
Fixed an issue causing grey mobs to aggro players and grant exp

[2025-09-04 22:32]
Added 10% resists to Thidranki Bolster

[2025-09-05 15:58]
Night spawn monsters will no longer disappear whilst in combat

[2025-09-06 04:33]
Next patch: **/Spec and /Castsequence fixes and improvements**

Cast sequences are now unique to Spec
Cast sequences will attempt to replace a missing spell when you train, if no spell can be found, the cast sequence will be removed.
Cast sequences, by default, will attempt to upgrade (use the highest level spell of the same type) the spells in them when you train. This is ON by default for NEW characters. All previous characters this is currently off. You can control this toggle with /castsequence upgrade on/off. 
When creating a cast sequence and trying to record a RA, you no longer have to wait for the RA to be ready.
The previous changes fix the issue with old chants being usable via castsequence.
Updated the information when you type /castsequence to be more clear and better formatted.

Each Spec now has its own RAs.
RAs cooldowns are universal to your character, so you shouldn't be able to get double use from them by having the same RA in two specs. 
Now when you respec and train a RA on cooldown (or another spec used) the RA will look correctly look disabled (visual fix).
When you switch specs it will end all effects on you.
General fixes to spec and potential for resetting RAs via respeccing.
Updated the /spec commands to be much easier to use. For example /spec swap will switch you to your other spec.

We would appreciate extra testing for both these areas.
**Reminder: This is not live at time of writing. You can easily tell if it's live because "/spec swap" will work.**

I'll update the wiki tomorrow to update the documentation on these two features.

Misc:
Fixed an issue when quitting where it always told you that you had just been in combat, even if no extra time was added.

[2025-09-06 09:06]
live
1) /realm no longer shows portal keeps|
2) releasing in thidranki now releases you to your portal keep
3) /realm now shows the status of thidranki keep
4) Fixed a bug causing btmap not to show certain dungeon quests
5) bm fixed an issue with cons after leveling up

[2025-09-06 21:32]
Next patch:
* /buff will be usable everywhere but in RvR areas. You should still be able to use it in border keeps and portal keeps.
* Fixed issue with encumbrance and Thid bolster.
* Various secondary potion buffs won't have a cooldown.
* Bounty points from mobs and players reduced. We want to start at a lower point for beta and see how it progresses.
* Fixed issue where two potions with the same endo (say level 30 and level 40) wouldn't consistently treat the better one as better.

[2025-09-07 13:26]
new launcher available (0.7.8)
1) Fixed an issue with /craft not showing hib recipes properly
2) If there are no quests available for your level range, it'll now show a message
3) You can now refresh your quests/craft/salvage by clicking Quests/Craft/Salvage
https://blackthorn-daoc.com/launcher

[2025-09-07 19:58]
Next patch:
* Fixed issues with instrument auto swapping. It will first check your two hand and ranged slot and simply activate them before moving items around.
* Fixed some item con issues with item level 0 and 51.
* Fixed Scout being recommended two handed weapons.
* Fixed being able to swap in poisoned weapons (during combat) by drag/drop or shift-clicking them. Now the poison will be removed as intended.
* Same fix applied to swapping in shields and the endurance cost. *(reminder that this doesn't affect regular tanks, unless you start combat without a shield equipped at all)*
* Shield swap endurance cost now only applies in combat.
* Shield swap will cost endurance, but not block you from swapping in a shield if you have less than the cost.

Made some changes to make shift-clicking a left hand weapon more intuitive (on Live it goes into right hand slot no matter what).
* If you don't dual wield - it goes into your right hand slot (fix)
* If you do dual wield, and you have a weapon in both slots, or no weapon in your left hand, it will swap into your left hand slot.
* If you do dual wield, already have a weapon in your left hand, and no weapon in your right hand, it will go into the right hand slot.
* It will never go into the two handed slot this way.

Blissful Ignorance will no longer be free.

[2025-09-08 23:43]
Next patch:
* Fixed Savage H2H and /backupstyle

[2025-09-09 16:34]
Next patch: 
- upgraded level 20 spec Root spell in the Sorcerer Body line to 350 radius AoE root instead of single target

[2025-09-10 03:50]
Next patch:
Salvaging is a bit more traditional: 
* You get less materials if your secondary skill is lower than the item (it will say so).
 * * Too low and you won't be able to salvage it at all.
* It takes longer to salvage something when your skill is below that of the item.
* You always get the tier of material appropriate for the item level.
* Increased the trinketing sellback cost to normal levels.
* Other changes are coming to help low level crafters.

* Fixed an issue with BP turn-in at the Taskmaster (turn in at Guard was correct).
* Fixed not being able to use instant healing potions in combat.

[2025-09-10 15:12]
Next patch:
- Arrows & bolts should now be weightless
- Bolts now also stack to 500

[2025-09-10 16:58]
Next patch
- Fixed a bug causing no/broken enhancement exp in Thidranki
- You can now get a maximum of 3 levels from Enhancing, rather than 5. Crafters will gain 2 pts each level.
- You can no longer enhance arrows
- Player dummies no longer grant xp/rp/bp
- The Adventurer now gives basic info about where Echoes drop
- Added map images for Camelot, Spind, Vendo, TNN, Jordheim, Pennine Mountains
- Fixed an issue with Dummies having very low AF, causing damage cap every swing

[2025-09-10 20:33]
Next patch:
The XP gained message has been reformatted to make more sense. 
The general format is: XP you got ( Base XP + Bonus% + Bonus% + Bonus% etc). Where each Bonus % is a % of the base xp, and added together equal the final value.

[2025-09-11 16:01]
Everything above is now live

[2025-09-11 18:30]
Next patch:
* When salvaging multiple items, the process won't stop if it hits an item you can't salvage. It will just skip it.

[2025-09-12 09:36]
Next patch:
- Fixed low level Shaman baseline DoT spells to tick every 3s instead of 4s

[2025-09-12 17:48]
- Animists should now be correctly be able to cast 12 shrooms per player, 18 per area of 1000 radius
- Updated wiki (needs some time)

[2025-09-12 18:10]
- Teleporters will now need to be unlocked first before they can be used. 
Teleporting to the capital city now costs 1 silver and is unlocked at level 1 to allow players who wish to group from the start group up.

[2025-09-13 12:13]
Improved the Map selector on BTMap and added missing zones

[2025-09-13 17:44]
Work has started on our /rw replacement, since we can't customise the ingame version

[2025-09-13 17:44]
Zoooom

[2025-09-17 12:35]
- Fixed level 45 spec lifetap description for Cabalist. Increased delve dmg from 177 to 179.

[2025-09-19 13:42]
- Last minute changes to Enchanter (not live yet in charplan): 
Final Energy debuff now at 46 instead of 47
Yellow Heat debuff now at 35 instead of 36 (for Thid, other realms can access their primary yellow debuff too)

[2025-09-19 14:00]
Realm abilities only cooldown when you are online and have the realm ability trained. This is to prevent a player from using two completely different sets of RAs and switching specs every 30 minutes. However, any RA will reset regardless of whether you are online/trained after 4 hours. This should be long enough to prevent any abuse and remove the need to leave your game running if you are going to log off.

Fixed Champ/BD resist debuff not interrupting.

Rez spells can be added to castsequence with other friendly spells.

[2025-09-19 19:43]
BETA Patch #1 (Live)
- Buffs are now bolstered properly in Thidranki 
- Fixed an issue causing some merchants to sell no items
- Added a portal from Thidranki CK to DF
- Fixed a bad performance issue with accepting Quests
- Reduced gold/xp rewards from participation in Thidranki

[2025-09-19 21:06]
Not live until next patch:
* Made some adjustments that caused typical number rounding to heavily reduce XP for low level players in groups.
* Overall XP under level 5 will be slightly higher even if you weren't grouped and encountering this.

[2025-09-20 06:52]
BETA Patch #2 (L I V E )
- Fixed an issue causing Bonedancer Minion pets to be capped at Level 18 inside the BG
- Fixed an issue with Salvaging sometimes trying to repeat itself
- Pet classes now receive all their spec pets in Thidranki as long as they've specced for them (it extrapolates your spec)
- CC in Thidranki is now only limited to 30s against players/pets
- Fixed an issue causing Enhancing to cost double mats
- Turned off enter/exit game messages
- Fixed an issue causing Salvaging a bag/multiple items to stop if an item isn't salvagable
- Fixed an issue causing higher than normal bp gain in OF
- Potentially fixed an issue causing lower than normal experience in groups
- You no longer need a Forge/Lathe etc to be able to Enhance an item
- Thid CK is now a bit weaker
- Fixed issue causing some Merchants to have no items to sell
- Thid max participation reward changed from a flat 2 bubs (At every level) to 5~ blues of exp
- Fixed an issue causing crafted items to salvage into a higher material

[2025-09-20 12:41]
Also live:
- Sigum will no longer spawn endless Hunter Pets to fight for her.

[2025-09-20 19:46]
BETA Patch #3 (L I V E )
- Reduced BAF radius greatly, especially in dungeons
- Increased the unique class exp bonus - this will result in groups getting more experience than before (this is now live)
- Fixed an issue causing Nearsight to only last 30 milliseconds in Thidranki
- The portal on top of CK now takes you to DF, if you own CK
- To encourage people PvEing outside of Thidranki, monsters in Thidranki now have a longer respawn 
- Receiving a craftpt upon salvaging will now update your tradeskills totals 
- Everyone in Thidranki now gets 17% resists by default
- Fixed salvaging on Hib/Alb 
- Fixed some merchant items being way too low price

[2025-09-21 01:41]
Not live yet:
* Fixed NPCs not ignoring stealthed players (animist pets).

[2025-09-21 03:14]
* Fixed /castsequence sometimes not firing all the spells.
* Fixed Paladin heal chant sometimes not going on cooldown.

[2025-09-21 13:02]
Everything above is now live.

[2025-09-21 13:02]
BETA PATCH #4
- DF Seal item prices have been corrected
- Fixed an issue causing some items not to be salvagable
- Fixed monsters in Thidranki not granting contribution
- Potentially fixed an issue which has caused the hamster to stop running in its wheel twice

[2025-09-21 20:54]
BETA Patch #5 (live)
- It's now possible to salvage all jewelry, no matter what your Gemcutting is. You'll gain 1 Gemcutting for each piece you salvage
- Fixed an issue causing Thidranki experience from mobs to be way too high
- Reduced RvR kill exp in Thidranki

[2025-09-24 07:37]
BETA Patch #6 (live)
bm01 (via OpenDAoC):
- A lot of work has been done to improve spell tooltips, you'll see some of this soon
- Fixed an issue causing players to be invited to completely different guilds if they were in different regions
- Fixed potential vault keeper issues
- Players re-invited to starter guilds are now Rank 8
- Roaming NPCs will now update their heading more often when they get to the end of their destination
- Using Purge as a Necromancer without a pet will no longer crash you
- Aggro generated by heals has been reduced
- "All Melee Weapon Skills" no longer affects Critical Strike or Throwing Weapons
- When someone in a group attacks a mob, everyone in the groups pet + subpets are now added to the mob's aggro list
- BD Sub pets will now only ever attack their commander's target
- Effects are now only saved if you were the caster of the effect
- Reduced NPC / pet follow distance when out of combat
- Removed the guard cap % which was based on shield size
- Berserk 4 max crit damage has gone from 99% to 100%
- Fixed missing Intercept messages.
- Fixed group member buffs not being shown correctly after a member leaves or positions are switched.
- Very slightly reduces damage adds and shields potency.
- Diseases and other debuffs no longer generate aggro (but can still pull).
-  Fixed  LoS checks being always enabled for NPCs, which messed up with Hasteners.

[2025-09-24 07:37]
- Siege weapons will now take less damage from NPCs and pets
- Treibh's golems will now lose their aggro after the player teleports away
- debuffs no longer reduce encumbrance below the max unbuffed value.
- Attempt to solve concurrency issues when processing NPC / Player deaths, giving players half a level for free sometimes (and probably other but rarer issues with RPs).
- Fix for spells being cast against immunities not showing a spell resisted animation.
- Fix for immunity not starting when breaking a snare that was refreshed. Probably very rare
- Improves / fixes pets not following their owner when clicking on a door
- fixed  startup equipment changing realm every time a new character is created
-  fixed the Store button on the house option window to show the correct items
- disabled /gc edit x RankLevel y for being badly implemented and bricking guild ranks
- Disabled /gc buybanner and /gc summon, not implemented and just steal BPs from players.
- Fixed a cause of server crash.
- Fixes add / remove permission from consignment merchant not working.
-  Fixes consignment merchant's set price button not working (only worked when adding an item, not updating one)

- **Fixed an issue causing pet spells not to scale at all, they will now scale based on their level**
- **BAF during body pulling has been disabled**

[2025-09-24 07:38]
-- end of OD stuff --
------------------------

[2025-09-24 07:38]
- Savages can no longer put a Leftaxe into their left hand

[2025-09-24 07:38]
Autogroup split into two different queues:
PvE:

    Any players above group leader level are downleveled to leader's level
    Lower limit group leader level -5

RvR:

    Subqueue for levels <=35 for thid grouping
    Current autogroup functionality for level 50, including option toggles for including stealth and levels 36-49
Taskmaster XP reward calculation now grants XP equivalent to killing a set number of yellow con mobs, configurable via the new TASKMASTER_XP_MOB_COUNT server property, instead of a formula based on player level and experience thresholds.

    When a player dies, each ethereal orb in their backpack now has a 50% chance to drop, down from 100%

    Ethereal orb loot generation from mobs has increased drop chances across all mob con levels, and now uses weighted random selection for orb type (armor, weaponry, jewelry).

    The mob death tracking service cache refresh interval is reduced to 5 minutes (from 15)
All npc kills in Thidranki give at least one contribution. If your realm owns the CK, then you get 2 instead
Fixed some issues around OF Taskmaster that were impacting group task participation tracking

[2025-09-24 07:38]
--------

[2025-09-24 07:39]
- Oranges now give lower level players proper xp even in a full group.
- Fixed an issue with pets running back and forth to stealthed players. Reminder that pets (except Hunter ones) should not attacked stealthed players, per our intended design.
- Fixed an issue where refreshing potions would always yield the maximum (30min) rather than the time remaining + the duration of potion.
- Fixed Nightshade insta DD to share cooldowns across different level spells
- Fixed issue causing /online percentages to display misleading values
- All NPCs in Thidranki will now grant participation points. If your realm owns the CK, that participation will be doubled.
- Fixed /buff not firing all spells in Thidranki.
- Albion Players in Thidranki Albion Portal Keep wont fall from the sky anymore, after '/release'
- Respec all will no longer also respec your non-active /spec
- wepset now has a 200ms cooldown, rather than 1.5s
- Fixed an issue where cast sequence would upgrade a spell from one line with a higher level spell in a different line.
- Fixed an issue where cast sequences with Songs were not being loaded properly and being deleted.
- Taskmaster Experience has been reduced slightly to the equivalent of killing 15 yellow mobs
- Fixed some issues around OF Taskmaster and group participation

[2025-09-24 09:05]
- If a monster drops an echo, it will now broadcast a message to nearby players (once every 10 minutes)

[2025-09-24 09:18]
- Remains now save/load after a server restart
- Graves now save/load after a server restart

[2025-09-24 16:06]
- Fixed issues with pet spells not working properly, /castsequence and vault desync
- Fixed rounding issue with lifetap spells when the player has less than 100 HP

[2025-09-25 09:08]
A new launcher version (0.8.3) has been released
- The launcher will now try auto pick your gamePath
- The launcher will now show an error if you try to enter an invalid username/password (With symbols etc)
- Fixed minmize issues with BTUI Craft/Map etc
- You can now refresh your inventory in BTUICraft by clicking the "Craft" text

If you're having issues with the launcher update, please download the latest launcher from https://blackthorn-daoc.com/launcher
And delete the existing BlackthornLauncher.exe in your game folder

[2025-09-25 17:38]
General:
- Mobs will now BAF based on their model, as well as their faction, this will result in far more mobs ingame BAFing
- Fixed issue causing RvR autogroup to block players lower than level 35
- Style taunt value increased by roughly 20%

World:
- Umbral Hulks are easier to fight now
- Cleaned up Lough Derg so that mob placement feels less crowded in some areas
- Spraggon Den entrance port now points towards the dungeon
- Increased succubus level range to be red/purple instead of yellow to a level 50 player

RvR:
- Taskmaster XP reward increased again, still lower than original levels but should be a lot better than last patch
- Readjusted Thidranki participation tick XP value
- New high level monsters have spawned near APK in Thidranki
- Removed druid mobs in Thidranki

Loot:
- 25% Haste procs on weapons reduced to 21%
- Fixed items with two charges always removing a charge from the first slot. However, removed double charges from items.
- Speed Gems will now effect Players and Pets in Group in range of 1000

Classes:
- Fixed RAs with pre-reqs (post rank 5) actually requiring those pre-reqs.
- Fixed Speed of Sound not breaking on offensive action.
- Fixed level restricted RAs actually being restricted by level.
- Paladins may now use Endurance chant along with one other chant
This means Endurance can be kept running and twisting is now only needed for the other chants 
- Added Mastery of Focus to Skald
- Added Wild Arcana to Enchanter
- Ranger Ice Storm style is now level 34, Twin Star is now level 39
- Ranger Ice Storm is now a 5s stun instead of a 4s stun

Code: Select all

[2025-09-25 17:38]
Lastest Launcher is 0.8.4 !

[2025-09-25 21:10]
- Changed market search to no longer require a keyword to return any result.
- Fixed Animist tank pet to attack in melee again.
- Improved object loading time and fixes houses when zoning.
- Fixed /bountyrent taking more than it should and allowing BPs to go negative.
- Fixed some combinations of poisons resulting in their effects not expiring correctly.
- Implemented H2H parry and evade style procs.
-  Fixed guilds not being added to alliances correctly and requiring a server reboot.
-  Fixed style proc damage not being increased by skill bonuses from equipment.
- Fixed skill bonuses from equipment being uncapped for spell damage calculation.
-  Fixed archers being unable to change target while having their bow drawn without losing stealth. They can still lose stealth when drawing their bow, which is based on their stealth spec.
- **Fixed an issue causing hastener speed to stack with other speeds + not be cancelled during combat**

[2025-09-27 19:47]
### BETA PATCH 8
General:
- Fixed a rare forced return to character screen for Necromancers in groups.
- Personal Bind Stone has now a spell icon
- /who command will show better results now
- Added participation points for repairing keep components
- Added '/participation' command to check current participation values and time until next award tick
- Added '/bg broadcast' command to allow leaders to send chat to screen center

Class/combat mechanics:
- Seers, Acolytes and Naturalists will now have access to a 1.2 DPS self Dmg Add at level 3
They will keep this spell when they specialize into their advanced classes
- Cast Sequences will now update (to replace missing spells with newer versions) on level up.
- Fix for CC duration to be capped at 30s in Thidranki.
- Protect range increased from 1000 to 1500.
- Fixed spread heal being affected by disease on the healed targets, instead of disease on the caster.
- Fixed damage against sitting targets doing x4 for melee instead of x2, and x2 for ranged instead of x1.
- Fixed focus spells not getting interrupted when attacked.
- Fixed bolts not doing any damage and reactive procs not firing when the player was mezzed or stunned.
- Fixed NPCs with an instant respawn time (lords) not always respawning.
- Fixed weaker-than-intended spells on pets with max level under 44 (Druid, Bonedancer).
- Fixed Rangers not ever getting any Bow items from Orbs.

PvE:
- Added quests to West Skona for Level 20-26 on Midgard
- The First Kill EXP bonus has been doubled for Level 35+
- Players now receive Enhance XP for killing players
- Named mobs will no longer count against the 'rare mob' calculations for Echo drops
- Named mobs now use a separate drop system for Echos, with higher con named mobs having higher chances
- Named mob loot chests will now use a larger model when the player is in a battlegroup
- Lowered the number of items generated from named mob loot chests

[2025-09-27 19:47]
RvR:
- Lord kills now count for all allied players within 2000 units
- Lord kill experience now scales on player level
- Fixed guards in thidranki counting twice for participation

World:
- Fixed Horse Route from Druim Cain to Tir na mBeo

Items:
- Staves that previously carried a 331 delve DD charge now carries a 176 delve DD charge and are only usable by dedicated caster classes.
- Shimmering Raven Clan Battle Sword has its original skin and effect
- Added Effect to Sword of Loathing
- Changed Color of the Finliath Hammer
- Fixed items that had +All Skill to have either +All melee or +All magic skill

[2025-09-27 19:56]
**Introducing Group Tasks**
This is an experimental new system designed to get players grouping together more, things may change a lot based on feedback;

- Grouping with another player will now automatically give your group a `Group Task` - this is a Kill Task which is group wide; for example "Kill 16 yellow+ spiders"
- This task selects monsters for your group to kill based on how many players are in your group, your levels and where you are in the world. For example, if your 5 man group is in Spindelhalla, you'll gain a Group Task to kill 16 orange+ crabs in Spind. 
- As soon as your group finishes the task, your entire group will be rewarded, and you'll instantly be given a new task. 
- When you leave your group, you will lose your Group's Task
- When you invite someone to your group, they will instantly gain the Group Task, at the exact same stage everyone else in the group has.
- Use "/grouptask reroll"  to reroll your group's task

[2025-09-28 12:45]
### BETA PATCH 9

**NOTE**: All players have gained a free level. Level 35 players have their XP reset to level 35 with 0 XP.
This was necessary to implement the changes to the XP curve (see below).

__XP Changes__:
We are reworking the entire XP progression curve. 

The graph shows the amount of mobs you need to kill to level up.
Blue is Dawn of Light's version which we had until this patch.
Orange is the new Blackthorn version.

This change will start becoming noticeable for players at around level 20.
Levels 20-40 should take some what longer, but levels 40 to 47 should become shorter compared to before. Levels 47 to 50 should be similar in total.

Overall, the XP needed to hit level 50 will be about the same as it is now, but there should no longer be a massive hurdle at level 40+.

__Items__:
- Fixed an issue causing Enhanced drops to become Level 0
- Fixed an issue allowing players to duplicate items with alchemy tinctures
- Etched Ice Bracer now correctly also drops from "snow vendo" mobs

__RvR__:
- Fixed an issue causing Mid Relic Keep doors to not be targettable
- Z radius for AoE/PBAoE spells has been cut in half whilst in Keeps, this will cause aoes to hit through floors way, way less

__Hardcore mode__:
- Hardcore players can now gain experience if there's a player 5+ levels higher than them in their group that has used /downlevel

[2025-09-28 13:40]
### Hotfix Patch 8.1:
 
- Fixed Enhanced items disappearing
- Fixed some players not able to login

__Thidranki__:
- The realm point reward for killing a player in Thidranki now depends on the Player's bolstered Level (35) instead - this will result in higher rp gain in Thidranki

[2025-10-02 16:11]
**General Changes**
- No OF participation within Darkness Falls
- Removed rewards from killing grey con players
- Loosened restrictions around /predator timeouts
- Adjusted Echo /use level restrictions to cover the entire zone range
- Reduced Seal droprate slightly for higher named monsters which work with the chest mechanic
- The experience for killing a Named in a Quest has been increased
- Quest Level Ranges have been widened, this means that as a player, you now have far more options to do quests which are much harder, but for greater reward. Group with other players! (Quest sharing coming soon)
- Experience reward for Dungeon Quests has been greatly increased
- The number of monsters the higher level quests require has been greatly increased (this also in return increases the exp reward)

**Bug Fixes**
- Fixed issues causing some mobs to never respawn after death
- Fixed the issue where a canceled salvage queue would restart if you manually salvaged an item afterwards.
- Fixed GTAE spells crashing players in Keeps
- Fixed an issue with BTMap not showing quests
- Group Tasks can now only be received every 5 minutes
- Fixed an issue causing procs/poisons not to work using items 5+ levels higher than player

**Guilds**
- All Players need to be near Guild Registrar to form a guild
- Guilds now cost 10g to create, and require 5 members.

**Autogroups**
- PvE autogroups no longer require a leader opt-in
- Using the /lfg channel now also automatically enrolls you in the autogroup queue
- Autogroups now use normal group invite prompts
- Add `/autogroup queue thid` command for thidranki groups
- Add tank role consideration to pve autogroup formation
- Add optional `anylevel` parameter to pve autogroup to allow high players to downlevel to lower groups

**Class Fixes**
 *Wizard*
- Sea of Magma's Damagetype changed from Essence to Matter Damage.
- Lava Lake's Damage Radius increased from 349 to 350.

 *Shaman*
- Removed cooldown from Shaman DD (reverting last patch)


**DoT Stacking**
- The general rule is that DoTs with a different frequency will stack
- Envenom poisons should now stack with all other DoTs.
- DoT item procs and charges of the same frequency can no longer be stacked, but will stack with envenom poisons
- Wizard and Cabalist AoE DoTs no longer stack
- Shaman AoE DoT stacks with BD AoE DoT, but not shaman baseline DoT

**Hardcore**
- prevents all rez spells
- prevents autogroup and normal groups with non-hardcores
- removes penalties at level 50, allowing endgame players to die as they wish.
- prefixes 'Hardcore' to the normally chosen titles

**Enhancement**
- You can only enhance items level 48 or lower.
- Enhanced items can only reach level 49, at which point they will finish enhancing.
- Enhancing quality stops at 99%, and each time after that there is a 2% chance to achieve 100%.
- Dropped and Crafted items can receive 1 stat:
- Dropped items must have 3 or fewer stats (mostly applicable to low level items).
- Crafted items must have no stats (not spellcrafted).
- Items can only gain XP for either the primary or secondary enhancement at a time (secondary enhancements are coming in the future).
- Players can only get XP on one dropped item at a time, if they are the enhancer of the dropped item.
- Players can still get XP for all dropped items if someone else enhanced those items.
- Crafted items have no restrictions and all receive XP.
- If the original item level is too low relative to the enhancer/crafter's skill, they do not receive skillups.

[2025-10-02 17:17]
**Enhancement design note**
The idea behind enhancement is to give players a way to create a synergy between leveling and crafting.
The goal is to make it social, but also approachable by the average player.

Enhancement  is not intended as a mechanic that is involved in endgame Spellcrafting.

The only function that it has for endgame, is to bring lower level items up to level 49, so that -if the player really wants to use that item- it can be further boosted by using patterns, to eventually a level 51 and even an MP item. These patterns will be pricey though. Crafting level 51 items will be cheaper.

This adds a new angle to templating, but one that is very simple for players to understand.
Level 46+ items can reach level 51 through enhancing and patterns, but you will need a good reason to justify the price.

Future changes will come, such as Alchemy and Spellcrafting enhancing, fixing possible abuse of the mechanic and making enhancing more realistic at lower levels for new players.

As Beta progresses, we will also invest more and more into polishing endgame loot, templating, patterns and things of that nature. Many changes will still follow here. We will not delete older items though, but fixes/changes may come through for them.

Our goal for Beta is to prepare for launch, we do not plan to balance everything week per week. By the end of Beta, it will become more clear what the full endgame itemization gameloop will look like.

For now, stay tuned for more updates like these.


Also, don't forget to have fun!

[2025-10-03 00:19]
Changes that went in last patch but were missed in the notes:
* Fixed players being rewarded for resurrecting other players when no reward should be given.
* Previously, DoTs didn't keep the victim in combat and didn't break CC if the attacker was dead at the time of the tick. Now, the check is expanded to whether the attacker died after applying the effect. Every tick will also break CC regardless of the attacker's state. This allows players with a DoT effect on them to enter stealth again after killing their target, even if the target releases or is resurrected.
* Fixed incorrect critical AoE DoTs logic resulting in a much higher critical chance than intended.
* Changed how critical DoT damage calculation is performed. The percentage of the base damage is now saved on the first tick for subsequent ticks instead of the actual critical damage, preventing critical damage from being higher than the base damage in some cases.
* Changed pet attack orders to no longer require LoS between the player and the target (1.65 compliance).

[2025-10-04 18:15]
BETA PATCH 11

**General:**
- Fixed expired guild buffs staying active
- Fixed an issue awarding skillpoints from Enhancing when the player is not online.
- Fixed speed songs sometimes failing to refresh after combat when multiple group members use the same song and overwrite each other.
- Fixed player item repairs to remove the correct amount of durability and be consistent with blacksmith repairs.

**Loot Chests:**
- there are now 2 types of chests:
- - big chest with an item drop: this can only be earned once per boss per 24 hours
- - small chest with gold, no limit
- loot like seals, alchemy loot and trash loot drop and are distributed according to the normal loot distribution rules (not via chests)

[2025-10-04 18:16]
## Realm RvR Tasks

We are aware of the current lack of endgame RvR content. This is currently at the very top of our priority list.

Today we introduce **Realm RvR Tasks**.

Each Realm now gets a realm-wide task, which requires players of the whole realm to participate. Once any realm succeeds in completing the objectives, a new task will begin.

Players that help their realm progress through an objective will instantly receive some experience.

For now, these tasks will only take part in Emain Macha, and will not grant any reward upon completion. 
However, these tasks will get fleshed out more over the coming days.

Examples of a Realm Task:
`Slay 100 Guards
Scout Albion Mile Gate for 30 minutes
Slay 300 grannies`


## Design philosophy

These realm RvR tasks are a first step in our attempt to add structure and meaning to the RvR endgame.

This concept is still in an experimental phase, and has to be seen as part of a larger whole that is still under construction.

The following considerations are made for future improvements:
- adding more substantial and/or meaningful rewards
- bolstering level 36+ players so they may compete more easily with players who are already level 50
- incorporation of Keeps and Relics
- dynamic scaling and shifting of the task area
- ensuring multiple areas of interest for all playstyles, including smallman and solo
- creating a meaningful whole that encourages a "for the realm" mentality

We are aware that these are very challenging goals, and we will need your feedback to help shape our RvR endgame into something truly special.

[2025-10-05 11:25]
**BETA PATCH 12**

__General__: 
- Fixed a bug causing non purple named monsters to not drop loot
- The number of items that chests drop now depends on how many players kill the monster (this is a large increase in number of items dropping)

__Boss encounters__:
- Epic monsters now have a bit less hp
- Dragon restless activation changed from out of combat for 30s -> 5mins
- Dragon will no longer throw the player it is currently attacking
- Dragon will now remove the player from its aggro list after throwing them
- Summoner Roesia's Dot Recasttimer increased from 20 to 45sec
- Summoner Roesia's Dot Duration decreased from 32 to 24sec
- Grand Summoner Govannon's Melee Attack dmg has been reduced

__Loot__: 
- /dig now shows Alchemy drops
- Fixed unusually high amount of Seal drops from Prince Abdin
- Raven wraiths now properly drop their alchemy loot

__Downlevel__:
- Pets are now instantly killed upon using Down Level to prevent abuse
- /downlevel is no longer usable whilst casting
- /downlevel will now only restore your hp if you haven't been in combat for a while

[2025-10-05 19:23]
**Addendum for Patch 12**

__Autogroup__:
- Any lfg message with 'rvr' or 'OF' inside of it puts them in the big boy RvR queue
- Any lfg message with 'thid' puts them in the Thid queue
- Any lfg message with 'exp' or 'pve' puts them in the PvE queue
- Unspecified messages default to the PvE queue

[2025-10-06 19:28]
**BETA PATCH 13**

__Loot__:
- Fixed an issue causing way higher than intended drop count from non-named monsters whilst in raids

__Combat Mechanics__:
- GTAoE Spells wont crash players to Char Select anymore
- Reduced the the very small chance that the server could determine your style was valid and then determine it wasn't because your target hit you in between those two checks (as one example). When the second check fails it will now re-check your backup style.
- Changed style variance in Thidranki, it now uses your actual weapon spec to calculate variance

Just a smol patch this one!

[2025-10-06 19:40]
Addendum:
- Bracer of the Lake and Ring of the Lake's charges should now work. 
If you still own a defect version, DM me ❤️

[2025-10-06 19:53]
Another Loot addendum:
- Fixed an issue where Alchemy loot was competing with Weapons, Armor and Jewelry loot. This has been resolved.

[2025-10-07 08:20]
**HOTFIXES**
- Fixed a knock on effect of style changes that allowed a style that didn't pass it's check to succeed (no more multiple PAs)
- Fixed Nightshade damage spells not using Strength at all in their damage calculations. Also fixes some rare cases where they would crash the player.
- Exploration Chests now grant players a lot more gold (These are the chests that have no items, just gold). From 2g for a dragon, to roughly 500g.
- Dragons will no longer interrupt their own breath (they now use listerine)

[2025-10-09 09:47]
**BETA PATCH 15**
- Dragon will no longer throw you around if it's under 10% HP
- Chest gold has been reduced
- Chests no longer only give you an item every 24 hours
- Fixed Whip of Encouragement to no longer break in combat.
- Fixed NPCs losing their aggro list / returning to spawn point / resetting if the target they're currently following gets out of max follow distance.

- Greatly improved our rng, you should see crazy streaks like 3 misses in a row way rarer now

- You will now receive a small crafting speed increase (per realm) for each account you've helped on that realm.
- It counts as helping another account when that player completes an enhancement that you provided, directly or via crafted item.

[2025-10-14 09:22]
**BETA PATCH 16**
GENERAL CHANGES
---------------
- Alchemy drops now stack up to 500 (increased from 200)
- Purple items will no longer give bonuses under any circumstances
- Newly dropped Darkness Falls Echoes are now properly usable for levels 10-49
- Fixed issue where echoes were unusable until relog


ITEMS & DROPS
-------------
- Pattern drops are now realm-aware
- Patterns now drop from:
  * Cuuldurach
  * Golestandt
  * Gjalpinulva
  * Legion
  * Grand Summoner
  * Green Knight
  * Glacier Giant
  * Evern
  * High level overworld mobs

- Amplification patterns now attempt to upgrade both procs and charges if they 
  exist on an item simultaneously

- Stiletto and Dagger of the Soulshade changes:
  * Now drop at 15.6 DPS (level 48) and 98 quality
  * Can be enhanced to level 49 and 99% quality
  * Can be leveled to level 51 and Masterpiece quality via patterns

- Fixed several Darkness Falls item models, effects, and colors

MERCHANT FIXES
--------------
- Bounty Point Merchants now have correct prices for:
  * Patterns
  * Power/Endurance/HP refills

CLASS BALANCE
-------------
NECROMANCER:
- Necromancer pets can no longer be permanently stunned or mezzed

WIZARD:
- Single line disease spell moved from Ice line to Earth line
- Triple debuff spell moved to Ice line
- Triple debuff spell now has scaling Cast Time and Range:
  * Range: Starts at 1875, increases by 75 per level up to 2250 max
  * Cast Time: Starts at 2.5s, decreases to 2.0s for highest spell


COMBAT & REGENERATION
----------------------
- In-combat power regen time reduced from 12 seconds to 10 seconds
- Mystic Crystal Lore (MCL) timer reduced from 5 minutes to 3 minutes


STEALTH
-------
- Stealthed movement speed calculations no longer allow bolstered players to 
  move more quickly


CRAFTING
--------
- Rewards for the Enhancer/Crafter will now only go to characters on the same 
  realm as the item

[2025-10-14 09:23]
THIDRANKI BATTLEGROUND
----------------------
- Thidranki Realm Rank cap is now 3L0
- Fixed medallion port to properly block players who are 3L1 or higher

EXPLORATION
-----------
- Exploration Chests can now be interacted with via the 'Get Item' command


HORSE ROUTES (Hibernia)
------------------------
- Added Horse Route from Tir na mBeo to Howth
- Added Horse Route from Ardee to Mag Mell
- Added Horse Route from Druim Ligen to Mag Mell
- Added Horse Route from Ardee to Druim Ligen


HORSE ROUTES (Albion)
----------------------
- Added Horse Route from Caer Ulfwych to Campacorentin Station


TREASURE CHESTS
---------------
- Reduced gold from chests in Darkness Falls
- Increased gold from chests outside of Darkness Falls


DOWNLEVELING
------------
- Downlevel now requires you to be out of combat for the last 2 minutes


NEW COMMANDS
------------
- /zb - Shows the bonuses for each zone in the game

NEW FEATURE: PREDATOR EXPANSION
================================

HUNTING SYSTEM OVERHAUL
-----------------------
- Added Realm and Rank specific calling card options and unlocks
- New secondary prey queue with auto-populated targets based on solo activity
- New 'paused' mode for respawning and newly queued hunters to allow more 
  lenient participation tracking
- Hunting boundary must now occur within 27,500 unit circle around Taskmaster 
  (with in-game boundary indicators)
- Added 'Huntmaster' NPC class to provide in-game help and tutorials


REALM-THEMED HUNTING GUILDS
----------------------------
Each realm now has a unique hunting guild with rank progression and title 
unlocks:

[2025-10-14 09:23]
ALBION - The King's Blade
  "Camelot's royal executioners carrying out the throne's judgment. The King 
   names enemies, and you become the steel that strikes them down."

HIBERNIA - The Severing
  "Druidic fate-weavers identify threads in the tapestry of fate, and you 
   sever them to honor the Green."

MIDGARD - Winter's Teeth
  "The frost gods (Skadi, Hel, and Fenris) mark your prey and claim the souls 
   you deliver, denying enemies entry to Valhalla."

[2025-10-18 13:14]
- Experience from killing Keep Lords has been greatly increased (live now)

[2025-10-19 17:49]
**Predator**
- Fix compass directional heading displays
- Fix for out of bounds tracking and removing inactive participants
- Expanded boundaries to include the entirety of emain and briefine

**Patterns**
Added glow patterns to loot table for:
Dragons
Legion
Green Knight
Evern
Glacier Giant
Level 70+ named mobs in rvr areas (including DF)

**Enhancement**
- When completing an Enhancement, the item bonus will now be visible on your character's stats/bonuses without having to relog.
- Items that finish their enhancement by hitting level 49 will now read say they are 100% completed (not retroactive).
- When items are finished enhancing, the extra information at the bottom of the delve will go away.

**Bug Fixes**
- Added missing door materials to house interiors.
- Fixed FnF summon exploit that bypasses turret area cap and elevation checks.
- Fixed Mastery of Water to increase swimming speed by the advertised amount. This is a workaround for a client issue and might have unintended UI related effects.
- Fixed health regeneration not starting properly after being resurrected.
- Reimplemented teleport to bind when logging in near an enemy keep. The grace period is three minutes.
- Fixed underhill ally to no longer heal itself.
- Fixed house vaults not respecting permissions when swapping items.

[2025-10-19 18:07]
- Level 50 patterns now exist and are available for purchase on the BP merchants

[2025-10-20 09:23]
** BETA PATCH 18 **
- Wearing purple items as a 36+ will now grant you the stats from them
- Legion will now only teleport players when its over 10% HP

- Added new Frontier Monster Slaying Tasks, use `/fms` in-game to see your current progress. As an example, when you kill 10/10 animals in Old Frontiers, you'll gain 1 Monster Slaying Point. And the animal task will go to 0/15. These points can be exchanged at Beno, Crauch, Bled and Thidranki for item rewards, exchanging the points will also reset all of your tasks back to 0/10. 
- Added /ofbolster. This bolsters your level 36 to level 50 whilst in Old Frontiers, as soon as you leave Old Frontiers, you're back to your real level. Experience from killing monsters is currently reduced by 90% whilst you have bolster active.
- Fix strength relic bonuses being applied on weaponskill instead of damage

[2025-10-21 10:54]
**BETA PATCH 19**
- Frontier Slaying Tasks maxKillCount will now double each tier, rather than go up 50%
- There is now a max amount of utility for the rewards, based on how many pts you hand in
- Removed the global "x player got y item" message

[2025-10-27 15:46]
Patch 20 (yesterday)

**General Changes**
• Keep Lords now require a minimum of 3 participation points before rewards can be redeemed.
• Fixed incorrect participation scaling when killed by lower-level players.
• Added acceleration and deceleration data to item delve information.
• Keep door toughness slightly reduced.
• Fixed numerous Darkness Falls item skins, colors, and effects. 
• Masterpiece Pattern now correctly only works on items with 99% quality

**New Battlegroup Loot Mode** 
• `/bg loot split` enables autosplit functionality across the battlegroup. Battlegroup members are informed when the leader enables or disables this setting.

**Pet and Summoning Updates**
• Fixed pet release only functioning when a main pet was active.
• Fixed Awakened Animist pets returning to their owner during attack commands.
• Underhill Ally heal is now interruptible.
• Emerald Simulacrum disease and DoT proc rates significantly reduced.
• Frost Stallion adjustments:
 • Melee damage reduced from 190 to 60.
 • Spell proc chance reduced from 40% to 10%.

**Predator System Enhancements**
• Expanded valid hunting zones to Hadrian’s Wall, Pennine Mountains, Odin’s Gate, and Jamtland Mountains.
• Predator border markers now colorize by realm.
• Solo FMS participants now count as secondary prey.
• Bolstered solo players in Old Frontiers who secure a kill now count as secondary prey.

[2025-11-04 16:45]
**Predator**
- Added fair fight monitoring to track abuses of the predator system
- Added guard-camping timeouts 
- Added portal keep camping timeouts 
- Matchmaking will only pair with prey in the current frontier
- Added '/predator info' command to show an overview of player statistics
- Added prey count displays to /predator prey and /predator info
- Fixed incorrect messaging telling the user head only to Briefine/Emain
- Cleaned up some incorrect boundary markers
- Hunting timeouts now last between login/logouts
- Added separate matchmaking system and queue for stealth players
- Stealthers will only pair with other stealth prey
- Stealth prey information no longer shows direct location information
- Minstrels are no longer permitted in the hunt

**FMS**
- Progress is no longer awarded at the battlegroup level
- Players must be near a mob kill to count progress
- Mob kill validity is calculated from the highest level attacker
- Fixed issue causing mob kills to count multiple times

**Participation**
- Cleaned up user messaging for max contribution players

**Skulls/Corpses**
- Players cannot loot their own corpse
- Players cannot loot grey or green-con corpses
- Awards from skulls now scale down with higher realm rank

**General**
- Keep walls are now significantly tougher
- Spell debuff critical messages now show for spells cast by a pet
- Bladeturn misses will now show in the combat log as 100% miss chance
- Melee attack range while moving now uses live values

**Bug Fix**
- Limited quantity buffs (barrels and charges) will no longer cancel themselves during bolster level adjustments or zone changes
- Killing grey con players no longer advances Taskmaster progress
- Poison vials no longer have their poison charges wiped when downleveling/bolstering
- Players now start regenerating HP correctly after leaving /downlevel
- Fixed incorrect delve and output values for Life Transfer spells
- Necromancer pets now get the benefits of Mastery of the Art and other cast speed bonuses from the owner
- Thornweed Field snare value now 35%
- Thornweed Field is now usable while moving
- Empty Mind now uses correct 1.65 values (5/10/15)
- Increased the size of the Arcanium Simulacrum spawned from Juggernaut
- Added missing duration information to Dashing Defense delve
- Taunt spells now break speed
- Sputin's Legacy now uses the /resurrect or /rez commands
- Trip now works in duels and other niche scenarios
- Longshot now goes on cooldown after use
- Volley's cooldown is no longer able to be bypassed in specific circumstances
- Speed of Sound now handles stuns/mezzes correctly
- Triple Wield now uses Energy type instead of Body
- Triple Wield now has variance
- Trip is now an unbreakable snare
- Reaver lifetap spells now correctly share a cooldown
- /bg groups should only show 1 leader per group now, instead of showing all members as a leader.
- Killing or damaging a necromancer pet will now also give credit for when the necromancer is killed.
- Fairies now spawn at Evern's current position instead of fixed coordinates
- Fixed multiple issues with the skeleton of illusions and reflection NPCs spawned by pattern items.

[2025-11-07 13:58]
- The Market Explorer is now operational again

[2025-11-07 17:40]
**Beta Patch 22**
1) Your tier progress is now automatically reset @ 3am utc each day, exchanging points at the lord no longer resets it
2) Fixed an issue causing Tiers to reset to 0, rather than 1. 
3) 4k items (Darkspire, astral etc) have been removed from the rewards pool, they were not meant to be in there.
4) Players will no longer gain stats from any of those 4k items above if they have them
5) Players can now hand in those items for 5 FMS points at a Keep Lord
6) Rain of Fire and Ice now use the correct damage types
7) Rain of X spells are now impacted by resistances
8) Damage adds now fall off 50% with each additional, rather than a flat 50% reduction

Code: Select all

[2025-11-17 10:14]
**Beta Patch 23**
__General__
- /downlevel is no longer usable whilst in Hardcore Mode
- /fms now shows how long until the next tier reset
- Leprauchans are now.. leprauchans
- Winter wolves are now.. wolves
- Rage wolves are now.. wolves
- White boars are now.. boars
- Ire wolves are now.. wolves
- Added missing icon information for player crafted spell charges and procs. 
(please report any missing icon or tooltip information to the Discord.) 

__Classes__
- Fixed issue causing Rain Of X spells to do nothing on cast
- Mentalist charm pulse frequency now 5 seconds
- Minstrel charm pulse frequency now 3.5 seconds
- Changed Theurgist's Ice Pets Damagetype from Heat to Spirit
- Changed Damage Animation of Ice Pets


__Relic Keeps__
- Relic keeps are now level 8 and cannot be claimed.
- Relic keep doors take 50% less damage than standard keep doors
- Relic guards have been fixed. Each friendly realm keep will now provide one high level Knight and a supporting squad to defend each relic keep.

__Siege__
- Siege is now able to be moved
- Rams of all size do a bit more damage
- Players now take 0/25/50/75% less damage while on a ram
- Added reward pool system for keep sieges
- Kills near contested keeps contribute to a shared realm points pool
- Pool capacity scales with unique participant count
- Realm rank scaling benefits lower-ranked players
- Activity indicators added to /realm command (Minor Activity → Skirmish → Active Siege → Major Siege → Heavy Siege → Massive Siege)

*Attackers*
- Pool distributed to all attacking participants upon keep capture
- Capturing realm receives majority share, other attacking realms receive participation share
- Longer sieges earn duration multipliers

*Defenders*
- Periodic reward ticks for active defense based on contribution
- Contribution tracks damage dealt, healing done, kills, assists, and siege equipment damage

[2025-11-17 10:15]
__RA Bug Fixes__
- Adjusted Wrath of the Champion delve value and removed damage falloff
- Group Purge now affects grouped pets
- Fixed an issue causing unresistable stuns (like Static Tempest) to still hit immunities
- Patterns are only able to be applied to equippable items
- Fixed issue causing amplification patterns to sometimes convert a proc to a charge
- Severing the Tether no longer leaves their target's pet window in a broken state
- Severing the Tether now costs 10 skill points
- Damage dealt by Severing the Tether now counts towards the mentalist's damage done for reward tracking
- Severing the Tether is now castable on a specific target, as well as the existing ground target functionality
- The pet window now disappears for the duration of the Severing the Tether ability
- Necromancer pets are now correctly immune to Severing the Tether
- Battle Yell now shows an animation and spell effect
- Battle Yell now taunts affected pets for a 30 second duration, removing their owner's control ability similar to Severing the Tether
- Fixed issue causing Charge's endurance reduction effect to cancel on attack
- Fixed issue causing Charge's speed effect to remain active after attack
- Fixed issue causing quest progress to fail to count for grey con mobs

[2025-11-17 10:17]
__Predator__

**Hunt Reunification**

Unified Queue
- All hunters now join through explicit opt-in (Taskmaster or /predator join)
- Secondary queue (auto-enrollment) has been removed
- Stealth and visible classes now share the same matchmaking pool

Stealth Engagement System
- When a hunter approaches within 3000 units of stealther prey (or vice versa), a 2-minute grace period begins
- Grace period allows stealthers to execute normal stealth openers without penalty
- After grace expires, both players gain progressively increasing stealth detection radius against each other
- Detection bonus increases each minute to discourage indefinite avoidance


**Progressive Landmark System**

Precise location information has been removed. Tracking detail now scales with hunt duration to create more organic gameplay:

Initial Stage: Zone name and compass direction only
-- "Your prey lurks somewhere in Emain Macha"
-- "You sense your prey to the NE"
Active Stage (30 seconds): Landmark-based location tracking
-- "Your prey is near Druim Ligen to the S"
-- "Your prey is between Cruachan Gorge and Nged's Forest to the W"
Closing In (2+ minutes): Landmark tracking with distance qualifiers
-- "Your prey is very close near Druim Ligen to the SE"

**Cycle-Based Rewards**

The Predator hunting system now operates in 15-minute cycles with a dual reward structure:

**Hunting Rewards**

All hunters receive base rewards for engaging in clean 1v1 fights, regardless of outcome
Encourages active engagement and reduces the penalty for losses

**Competitive Bonus Pool**

A dynamic bonus pool grows throughout each cycle based on overall participation and kill activity
Top hunters share this pool proportionally based on performance

**Cycle Completion**

Every 15 minutes, the cycle ends with a leaderboard broadcast showing the top hunters
Statistics reset for a fresh competition each cycle
The top 5 hunters are set to maximum frontier participation, and the rest are awarded 50 contribution points.

[2025-11-18 16:48]
***Beta Patch 24***

**Bug Fixes**
- Friars now have access to Wild Healing
- Fixed issue causing Predator matchmaking to sometimes be cross-region
- Fixed issue with predator-based participation adding incorrect values
- Fixed issue causing dead hunters to be timed out from the predator system
- Keep walls and doors now take significantly reduced spell damage
- Grey kills no longer count towards solo kills or other stat tracking
- Fixed issue with certain spells failing to start and stop correctly (like Hastener Speed)
- FMS points now properly reset after talking to a lord
- Added Spell Icons to make Crafted Procs useable 
- Echos are now useable from inventory

[2025-12-01 18:45]
**BETA Patch 25**

**Bug Fixes:**
- The predator /abandon command will wait to remove prey until they are out of the hunting zone
- Fixed predator timeout caused by moving between regions
- Refined predator abuse tracking metrics
- Fixed issue preventing OF bolstered players from queueing using /predator join
- Fixed issue with incorrect zone names sometimes appearing during predator messaging
- Unbreakable speed decrease spells now trigger immunity
- Thidranki doors now take significantly more damage
- Patterns can be bought from Consignment Merchant now
- Falling Through Camelot's or Jordheim's holes, you will get teleported to safety place.
- Added Piercing, Blade, Blunt and LargeWeapons Common Weapon Skin Patterns to Hibs BP Merchant
- Pets no longer get aggro whilst their owner is riding a horse
- Market Explorer now lets you search past the 1st page
- Fix items dropped or spawned in houses being impossible to be picked up
- Fix Rain of Fire / Ice damage type
- Fix combat log showing unused miss chance when hitting a BT
- Optimised BaF selection
- Fix "target last attacker" not working when hit by spells
- Fix Longshot not always going on cooldown
- Allow dead group members to be added to xp gainer list
- Fix detail window ignoring RR5 for effective AF calculation

[2025-12-01 23:19]
**Hotfix Patch**
FMS system has been reworked under the hood, any issues please @ me in general
Hardcore players can now use /downlevel again
Whilst using /downlevel in a group, mob con color is capped at Orange for the xp calc
Consignment merchants have been fixed after being broken by today's patch

[2025-12-02 20:59]
**BETA Patch 26**
- Unclaimed keep guards now spawn 2x slower
- **New command - /share - this tries to share all of your quests with your group**
- **Echoes Rework** - There are now 2 `Echoed Camps` per zone, this enhances the abilities of the monsters inside those camps, once you clear the entire camp you'll receive a temporary buff reward. These camps will rotate around the zone.
- **FMS Rework** - Renamed to `Personal Tasks`, and there are new `Kill monsters whilst in a group`, `Kill monsters in a dungeon`, `Kill players in RvR` All of these tasks also now work in mainland. The Experience reward has been halved.

[2025-12-04 09:50]
**BETA Patch 27**
- Quest kill counts have been reduced by 50%~ on average at higher levels
- Added a few extra quests at higher levels
- Echo camps will no longer select guards
- echo camp npcs are no longer attackable

[2025-12-05 09:36]
**BETA Patch 28**

__Combat Mechanics__:
- Lowered attack range when one or more targets are moving
- Unbreakable speed decrease spells override normal snares and prevent other snares from applying

__General fixes__:
- Fixed bug causing castsequence to break
- Potions cannot be recharged
- Fixed issue causing hardcore title prefix to not display correctly

__Classes__:
- Cobra style now correctly has 153 delve


PS:  <@141717624089346048> added this image to the internal notes with the comment "meow" so I guess it is important for this patch!

[2025-12-05 09:41]
## Frontier Supply System

**__Supply Camps__**
New capturable objectives in the frontier that generate supplies - a realm resource used for siege construction and keep maintenance.

- Camps generate supplies every 5 minutes (boosted +3% per owned home realm keep)
- Can be upgraded through three fortification tiers
- Camps in your home frontier automatically feed supplies to all friendly keeps in that region

---
**__Scouting Posts__**
New capturable intel stations providing enemy movement reports.

- Detects enemy groups within 20,000 units
- Only reports groups larger than your own. For example, a full group sees no information, while a solo player sees any group of size 2+.
- Use /scoutreport for intel from all friendly posts in your region

---

[2025-12-05 09:41]
**__Siege Construction Changes__**
Siege weapons are now built collaboratively using supplies instead of using siegecraft.

- Catapults, ballistae, trebuchets, and mini/light/medium/heavy ram siege equipment is now usable.
- All siege weapons have been converted into a relevant blueprint item
- Blueprints are /used to create build sites in the frontiers, and once the required number of supplies have been provided a siege weapon will spawn
- Any realm member can contribute supplies to the build site
- Supplies can be drawn from both player inventory and nearby friendly keep stores (if available)

---
**__Keep Supply Storage__**
Keeps now maintain a supply stockpile used for repairs and defensive siege.

- Keeps receive passive supply income based on how many camps your realm controls in that frontier.
- Players can manually deposit carried supplies into a keep to add to its stores.
- Door and wall repairs now consume supplies.
- Automatic keep repairs happen once per 5 minutes, and only happen while supplies are available within a keep's stores.
- Doors no longer automatically repair upon keep capture.
- Siege build sites near a friendly keep can draw from its supply stores

Note: A keep with depleted supplies cannot repair damage or support siege construction

[2025-12-13 16:29]
**BETA Patch 29**

__Echoes__:
- Echo'd monsters are now double the size
- Echo'd monsters are now always aggro
- Echo buffs now scale with player level
- Added PoM + HoT as possible buffs to Echo Camps
- Echo npc now gives information about how many monsters are left to kill
- You will no longer receive echo broadcasts across zones
- Echo camps no longer spawn in dungeons, until we fix the issues with them spawning in walls
- Increased echo drop chance from Echo camps to 30%

__Keep Supply & Siege System__:
- Players are no longer able to capture supply camps or scouting posts while stealthed
- Fixed realm names in capture broadcasts
- Players now gain a small amount of contribution for providing a keep with supplies
- Guards now consume 10 supplies per respawn
- Keeps and supply camps retain their supplies during capture
- Fixed issue causing Thidranki CK to generate no supplies
- Increased supply generation rate of supply camps from 10 to 50
- Decreased supply cost of /repair from 10 to 5
- Increased amount repaired from 5% to 10%
- Increased damage of non-ram siege weapons
- Fixed issue causing movement to break catapult firing functionality
- Fixed issue allowing players to move their siege target mid-fire
- Catapults and trebuchets now correctly deal damage to wall objects
- Scouting posts now show groups of the same size
- Fixed issue causing scouting posts to display inverted directions
- Supply camp guards now correctly aggro players
- Cleaned up information display of the /scoutreport command
- Added user's current location to /scoutreport command
- The /supplies, /keepsupply, /keepsupplies, and /camp command have all been condensed to a single /supply command with various input parameters

[2025-12-13 16:29]
.
__Patterns__:
- Adjusted pattern application restrictions for left axes and shields

__Castsequence__:
- Added 'finish' to the help info of /castsequence

__Bolster__:
- Bolstered buff values now correctly update as gear is added/removed
- Bolster now scales melee variance based on base weapon skill rather than locking it to 1-1.25

__Other__:
- Fixed issue causing longshot to go on cooldown immediately upon press
- Fixed issue causing deaths to not show in the obituary channel

[2025-12-17 20:33]
**Launcher Update**
Download it here: https://blackthorn-daoc.com/launcher
- A new unlockable item database; collect zone tomes in-game by killing monsters and then use them to be able to see information about all the items & where they drop in the `/items` Item Database
- A new BTUI Market Explorer has been added
- /craft has been reworked, you can now queue up many different items at once, with automatic retries until the craft succeeds

[2025-12-20 17:47]
Beta Patch 30

- The /supply command now shows syntax by default, and added /supply info to display current supplies
- Supply camps have a 5 minute cooldown between captures
- Fix for bolster stats occasionally displaying huge values
- Bolster now correctly shows added resists in the character panel
- Fix for predator abuse tracking incorrectly flagging valid 1v1s as abuse
- Fixed issue causing necromancer pets to no longer gain CC immunity effects
- Supply camps cannot be captured if any guards are alive
- Supply camp guards now disable item/Xp gain if they participate in a combat, similar to normal guards
- Confusion effects will no longer cause a monster to target nearby unaffiliated players
- Fix disconnects caused by achievements

[2025-12-21 17:10]
**Launcher Update**
0.8.7 - download it here: https://blackthorn-daoc.com/launcher
- Item Database columns are now sortable
- Item Database now lets you select a Zone, this'll make it only show items that drop in that zone
- Every BTUI window is now resizable by dragging from the bottom right (please test this and let me know any feedback)
- Fixed an issue with /craft buy ingredients button not being enabled sometimes

[2025-12-21 17:17]
Beta Patch 31
- Fixed an issue causing Echo civilian NPCs to spawn as civilians, instead of troll/elf/briton etc, this will also make them buff again
- FMS rewards have been reworked, you can now choose the boss you want a reward from (ignore the SI ones :p )

[2025-12-22 12:13]
**Launcher Update**
0.8.8 - download it here: https://blackthorn-daoc.com/launcher
- Fixed performance issues

[2025-12-22 18:05]
**Launcher Update**
0.8.9 - download it here https://blackthorn-daoc.com/launcher
- Fixed the auto updater (you can now get it by just opening the launcher)
- Fixed an issue causing windows not to open properly

[2025-12-28 18:53]
Beta Patch 32
- Echo broadcast messages will now only be sent if the monster is blue, yellow, orange, red
- Echo broadcast messages now include the monster's name
- /ofbolster now starts at Level 10
- Minor nerf to Bolt damage (the melee 50% part)
- Echo'd monsters will no longer attack you when you try to loot a dead corpse
- Improved the FMS reward algorithm, it's now more likely to offer you a reward if you have more than 60 pts
- The item database will now show you items with realm 0
- OF Bolster now starts at Level 10

[2025-12-29 04:30]
**Beta Patch 33**

-    Scouting posts now cancel capture when the user stealths
-    Scouting post and supply camp captures now split the contribution amount with their group
-    Scouting posts now show information based on your recent group size to prevent disbanding exploitation
-    Fixed issue allowing animist main pets to Goto without a range limit
-    Keep lords now spawn without needing supplies
-    Keep components are unable to repaired while in combat
-    Keep components now count as in combat for 15 minutes, up from 5
-    Fixed issue causing siege blueprints to disappear during player relog
-    Fixed issue causing first time kill bonuses to reset
-    Paladin endurance chant now costs power per pulse
-    Strength and strength/con poison values reduced by 40% to bring them in line with other spec debuff values
- In-combat poison applications now cost 8 endurance, down from 10
-    Instant potions now have a 60s re-use timer, down from 180
-    Instant potions now share their cooldown timer with non-instant potions
-    Fixed Blissful Ignorance realm ability
-    Guards now respawn between 12-18 minutes after their death, instead of 7-23

[2025-12-30 17:49]
## Beta Patch 34

**Overall Fixes**:
- Fixed an issue causing Echo civilians not to cast spells 
- Fixed an issue causing the item DB not to work
- Fixed an issue causing buffs to be cancelled upon level up with Bolster
- Fixed an issue causing Bolstered players to have way less AF than they should
- Crabs now count as... crabs
- Spind ekyps now count as arachites

**Potion value update**:
- Instant Endurance now heals 85 endurance instead of 90 
- Strong Endurance now heals 100 endurance instead of 80 

- Instant Power now grants 90 power instead of 99
- Strong Power now grants 105 power instead of 90

- Instant Healing delve value 200 (unchanged)
- Strong Healing delve value 230 (unchanged)

**Styles**:
- All styles now have at least 5% To-Hit bonus 
(successfully completing any style should give now always give you a better chance to land it vs unstyled hits)

__Dual Wield__:
- Flank (DW side style) now has 10 To-Hit bonus instead of 5
- Eclipse (Snare after-behind style) now has 15 To-Hit bonus instead of 10
- Misty Gloom growth rate increased to 0.634 from 0.603  (**Merc Only!**)

**Wizard**:
- increased level 35 Liquefaction triple debuff spell range to 2200 from 2175
- increased level 45 Liquefaction triple debuff spell range to 2300 from 2250

**Acuity Buffs**:
- Increased level 31 Acuity delve value from 41 to 44
- Increased level 42 Acuity delve value from 52 to 58

[2025-12-31 17:16]
Beta Patch 35

**Lost Souls**
- Echo camps have been renamed to Lost Souls.
- The Lost Civilian NPC has become a Lost Soul.
- Lost Souls are under a curse from the surrounding creatures! Speak with the Lost Soul and eliminate the monsters responsible, and set the Lost Soul free!
- Players who successfully lift the curse will be rewarded by the Lost Soul, and may choose one of the following blessings (buffs). *
     - *Echo's Vigor* - power regen.
     - *Echo's Fury* - damage add.
     - *Echo's Regeneration* - health regen.
*Players may choose only one blessing, once a blessing is chosen they may not refresh or change their blessing. Multiple blessings may be acquired by lifting multiple curses*
- Lost Souls will now work in the Old Frontiers, and Old Thidranki. Players may interact with any Lost Soul, regardless of realm.
- A message will be broadcasted to players when a Lost Soul spawns in their zone.
***This system is still being refined, developed, and subject to change. Additional blessings  and rewards may become available in future revisions.***

[2026-01-02 16:00]
**Beta Patch 36**

**General Fixes**
- Rams now have significantly more health for each tier above mini.
- The ignore list now works at the account level.
- The friend list now works at the account level.
- Siege build sites may now be attacked by enemy realms to destroy them.
- Siege build sites may now be interacted with by enemy realms to steal supplies from them.
- Scouting posts now stay claimed for a maximum of 15 minutes. This timer can be refreshed by players entering near proximity of a flag, assuming their realm owns it.
- Fixed issue causing high level pets to remain owned while changing levels with `/bolster` and `/downlevel`.
- Updated the names of the following keeps:
    - "Caer Sursbroke" is now "Caer Sursbrooke"
    - "Caer Berkstaed" is now "Caer Berkstead"
    - "Dun Ailline" is now "Dun Ailinne" 
    - "Dun da Behn" is now "Dun da Behnn"
    - "Dun Crimthain" is now "Dun Crimthainn"
    - "Dun nGed" is now "Dun na nGed"
- Fixed issue causing `/downlevel` to reapply when leveling up, even after cancelling the effect
- Cleaned up item cooldown messaging to provide consistent information
- Scouting posts will no longer show duplicated info when an entity is within range of two posts
- Recharge stones now look for both charges on an item when recharging

**Lost Souls**
- Increased maximum amount of active Lost Soul's per zone to 3.
*(This may be subject to change for balancing purposes as more buffs are added to the system)*
- Renamed some buffs and added a description to help better identify the buff type.
*(Spell name and tooltip information may be inaccurate and not represent actual values, this will be updated in a future patch)*
- Lost Soul will cast his buffs a lot faster now.
- The health regen buff is now correctly a health regen, instead of a heal over time.
- The Lost Soul's dead model now matches it's alive model.

**Hotfixes**
*Albion:*
- Borwyr the Cursed is no longer friendly and can be attacked again.
- ectoplasm positions in Stonehenge Barrows have been adjusted so they stop spawning inside walls.
- Animal Skin Shield is now correctly a medium shield.
- Dragon Knight's Flame has had its damage type corrected to Thrust.

*Midgard:*
- Fallen Sea King is no longer friendly and can be attacked again.
- Fallen Sea Queen is no longer friendly and can be attacked again.

*Hibernia:*
- Banshee Rioldna has had her level adjusted to level 56.
- Dodger is no longer friendly and can be attacked again.
- Frit is no longer friendly and can be attacked again.
- Tethra will now drop loot once again.

***various other mobs and items have been adjusted, please continue to test and report any bugs you encounter to the Discord!***

[2026-01-02 16:31]
- Pathing in Keeps in Old Frontiers should now be working, please report any craziness into <#1139668189572247613>
- If you sold an item to a merchant in error, you can now buy it back from the merchant for the same price

[2026-01-02 22:46]
## New Feature: Broken Item Restoration

A new class of items has been introduced: **broken items**

These items serve no purpose directly, but can be traded to new Keep Artisan NPCs (located at capturable Keeps in the Frontier). These Artisans will begin the task of restoring the items into usable equipment. The player who gave the item to the Artisan can return after crafting is complete to receive their reward -- but only if enemies from another Realm have not captured the keep first!

### Broken Item Pool and Tiering
For the first test of the system, broken items are categorized into 2 tiers. Like FMS, the rewards come from a very large pool of equipment and are quite random. The pool will eventually be updated with a more curated list of items and some new reward types. 

**Low-Tier** broken items are those which will produce equipment with a utility of 60 or more. A Keep Artisan will take 1 hour to repair these items.

**High-Tier** broken items produce equipment with a utility of at least 70. A Keep Artisan will take 4 hours to repair these items.

### Broken Item Acquisition
For the first test: **Player Corpses** of fallen enemies in RvR will now be visible to level 50 players. For lower level players, corpses will still offer buffs/debuffs and skull trophies as before. For level 50 players, they are guaranteed to contain one random broken item, with a small chance that this broken item will be a high tier item that will have 70+ utility when repaired.

### Risk, Reward
An announcement will be sent to all Realms when a player trades a broken item to a Keep Artisan. This may result in focused efforts from other Realms to capture the Keep. If they do so, the craft will fail and your reward will be forfeit. (**Coming Soon**: the players who capture a Keep with jobs in progress will receive additional rewards)

[2026-01-04 10:32]
**Beta Patch 37**
**General Fixes**

- Removed unused zones from the Item Database
- Fixed an issue causing Keep Lords to not be attackable
- The power cost on Paladin endurance chants has been removed

[2026-01-07 17:51]
**Beta Patch 38**

- GM announcements now use the Important chat channel instead of Send
- Siege weapons no longer trigger offensive/defensive procs
- Siege weapons can no longer be evaded, parried, or blocked
- /advice now abides by active /ignore entries
- /friends will no longer show players active on enemy realms
- Animist main pets now automatically slumber when a player casts FnF turrets
- Fix rams always spawning as mini rams
- Fix issue causing subsistence potions to not apply to necromancer pets
- Various performance improvements

**Item Updates**
Seal merchants in Darkness Falls had some of their item's updated!
 - **Emerald Weapons **under item level 35 now have a 59 damage heat DD with a 10% proc chance. *Level requirement for this proc is player level 28.*
 - **Emerald Weapons **greater than item level 35 now have a 68 damage heat DD with a 10% proc chance. *Level requirement for this proc is player level 32.*
-** Emerald Malign Scarab** Jewel now has a 30 value power charge with 10 uses. *Level requirement for this charge is player level 30.*
- **Sapphire Accursed Scroll** now has a 70 value power charge with 10 uses. *Level requirement for this charge is player level 40.*
*(more item updates are still being worked on and will be released in future patches!)*

[2026-01-07 21:06]
**Beta Patch 38 (Cont.)**

`**Lost Souls**
- Lost Soul spawns have been removed from all Frontier and Battleground zones.
- Lost Souls should no longer spawn directly under a mob.
- The amount of mobs to clear the curse has been limited to a maximum of 16. The minimum of 8 still remains the same.
- Echo buffs now scale with the level of the camp, instead of the player.
- Added new buff rewards when clearing the curse.
   - **Echo's Siphon:** *Gives the player a chance to proc a life-drain spell with melee attacks*
   - **Echo's Ruin:** *Gives the player a chance to proc a direct damage spell with melee attacks*
   - **Echo's Thorn:** *Damage shield buff.*
- Fixed an issue that still limited the number of active Lost Souls per zone to the old value of 2. Each zone should correctly have up to a maximum of 3 active Lost Souls.
*(Spell name and tooltip information may be inaccurate and not represent actual values, this will be updated in a future patch)*

**Hotfixes**
- Fixed some items that did not have their procs and level requirement adjusted.
- Adjusted Sapphire weapon procs to all have the same proc level requirement.
- Lowered the proc level requirement on Diamond weapons to level 45.

[2026-01-09 16:08]
**Beta Patch 39**

**General Fixes**
- Supply masters have been moved to the inside of their respective keeps.
- Fixed an issue causing OF Bolster to persist outside of frontier zones.
- /lfg chat now abides by /ignore entries.
- General performance tweaks
- Added some missing color and effects to various weapons.
- Corrected some values and procs on various weapons.
*(Please continue to report items with missing or wrong colors and effects to the discord channel.)*
*(There are many reports of items, we are working hard to make sure we look into each and everyone, however this can be a long process. Item's should slowly be getting fixed and adjusted every patch, and some may even get hot-fixed between patches.)*
*(Please note that modified items via Patterns, may not get an updated visual right away.)*

**Lost Souls**
- Echo buffs are now disabled in RvR zones
- Fixed an issue where invisible, named, or where conditional spawned mobs would be selected for the objective when clearing the curse and would leave players missing one, two, or more mobs for their objective and thus unable to complete.

[2026-01-13 18:42]
## Beta Patch 40

**Classes**:
- Ground targetted AoE spells now have damage falloff
- Adjusted how bolstered resistances are calculated
- Stealth classes now get the standard 50% evade/block penetration instead of the previous 25%

**Keeps**:
- Fix some guard respawns bypassing the 12-18 minute respawn window
- The /repair command now shows the time until repair is possible
- Capturing a keep will now cancel any pending guard respawns for the previous owners

**FMS**:
- Trying to redeem FMS points will now check for available inventory space before consuming points

**Echoes**:
- Fixed an issue where Lost Soul camps on occasion would have large level disparities, not allowing the player to finish the objectives.
- Grey con mobs can now be attacked during a Lost Soul event and will count toward progression.
    *(Note: you may not receive an objective update message when killing a grey, talk with the Lost Soul NPC to get an updated log and remaining mobs.)*

**Items**:
- Reskin and glow patterns now check type validity on consumption
- Various weapons and armor have had their models, effects, and colors corrected. *(Requires server restart.)*
- Various weapons and armor have had their procs or charges corrected. *(Requires server restart.)*
   *(Please continue to report incorrect items to the Discord. This is a big help to us all!)*

[2026-01-15 11:12]
**Beta Patch 41**
- Fixed an issue causing Bolstered players (OF + Thid) to have far less AF than expected
- Fixed an issue causing Bolstered players to have around 200 less HP than expected
- Completed some more of the backend for our new in-game templating system

[2026-01-17 17:46]
**Beta Patch 42**
- Darkness Falls items now show in the Item Database (/items)
- Bolster no longer ends when you change zone
- /spec swap is now account wide, this should fix issues with quickbars
- Enhancing an item now saves the progress to the db properly

Code: Select all

[2026-01-28 18:49]
**Beta Patch 43**


**Lost Souls**
 - Added an inactivity timer of 10 minutes to stale camps. A stale camp is defined by no player interaction or objective progression within the time frame.
*(will adjust as needed based on feedback.)*
 - Fixed an issue that caused mobs to respawn during an active camp and progress would revert itself.
 - Increased the respawn time of the selected mobs in a camp, once the camp is cleared, they will revert back to their original respawn rates.
 - Objective progression is now based off mobs killed.
      *Mobs killed is on a per camp basis, not individually. Meaning multiple players, even ungrouped, contribute toward the objective.*
 - Added mob names to the progress tracking messages.

**General Fixes**
- Fixed a bug allowing a player to accept a quest multiple times.
- Elixir of Hardening can be sold to merchants once again.
- Various item models and effects have been added and/or corrected.
- Fixed various charges and spells on some items that were incorrect.

[2026-02-01 02:36]
**Beta Patch 44**
**Lost Souls**
**Lifespan & Despawn Changes**
- *Camp Lifespan System:*
   - Echo camps now have a base lifespan of 30 minutes after spawning
   - Camps engaged in active combat will extend their lifespan up to a maximum of 45 minutes
   - Cleared camps will remain available for 30 seconds after the last player interaction, allowing multiple players to claim rewards
   - Inactive (stale) camps will despawn after their lifespan expires

- *Notifications:*
   - Added directional broadcast messages when camps spawn nearby: "You hear the cries of a lost soul from the [direction]"
   - Added broadcast message when camps are cleared: "A curse has been lifted, a Lost Soul has been set free!"
   - Added broadcast message when camps despawn: "You hear the echoing cries from the [direction] fade into silence..."
   - All broadcasts are now limited to players within 15,000 units to reduce spam *(this can be adjusted in future patches based on feedback)*

**Spawn Changes**
- *NEW Dynamic Spawn System:*
   - Camp spawning now uses a weighted probability system for more variety
   - Zones will always spawn at least 1 camp when empty
   - 40% chance for a 2nd camp to spawn
   - 20% chance for a 3rd camp to spawn (only if 2nd spawns)
   - Maximum of 3 camps per zone maintained

**Balance Changes**
 - *Echo's Siphon (Lifetap Proc):*
   - Damage has been adjusted across all levels
   - Now scales from 5 damage at level 5 to 78 damage at level 50 *(numbers are based on their delve values)*
 - *Echo's Ruin (Direct Damage Proc):*
   - Fixed issue where very low level camps could proc for 0 damage
   - Minimum damage is now guaranteed to be 5 at all levels
   - Scales from 5 damage at levels 1-5 to 120 damage at level 50 *(numbers are based on their delve values)*
 - Fixed issue where multiple players of different levels clearing the same camp would receive incorrectly scaled buffs
 - Each player now receives blessings properly scaled to their camp's level

**Quality of Life**
 - Cleared camps now remain available for 30 seconds after completion and a buff has been chosen.
 - Camps are checked every 5 minutes for rotation and cleanup
 - Stale, inactive camps are removed to allow fresh camps to spawn in new locations
 - Echo XP items have had their level requirements reduced to level 5. *(maximum of 10 uses per level still exists)*

[2026-02-03 17:37]
**BETA PATCH 45**

**Lost Souls**
- Reduced the minimum and maximum mobs required for a camp based on level brackets.
   - Levels 1-9, min 4, max 8.
   - Levels 10-19, min 6, max 12,
   - Levels 20+, min 8, max 16.
- Significantly increased the broadcast range for all Lost Soul messages.
- Echo's Siphon removed from camps under level 10.

**Buff System Rework**
*Due to limitations and issues with a scaling buff system, I've decided to make a design change on how echo buffs are handled. The Echo buffs are now incremental their spell level's and values will be directly tied to the level of the camp. If a camp is considered level 25, the buffs provided will always be their max version up to level 25.*

- Echo's Siphon - *Gives the attacker a 25% chance to deal spirit damage with melee attacks. A portion of this damage is returned as life.*
   - Level 10/20/30/40/48 - Damage 10/22/38/58/74 - Duration 30m

- Echo's Ruin - *Gives the attacker a 20% chance to deal spirit damage with melee attacks.*
   - Level 5/12/18/24/32/38/44 - Damage 5/14/26/37/54/77/110 - Duration 30m

- Echo's Fury - *You deal additional spirit damage with melee attacks.*
   - Level 5/8/12/15/20/28/36/44 - Damage 1.6/2.4/2.7/3.7/5.2/6.5/8.4/10.5 - Duration 30m

- Echo's Serenity - *You regenerate additional power.*
   - Level 5/15/25/35/45 - Value 2/4/8/12/14 - Duration 30m

- Echo's Emendation - *You regenerate addition health.*
   - Level 5/15/25/35/45 - Value 12/26/44/60/76 - Duration 30m

- Echo's Thorn - *You deal spirit damage when struck in melee combat.*
   - Level 5/15/25/35/45 - Damage - 1.5/3.0/4.5/6.0/7.5 - Duration 30m

*This rework will also make it easier to adjust and balance as necessary. You shouldn't see a huge difference in values with this new system compared to the old scaling system.*

**General Fixes**
- Fixed a bug causing RvR messages to not broadcast in Thidranki.
- Fixed various item models, effects, and colors.

[2026-02-06 20:36]
**Beta Patch 46**

**Lost Souls**
- Clearing a curse now rewards all contributors with 1-3 Exploration Items based on camp size.
- Reduced the broadcast range of Lost Soul messages from 60,000 to 40,000 units.
- Lost Soul messages now vary based on your distance from the camp:
   - Very close (<5,000 units): *"The anguished cries of a Lost Soul pierce through from the..."*
   - Close (<15,000 units): *"You hear the desperate wails of a Lost Soul from the..."*
   - Medium (15,000-30,000 units): *"You hear the cries of a Lost Soul from the..."*
   - Very far (>30,000 units): *"A faint echo of a Lost Soul drifts from the..."*
- All Lost Soul messages now display the camp level: "You hear the cries of a Lost Soul [20] from the..."
- Lost Souls now only spawn on mobs between levels 5-50.

**General Fixes**
- Fixed an issue that caused level 50 bolster effects to not correctly expire when porting to Thidranki in some cases.

[2026-02-07 11:30]
**Launcher Update 0.9.3**
**BTMap:**
- Added zone border buttons, which you can click to move your selected zone to that zone (see screenshot)
- The realm overview button (which you can get to by clicking Hibernia in the screenshot) now shows your position
- The Marker icon at the top to the left of your Zone Name now zooms & centers you in on your location when you're in Realm Overview mode

**Item Database::**
- Added the ability to filter items by Proc & Charge type
- Added a button on the Items Detail which lets you Delve an item in-game

[2026-02-13 15:15]
## Beta Patch 47

**Bolster:**
- Bolstered players now receive +Focus Level

**Enhancing:**
- Enhanced Items will no longer level up to Purple

**Combat Mechanics:**
- Minimum immunity duration for melee stuns is now 20 seconds instead of 30 seconds. For longer stuns, the immunity duration formula is unchanged (Stun duration * 6).

**Inventory Management:**
- Items that could previously only stack up to 100, 200 or 250 can now be stacked up to 500.

**Items:**
- Reduced the duration of the Bladeturn proc on the DF piercers from 10 minutes to 1 minute.
- Reduced proc chance on both Bladeturn DF drops to 5%.

[2026-02-13 15:15]
**Class Changes:**
Bonedancer:
- Bonedancer Lifetap delve values lowered to the original values (25% reduction in delve)

Runemaster:
- Reduced the Runemaster Constitution debuff delve values by 30%, reduced power costs to compensate

Assassins:
- Strength poison debuff increased from 60% of the original value to 100% of the original value
- Strength/Con debuff poison values increased from 60% of the original value to 75% of the original value

Ranger & Nightshade:
- Nightshades and Rangers now have access to a 4s stun on Ice Storm at level 18 (reverted the custom changes to Ranger Ice Storm and other style levels)

Nearsight:
- Nearsight durations are now all 75 seconds, instead of scaling from 55s at lowest to 75 for red NS

Theurgist:
- Theurgists now have access to Mastery of Focus

Thane:
- Thane energy debuff proc duration now lasts for 20s instead of 10s

Bard:
- Lowered cast time from Bard's Confusion spell line from 3.5s to 3.0s

Berserker:
- Lowered Stun duration on the Berserker side stun from 5s to 3s

Midgard melee:
- Removed the custom Snare effect on Havoc, the Midgard Axe frontal style

Scouts:
- Scouts no longer have a frontal Snare effect in the Thrust line. Instead, they have a 14 second Snare effect on an after-block style (level 18 in Slash, level 25 in Thrust)

Secondary supports:
- Warden, Friar and Shaman now have access to the Vehement Renewal RA (requires level 40)

Minstrel:
- Charm mechanics are now tougher on higher level mobs.
- Minstrel can no longer combine his speed spell with charm and vice versa.

[2026-02-13 18:52]
- Lowered melee / archery damage spread to 40% instead of 50% at best spec, and to 66% instead of 400% at no spec.
- ABS buff logic to no longer be additive with armor ABS, now works similarly to a second layer of resist. Not 1.65 accurate but needed for balance.
- ABS debuff logic to no longer be subtractive with armor ABS, now applied multiplicatively.
- AF buff and debuff fix, now about 20% more potent. Affects casters selfbuff too.
- Stealth openers now break BTs, instead of just penetrating them, based on era accurate videos.
- /stuck is back, may not always work, don't log out after getting stuck.
- Fixed a bug allowing some RAs to be used more than once during the same server tick.
- Rain of X / FotG damage adjustments.
- Rain of X no longer affected by resists.
- Added cap to damage adds, based on pre 1.65 patch notes.
- Added nearby keep combat flag check when logging in. Uses the same logic as the nearby enemy keep check, with a 3 minutes grace period. 

Missed these in the last patch notes!

[2026-02-18 20:41]
## Beta Patch 48

**Introducing a Realm Timer:**
- Entering RvR (OF, Thidranki) now sets a 60 minute timer on your account, if you log into another realm, you will not be able to port into RvR zones until that timer expires*

*This mechanic will see changes in the future as we continue to work on our Realm Loyalty system.

**General changes & fixes:**
- Realm speed and speed gem speed are now 154 speed instead of 147
- If a mob has been aggroed, but has not been damaged for 1 minute, it returns to spawn forcefully
If this mechanic kicks in, it can not be damaged or aggroed for 30 seconds, or until it returns to its spawn location
- Chests will now spawn for everyone in the group, if the monster was purple to anyone.

**Class changes:**
- Fixed melee damage calculations to match 1.65 values (increased damage: ranging from 16% against casters to 25% against tanks)
Archers are affected too, but will not gain the same damage boost as we had a custom buff for their damage that is now removed

- Fixed styles that were changed in a previous patch to now work as intended
- Fixed Rain of X and Fury of the Gods RA description based on latest changes. 
- Fixed stealth openers not taking ABS into account.
- Fixed style + spell dehaste effect to no longer stack
- Reduced the value of damaging and healing mob spells that are relevant for level 50 RvR

Scout:
- - Fixed Ricochet style to properly check for After-Block condition

Minstrel:
- Reverted Minstrel speed / charm exclusion, minstrels can use speed an pet charm simultaneously again
- Minstrel charm will now resist more heavily against mobs above level 50. With higher RR, they may charm level 51 and eventually 52 or even 53 reliably.

[2026-02-18 20:53]
❗ Correction: realm timer won't be active until tomorrow. 
If you read this as an excuse to be a dirty realm hopper for one more night you are very naughty. Enjoy it while it lasts.

[2026-02-21 08:54]
## Beta Patch 49

**Lost Souls**
- Added new command /lostsoul - Toggles the broadcasted messages for nearby camps on or off.
- Added better distance clarification to the broadcasted messages.

**Volley:**
- Hiding under roofs should now protect you from Volley shots.

**Minstrel:**
- Minstrels should now have lower resist rates for mobs under their level.
- Minstrels can take part in the Predator system again

**Speed Gems:**
- Speed Gems are now 147 value again
(Realm speed (= hastener speed) is still 154 value)
- You can no longer use speed gems in combat 
- After PvP combat, you will need to wait another 5 seconds before using a speed gem
- Speedgem cast time is now 7 seconds instead of 5 seconds

[2026-02-22 16:30]
**Beta Patch 50**
- Realm Timer Enabled (1 hour long ban from RvR if you port into an RvR zone). This is a MVP version and changes will happen based on feedback
- You can no longer /downlevel whilst dead
- The buyback window will no longer show you a list with 0 items

[2026-02-28 18:10]
**Beta Patch 51**
**Downlevel**
-You can now only use /downlevel if you are in a group and you need to to select a groupmember. Downlevel will put you to the same level as the player you targeted.
- If you leave the group, downlevel ends automatically.
- /xp off is disabled or turned off (if it was on before u joined) when anyone in the group has used downlevel

**Relic Keeps**
 - Relic Knights and their squads now patrol around their assigned relic keeps.
*this is still a WIP and adjustments are still being made to pathing* 

**Darkness Falls**
- Darkness Falls items now salvage into the correct amount of materials
- You can now only port into Darkness Falls if your realm has enough keeps

**Items**
- Adjusted ABS proc duration from 3 min to 1 min
- Updated endgame boss loot in:
- - Bog of Cullen
- - Cliffs of Moher
- - Cornwall
- - Coruscating Mines

**Changes inherited from OpenDAoC**
- Huge path finding performance increases
- Fixed stacking style/spell haste debuffs
- Fix NPC aggroing on respawn if killed during confusion
- Fix amnesia not clearing NPCs aggro list Now clears, but keep the NPC's current target in the list with a minimal amount of aggro (meaning amnesia doesn't stop combat or make the NPC change target)
- Fix ablative effects not being modified by effectiveness: Fix ablative buffs to be affected by Mastery of the Arcane. Does not affect item procs.
- Restores siege weapons movement via ground target selection
- Ground targets can now only target the ground (walkable surface),

[2026-03-01 08:24]
**Beta Patch 52**
**Changes inherited from OpenDAoC**
- Fix stealth openers not taking ABS buffs into account
- Reduced pet speed sometimes being higher than intended during catch up. Catch up now only happens when both the pet and the owner are out of combat.
- Songs and chants no longer tick during mez and stun. Their timer still runs, but they no longer start any spell.
- Fixes client kick to char screen when hitting armorless DPS dummies.
- Change /gc invite to no longer indirectly let slip whether a player from another realm is online.
- Prevents pets from being summoned in walls or in the air.
- Fix spell-based procs having incorrect level 
- Fix bleeds sometimes killing already dead targets.
- Fix ablative buffs to be affected by Mastery of the Arcane. Does not affect item procs.
- Fix an issue causing siege to not be usable
- Fixed consignment merchants being in the ground


**Other**
- Aggroed monsters will now become immune for 30 seconds after they have not been attacked for 30 seconds
- Fix Thidranki pathing
- Relic guards now have a 5 sec cooldown instant taunt
- /items database now shows all 4 OF dungeons
- Fixed an issue causing Jewelry bracers/neck etc not to be selectable in /items (Will be live later this week)

[2026-03-02 13:56]
## Beta Patch 53

**Quick fixes**:
- The monster immunity (after 30s of taking no damage) mechanic has been changed to only affect monsters which have not taken any damage
- Fixed doors in Border Keeps
- Fixed displayed clamped DPS of shields not taking RR5 into account
- Fixed NPCs sometimes trying to move too close while following their target

[2026-03-04 09:53]
**Beta Patch 54**
**Green Knight updates**

Healer Focus Mechanic: The Green Knight will periodically call out and target a healer. The selected healer receives a large threat spike, and all other threat is reset. Tanks must quickly re-establish control.

Health Threshold Phases: At 90%, 80%, 70%, etc., the Green Knight enters a healing phase and retreats to a random location.

Healing Trees: During the healing phase, trees spawn and channel healing into the Green Knight. Each tree provides one heal before despawning. Once all trees are destroyed or consumed, he resumes normal attack behaviour.

This sequence repeats at each health threshold.

Backend refactoring has improved encounter stability and consistency.

**Guild Emblem**
- Emblem change messages now correctly display the actual cost (200 gold)

**Solo System (Predator, Taskmaster & Scouting)**
- Leaving a group no longer lets you bypass solo-only systems — a cooldown applies until you change zones, release, or wait ~5 minutes
- While flagged for solo system you are no longer able to join a group

 
**Character Stats Customisation**
- Introduced a new /customise command, this lets you edit your character's starting stats in-game

**Other**
- Fixed a bug causing players to keep higher level spells after cancelling OF Bolster
- Fixed an issue causing some doors (like Svasud Faste OF side) to not be openable
- Fixed pulsing effects not being cancelled properly in combat

[2026-03-04 10:10]
**Launcher Update 0.9.5**
- Echo Camps now show on /btmap (you may have to type the command twice due to a bug I'll fix)
- /customise now works
https://blackthorn-daoc.com/launcher download

[2026-03-08 09:33]
**Beta Patch 55**
**Command /buff**
- Changed syntax /buff target|self|class <buffs (dq, sc, acu, dex, con, str, ..) / all / pet>
- Added class keyword to command
- Added self keyword to command
- Added target as a keyword to command
- Added /buff pet, buffs your own pet with pet buffs
- Fixed casting buffs to a target and switching the target will no longer buff the buffs to new target
- Adding 1500 Range
- Adding Line-of-Sight check for /buff target
- Pets from other players are now buffable
**Treibh Caillte**
- Fixed Rocky Golems
- Player can now teleport all the time as long mob is dead
- Player have 5s cooldown from each teleport
- Performance adjustments

**Realm Timer**
- Fixing endless loop check

**Teleporter**
- Redesigned Teleporter
- Most important teleports are now at the top

**Shaman**
- Added RA Vehement Renewal

**Spiritmaster**
- Removed RA Vehement Renewal

**Inherited from OpenDAoC**
- Fixed Defender of the Vale not working properly in groups.
- Fixed rare targeting issue after killing an NPC.
- Fixed the weaponskill and armor factor displayed on the character page not being updated correctly when equipping or unequipping non-magical items.
- Fixed the tooltip of buffs and debuffs from realm abilities. They will now show the buff / debuff effect instead of the RA's description.
- Fixed Siege Bolt no longer doing any damage.
- Changed how respec clears buffs to also include concentration buff cast on other players. Pets are now also killed.

**Other**
- Fixed an issue causing Spirit damage type spells to display as "_LastResist" on the char planenr
- Polished Legion loot to desired final standards
- Adjusted Ricochet style to now properly function as an after-block style.
Only Infiltrators still have access to the After Target Blocks style
- Thane Energy Debuff procs should now properly replace weaker versions of the spell when cast while the weaker one is still active
- Fixed an issue causing Animists to get extra pet spec spells whilst bolstered

[2026-03-13 18:02]
**Beta Patch 56**
**Realm Timer**
- Fully fixed loop Realm Timer
- Players can now enter border keeps & bind there
- Players will be teleported immediately if they try to leave to the RvR side


**Treibh Caillte**
- Fixed teleport cooldown bugs
- Fixed issue where players weren't teleported if Rocky Golem wasn't killed on platform


**Buff Command**
- Spaces between buffs are now allowed: /buff self str, con,, af (all will work)
- Buffing is allowed in Homeland (PvE), Border/Portal Keeps & Darkness Falls entrance
- Adjusting help messages


**Classes**
- Added RA Master of Blocking to Druid
- Fixed /respec shield
- Fixed SpreadHeal on Necromancer & their pet
- Pets no longer cast on or chase stealthed players (except Hunter pets)
- SoS will now break on the player, if the player's pet attacks


**Animist**
- Fixed wrong pet name
- Fixed taunt pet, uninteruptable now
- Fixed Animist ABS buffs not stacking correctly
- Changing root spells to bomber type
- Release Clump no longer needs a target, increased Radius to 4000


**Bonedancer**
- Healing pets are now uninteruptable


**Bolster Effect**
- Pets & Buffs will no longer be cleared on level up or /train

[2026-03-13 18:02]
**General**
- Various spell, tooltip, and description adjustments/fixes
- Various item fixes
- Fixed named mob: Morty
- Fixed buy back from Stable Master
- Fixed item duplication bug
- Fixed pets attacking stealthed targets (Hunter pets still do, custom BT)
- Fixed some mob positions
- Reduced Medallion Teleporter range to platform size
- Medallion Merchants now auto-equip necklace
- Temporarily reverted a fix to bleed effects sometimes "killing" already dead targets.
- Fixed cases of negative effects double-stacking on simultaneous applications.
- Fixed stun and mesmerize effects to no longer force characters to sheathe their weapons. They can still sheathe manually.
- Fixed Critical Shot checking the target's combat timer and whether it has a weapon drawn, instead of its melee attack timer (based on https://web.archive.org/web/20031202015458/https://rothwellhome.org/guides/archery.htm; note that on Blackthorn, the "walking/running" check isn't performed). This means that Critical Shot:
- - Now works against archers actively attacking (no melee attack timer active).
- - No longer works immediately after stunning a target if that target has a melee attack timer running.
- - Can no longer be prevented by simply drawing your weapon and being in combat.
- Fixed the /bonuses command incorrectly calculating primary resistances when the character had secondary resistances.

[2026-03-20 11:08]
**Beta Patch Questoor**
**Revamped the quest system** 
There are now quest npcs all across the world that'll offer you quests.
Changes:
- Quest Level Ranges have been removed. You can now get any quest in the game, at any level. It's entirely up to you if you want to take the quest.
- Quests now automatically share when a member of your group kills a monster for a quest they need
- Added /finish, this lets you finish quests in field, without using /btmap

**Spec Swap**
- Reworked how spec swap works, please download the latest launcher (0.9.7) and try it out, we're hoping this decreases the amount of issues with bars being messed up

[2026-03-20 19:09]
**Beta Patch Questoor hotfixes**
- Fixed an issue causing pathfinding not to work
- Fixed an issue causing roaming quest givers to not offer you their quests
- Added quests for low levels

[2026-03-20 21:05]
__STYLE UPDATE__

**Friar:**
Evade Chain changes:
- Level 4 style Figure Eight now applies a 12 second snare
- Level 8 style is unchanged
- Level 21 style Counter Evade is now 3rd in chain, to-hit bonus now 10 instead of 5, now applies 7 dmg bleed for 40s
New After Parry Chain:
- Level 15 style Double Strike is now After Parry
- Level 39 style Friar's Fury is now the follow-up style, bleed changed to 24% ASR, GR increased from 0.856 to 0.916, defense bonus increased from 5 to 10
Behind Chain changes:
- Level 25 style Holy Staff now has 10 to-hit bonus instead of 5
- Level 50 style Excommunicate is now 3rd in chain, GR increased from 0.894 to 1.094, now has 15 to-hit bonus instead of 10

**Valewalker:**
- Changed level 50 style Conflagration from 4th in After Evade chain to follow-up to the Behind style;
- - GR reduced from 1.3 to 1.2
- - Proc damage reduced from 95 to 35

**Reaver:**
After Block Chain:
- Level 44 style Cobra is now 3rd instead of 4th in chain and procs for 123 damage instead of 153
New Anytimer chain:
- Level 29 style Taipan: GR reduced from 0.923 to 0.723, now applies 19% ASR - This style is now a follow-up style of the level 25 style Python (anytimer Str debuff style)

**Berserker:**
- Reduced GR of behind style Doubler from 0.784 to 0.714

**Armsman & Paladin:**
- Changed Dragonfang & Ratfang in Thrust line from After Evade to After Parry
(These classes can never evade)

**Bard, Nightshade, Ranger**
- Changed Return Blade from After Parry to After Evade
(These classes can never parry)

**Shadowblade:**
- Changed Cleave & Reinforcement from After Parry to After Evade
(SBs can never parry)

**Shield Line:**
- Numb GR increased from 0.047 to 0.347

.


NOTE - KNOWN ISSUES: 
- The style effects from Taipan and Figure Eight seem to be not working as intended at the moment, will get fixed soon

Code: Select all

[2026-03-21 09:27]
**Beta Patch 57**
**Guilds**
- Added /gc selfinvite [name]
- Works only on chars on same account

**General**
- Only show buy back dialog if there is something
- Fixed melee pets following stealthed targets
- Fixed icons for Wizard AOE root spells
- Fixed icons for Wizard single target disease spells
- Fixed spell animation for Thane energy debuff proc

[2026-03-27 10:04]
**Quest Patch 2**
We have changed how our Quest system works again, it is now very close our vision we've had. Half of the available quests start out in the world, for example you'll receive a message in chat `Nearby objective: orange tomte warriors to the west`. If you kill 1, you'll instantly receive the quest to kill the other 8. Complete the quest via /finish.  The other half of quests start at town NPCs.

Fixes: 
- Fixed issue causing mobs to show they're part of an area quest even when the quest starts at an npc
- /finish message is now also sent in chat
- the area message will now say the mob's color. `green skeletons to the north east`
- Increased kill count for higher level quests
- Increased quest xp reward
- Increased quest gold reward
- Quests now have item rewards again

[2026-03-28 17:32]
**Beta Patch 58**
**Valewalker**:
- further reduced Conflagration GR from 1,2 to 1,114, increased its endurance cost from 0 to 5
- increased to-hit bonus of 2nd style in side chain to 10 instead of 5

These changes are intended to balance Conflagration as a viable level 50 single target style while preserving the DPS and burst dominance of the side chain.

- Added Healer near Ludlow Village's Bindstone
- Snakehead Axe is an Axe now
- Focus Shields are no longer considered a pulse, and will now correctly co-exist with Speed pulses
- Underhill Zealot heat debuffs are now correctly overwritten by higher-value heat debuffs
- Certain RAs can now correctly have their timers refreshed if a 2nd such ability is used while the effect from the first is still active
- Reworked how Bolster works for melee damage, there may be some new bugs, please help us test it in Thidranki.

**Important**
Enhancement progress has been totally reset for every item, this is due to us reworking how the data is stored. Enhancing items should now hopefully be way more stable and items should persist their data.. forever

[2026-03-29 12:08]
**Beta Patch 59**
- Pets will no longer... tell you bed time stories
- Fixed an issue causing some quests to not work

[2026-04-04 11:34]
**Beta Patch 60**
- Fixed lifetap proc animations to correctly display classic effects
- Several crafting bug fixes
- Added a error message upon using a Pattern which tells you to use the Craft window to use the pattern
- Fixed an issue causing Pattern proc/charge upgrades to make the charge/proc disappear

**Cast Sequence changes**
- Creating a cast sequence will now give you a spell which you can put on your quickbars. you can delve it and mouse over to see what's inside that sequence
- more changes to cast sequence coming soon

[2026-04-05 18:56]
**Launcher Update**
Download the new launcher here - https://blackthorn-daoc.com/launcher
- Introduced a new `Friends` feature - add/remove/accept friends. You can see what character they're currently on, their level, zone etc. Privacy settings coming soon.
- Fixed the auto updater - the launcher now automatically updates whenever there's a new version
- Map Fog of War - The map has a new "Fog of War" feature, explore zones to unlock each area, granting you a reward and the ability to see how many yellow/red/purple etc monsters are in each area.
- /inventory -  A new inventory management tool which helps players manage their inventory, bulk sell/salvage items. More features coming soon


Download the new launcher here - https://blackthorn-daoc.com/launcher

[2026-04-10 21:02]
**Beta Patch 61**
**General**
- Fixed BuyBack on Medaillion Merchant
- Fixed /buff on subpets
- Fixed ToolTip for Charge & Blissful Ignorance
- Fixed porting issue where necros lost their pet and got stuck in shade form
- Tinctures can now apply to crafted instruments
- Town NPCs will no longer inform you about quests which start at an NPC


**Cast Squence**
- Fixed a bug causing /castsequence to have a way higher resist rate than ended
- Cast Sequence is now compatible with focus spells


**Style/Spell**
- Asp style will no longer grant a range bonus on failed attacks
- Snare DD's will now correctly damage keep gates


**Items**
- Fixed DD, lifetap, DoT, and debuff procs to check proper resists
- Fixed some item procs that were incorrectly creating an OffensiveProc
- Fixed seal costs of some DF merchant items
- Tweaked speeds of several top tier endgame items to be more valuable and useable
- Caster version of the Frigid Glacier Skin now has 71 utilty compared to 56 on previous patch
- Various item fixes


**Launcher / BTUI**
- Fixed Launcher messages
- Fixed Item Database input field not usable
- Fixed BTMap player positions for dungeons
- Fixed Shield type in /craft
- Friend status updates now without launcher restart
- Interacting with a crafting table now opens the BTUI Craft interface
- Various adjustments

[2026-04-12 16:28]
**Launcher Version 0.12.4**
- BTUI windows act now like ingame windows (No more window switch to game needed)
- Fixing font color for zone filter in Item Database window
- Trying to fix websocket (Please reconnect.....)
- Adding missing dungeon maps


**Launcher Version 0.12.5**
- Enhancements on websocket
- Adding custom context window (Reset to default size & reload)
- Fixing little map overview bug

[2026-04-20 09:42]
**Beta Patch 62:**

**General:**
- You will no longer receive xp for scouting a mile gate
- Some H2H formula adjustments. Triple and Quad hits are now possible at lower levels.
- RAs Static Tempest, Negative Maelstrom, and Thornweed Field now have their first pulse coincide with the ability's pulse frequency.
- Fixed display-only bug causing /bonuses to not show correct power bonus
- Added Account Vault NPC to housing merchant hookpoint options
- Thidranki cap set to 2L5
- Fixed Housing teleport option to be unlocked by default
- Added a new quest type which will have players find an item from monsters

**Items:**
- Continued item hotfixes
- Many jewelry items from the rehaul have been given fancy new charges.. go find them!
- Fixed/added more patch-accurate procs to endgame item rehaul
- Items that were supposed to have Bladeturn procs are now back
- Fixed rare item loss when splitting stacks between inventory and vaults
- Fixed heal procs healing for less than intended; removed 0.75 to 1.25 variance, now they are 1.25x delve. 
- Fixed animations for spirit DD and energy DD procs
- Fixed bug that was preventing items from being dropped

**Abilities:**
- Fixed Quiver Dump, arrows will drop to the ground
- Fixed Theurgist ice spec Snare+DD spells cast time
- Removed Call of a Thousand Storms from Thane ability list
- Fixed range of Healer lvl 44 group celerity spell 
- Fixed some insta rupting spells from incorrectly rupting quickcast, MOC, and FP.
- Fixed Static Tempest interaction with other stuns
- Fixed Reaver style Taipan ASR debuff not working
- Fixed Druid damage shield to no longer have a concentration cost

[2026-04-20 09:42]
**Launcher**
- Fixed window bug on launcher restart
- Removed default right click menu
- Reworked Craft/Enhance window
- Various window design adjustments

**Crafting**
- Craft Recipes have been removed, the focus of Crafting will now be Enhancing.
- Implemented Alchemy Enhancing (Add procs to weapons/armor)
- Implemented Spellcraft Enhancing (Adds a passive buff to weapons/armor, only 1 can be active at a time, they're shared with your group)
- Added Specialized Crafting Skill, this gives your specialized skill benefits (Faster craft, higher chance of MPs). Respeccing costs gold.

**Echos**
- Fixed numerous bugs with the Echo system
- Fixed an issue causing Echo Camps to not be removed from the map after completion
- Reduced Echo Experience slightly

[2026-04-20 20:08]
**Items**
- Fixed DOT procs/charges to now correctly have 4.0 sec frequencies
- Fixed DOT, Lifetap, and Debuff (S/C & D/Q) procs/charges to now correctly have 300 range


**Craft / Enhance**
- Items will be no more shown based on your profession
- Added Buy/Buy Missing button
- Fixing various bugs


**Leaderboard NPC**
- Implementing a NPC which tracks most solo kills & guild rps
- The solo kill NPC will copy the current leading player, means players equipment & model
- The Guild RP NPC will wear the current leading guilds emblems
- The leaderboard will refresh every 10min and will reset weekly
- Both NPCs will be placed soon at the border keeps


**Launcher Version v0.12.9**
- Changing character will now change your btmap areas correctly
- Lightened the polygon lines
- Added every Quest back to BTMap, but you must explore the area it's in to see its full details
~~- Fixed an issue causing some quests to not progress properly~~

[2026-04-21 08:16]
**Beta Patch 62.1 **
- Fixed an issue causing Enhancing to make your items disappear sometimes
- Fixed an issue with Quest's not progressing

any issues please @ me

[2026-04-23 19:06]
**Launcher Version v0.13.1**
- Fixed Quest Abandon window
- Adding correct Nisse's Lair map
- Working on planned features

[2026-04-25 09:03]
**Beta Patch 63**
**General**
- Fixing Huginfel teleport
- Quests in Dungeons will now show their information correctly on btmap
- Fixed an issue causing players to be able to start/finish quests by talking to mobs
- Fixed an issue causing Enhancement Speed to stack with other speed buffs
- Fixed an issue causing item tooltips on /craft and other places showing the wrong con color
- Fixed an issue sending kill messages twice
- Working on planned features


**Abilities**
- Fixed theurg earth pets to all have correct duration


**Treibh Caillte**
- Rocky Golems will now spawn a spirit of rocky golem, where you can decide where to port

[2026-04-26 09:10]
**Beta Patch 64**
**General**
- Renamed /inventory to /bagpack (/inv can be used again)
- Self enhancing items will now allow you to level up many items at once
- Fixed an issue causing Fog of War to not reset for each character
- Fixed an issue causing craftskills to not be shared between characters
- Future content 


**Launcher Version v0.13.2**
- Added BTUI icons to settings (players can now choose if they wanne use classic/new icons in BTUI windows)
- Icons are now correctly displayed
**We know some icons are missing, please report all items where the icons are missing in BTUI**

[2026-04-27 08:04]
## Beta Patch 65
**General**
- Fixed infinite xp bug

**PvE**
- Picking up corpse no longer pulls friendly/faction mobs

**RvR**
- Roaming relic keeps guards will now attack correct
- Amnesia wont break speed when enemies group is 1/2 size or lower

**Items**
- decreased value of % power charges by 5%
- increased value of flat power charges by 5
- changed stats of Insidious Summoner's Bracelet (Hib) so it fits all melee classes
- removed casttime from charges

[2026-04-28 09:47]
**Beta Patch 66**
**General**
- Fixed an issue where some guards/mobs were not spawning
- Various performance adjustments
- Fixed various bugs
- Future content


**Echo Camps**
- Mobs are now circling a statue at the echo camp
- Mobs have now 'Accursed Soul' as guild name
- Mobs are in a level range of +/- 3 levels
- Mobs with similar names are now added to echo camps
- Named mobs are excluded in echo camps
- Fixed various bugs


**RvR**
- Amnesia breaks speed when enemies group is half the size then yours. Below half size it doesnt break speed

[2026-04-29 20:55]
**Launcher Version v0.13.3**
- Fixing a bug where BTUI windows are blocking actions in character selection screen
- Fixing BTUI window content size bug

[2026-05-01 10:41]
**Beta Patch 67**
**General**
- First Kill bonus renamed to First Blood bonus
- A server wide message now gets sent out when Darkness Falls ownership changes
- A lot of work has been done on a new 'Looking for Group' tool, this will be released soon


**Quests**
- Potentially fixed an issue causing Old Frontiers quests to give rewards from different realms
- In field quests (quests started by killing a monster) have been renamed to Tasks. They no longer have item rewards


**Item Enhance**
- It's now possible to apply multiple craft type enhancements to the same item (Weaponcraft + Alchemy for example)
- Spellcraft Enhancement buffs will now automatically re-apply when you leave combat


**Thidranki**
- If a player is above level or RR cap he will get ported out instantly on login and on release/revive
- If a player levels up XP/RR a timer starts and player gets a message, after that player gets ported out
__Current Caps: Level36 & RR2L5__

**Echo Camp**
- Fixing respawned mobs dont count
- Fixing mobs not attackable sometimes
- Reduced echo camps to 1 camp in a zone
- Smaller adjustments


**Launcher Version v0.13.4**
- Added `Privacy Mode` to the Launcher, if you turn it on your friends wont be able to see your zone/character name, only if you're offline or online
- The launcher now shows Recommended Friends, based on the players you most recently grouped with




**New Feature: Town Crafting**
As part of our desires to make crafting more interesting/fun, you can now wander around towns, talking to NPCs and crafting them new equipment they ask for. This will reward you with gold + craft skill pts. Past 300pts of crafting, you can also craft for keep guards in Thidranki and Old Frontiers. Equipping guards with better items makes the guard more powerful in combat.

[2026-05-03 16:33]
**Beta Patch 68**
**General**
 - Thidranki now removes over-cap characters when entering, logging in, releasing, reviving, or logging out there
- Echo Camp monsters should behave more reliably, keep their effects after respawn, and use pathing better
- Ethereal orbs can now be picked up by any player
- Friend lists, friend recommendations, and account home data should load faster

**Map**
- New map markers have been added for dye merchants, healers, bind stones, and rechargers
- Service merchant map markers now include dye merchants

**Enhancing**
Enhancing has been reworked, you can now put 1 Enhancement on an item. Either Base Craft (Weaponcraft for a weapon for example) or Spellcraft or Alchemy. Spellcraft adds a Passive Buff to that item for the whole time that item is equipped. Alchemy adds a proc.

**Crafting**
- High-skill crafters can now be referred from town NPC work toward keep guard supply crafting when their craft fits the guard need

many performance improvements

[2026-05-04 15:05]
Coming soon: see empty lots on btmap & see cursor loc at the bottom right

[2026-05-04 17:36]
coming soon: "Hide Quests" has been changed to "Settings" where you can select what markers you want to see on the map

[2026-05-04 18:20]
coming soon: btui window opacity

[2026-05-04 18:22]
coming soon: ping btmap locations to your group

[2026-05-08 19:38]
**Beta Patch 69**
## Gameplay & Combat
- Fixed mob DoT interrupting Quick Cast.
- Fixed bolster screwing up quickbars.
- Item magical effects now require the item to be lower than purple con, including charges, procs and equipped stat bonuses.
- Items that are too powerful now show clearer messaging when their magical properties cannot be used.

## RvR & Battlegrounds
- Spellcraft enhancement buffs are now disabled in RvR areas.
- Alchemy enhancements can no longer be applied to items that already have a proc.
- Players above a battleground’s level cap should now be removed from that battleground properly.
- Thidranki PvP experience/rp reward on player kill has been reduced, however contribution bonuses have been increased.
- Added `/bg beam` support for battlegroups.

## Items, Patterns & Enhancing
- Improved enhancement item filtering and bulk enhancement flow.
- Enhancement requests now check required materials before completion.
- Clarified which player is responsible for enhancement materials.
- Salvage yields are now clamped to prevent profitable salvage loops.

## Map & Exploration
- Added map markers for healers, vaults, poison merchants, binds, graves
- Added a new button to BTMap which allows you to select what you want to view on the map
- Added saved map view state.
- Added group map pings.
- The player position marker is now a arrow, which also show syour direction
- Improved map visuals, controls, fog/exploration display, and quest panel layout.
- Fixed quest markers and quest-target text so completed quests are not shown as active targets.

[2026-05-08 19:38]
## Quests & NPCs
- Added `/quest completed` and `/completedquests` to view completed quests with paging.
- Level 50 players should see less unnecessary NPC task spam.
- Quest-related NPC messages now have cooldowns.
- “First Blood” text has been renamed to “First Kill.”
- Adjusted standard mob return timing so mobs behave more reliably after being pulled or reset.

## Launcher & BTUI
- You're now able to set Keybindings to open BTUI windows, for example Q to open BTMap, or C to open Craft.
- Added an option to keep BTUI visible when the game window loses focus.
- Redesigned the LFG and Guild windows.
- Restyled the Enhancement window.
- Updated the ui.launcher btui window launcher

## Other
- Added missing Alchemy recipes
- Trying to fix a bug where echo camp mobs are not moving in a circle

[2026-05-09 07:57]
**Beta Patch 70**
- Fixed keybindings firing whilst talking in chat
- There are no longer defaults for btui keybindings
- Fixed some items not salvaging
- Added /housefriend guildlevel, /housefriend rank
- BTMap fog of war now covers markers
- new marker images for healer/recharger/poison merchant etc

[2026-05-09 14:32]
**Beta Patch 70.1**
- Hotfixed an issue causing Potions to not be useaable if they're purple to you
- hotfixed an issue causing items to not be salvageable

[2026-05-09 23:51]
**Beta Patch 70.2**
**General**
- Fixing Alchemy recipes having other realms ingredients
- Fixing Hibernia Keeps on realm war map
- Fixing trebuchets not shooting on targets

[2026-05-10 18:59]
**Beta Patch 71**
- Fixed a bug causing low level pots to not be useable in thid

[2026-05-19 17:55]
**General**
- Work on lot of future content


**Sequence System**
- This will replace the current castsequence system
- This system allows to record spells/styles/abilities/item charges & weapon switches in a single sequence
- The sequence will be displayed in your spellbook under Sequence
- /sequence help for further informations
- Easy Management via custom /sequence BTUI window
- Change sequence icon, name, execution sequence etc.


**Keep Siege Hookpoints**
- Fixing keep hookpoints
- Oils, Trebuchet, etc. can now be purchased and used
- Further changes may come to them


**Launcher Version v0.14.5**
- Introducing the new Template Builder /template
- Templates are shared to all players
- Create, Browse & Share Templates
- Craft your items or make an order for them
- Your own orders are shown in /template
- Crafters from the same realm see orders in the /craft window
- Fixing some icons to be not shown


**__How Craft Orders work__**
In the template editor, select the item slot you wish to get crafted, then click the Make Order button at the bottom. This opens a menu where you can specify your requirements, such as the item itself along with specific gems or stats.
When you place the order, no money is taken upfront. Crafters can browse open orders and send you a price quote. You will receive a notification in-game and can accept or decline the offer from the craft window. When you accept a quote, the agreed amount is taken from your account and held safely until the job is finished. When a crafter completes the task, the item is delivered to your inventory or vault and the payment is released to them.

[2026-05-20 14:45]
**Launcher Version v0.14.6**
- Fixing Template Builder Imbue Points calculation
- Adding class skills to stats overview (All Magic/Melee Skills add up to that now)
- Only Craft Orders from the same realm will now be shown
- Players own craft orders are hidden (also from same account)
- Fixing Acuity calculations based on realm / class
- Fixing a bug when trying to move template builder window

[2026-05-21 20:26]
**Beta Patch 73**
**FMS Rework**
- /fms has been renamed to /bttask
- Many new mob types have been added
- Killing a mob can no longer progress multiple mobtiers at once, it will always pick the lowest progressed tier instead.
- Keep Lord FMS rewards have been removed
- Added new Kill Monsters in Frontiers tier
- Added new Kill Monsters in a Dungeon tier


**General**
- Added a new /nameplates value command, if you want to change nameplate range in-game instead
- The autogroup system has been removed
- Added a new `Hand` filter into the itemdb+market explorer
- Fixed downlevel group XP scaling so grouped downlevel play calculates rewards more correctly.
- Instruments can now be enhanced
- Fixed an issue causing Taskmaster to be able to be turned in many times at once
- Added Account Verification & Forgotten Password stuff to the launcher (temporarily disabled)
- Fixed an issue causing quickbars to mess up after leveling up in Thidranki
- Fixed a bug causing Spellcraft Enhancement spells to be useable in Thidranki
- Disabled an experiment we did with Njessi
- BD pets will now use patch-accurate styles
- Stun styles have been removed from BD pets
- Thidranki resist bolster now also affects level 35 player

**Bonedancer**
- BD heal pets are not longer uninterruptible

**Keep Hookpoints**
- Adding Healer/Hastener to blue hookpoints
- Hookpoint items are alive for 30min
- Added a 2min cooldown on hookpoint purchases
- Hookpoint items no longer respawns after server restart
- Removing some guard hookpoints from design perspective
- Fixing cauldron of oil doing no to very little damage


**Craft Orders**
- Craft Orders now send messages ingame, also on login
- Some fixes which came with launcher patch (v0.14.6)

[2026-05-21 20:27]
**Loot Treasure Chests**
Treasure Chests now have a chance to spawn inside a monster camp when you explore an area, every monster around the chest has a chance to drop a key, once you have the key you can open the chest and pick 1 item of loot. If you're in a group, everyone in the group should get the key. Chests should only automatically despawn if no players are nearby

[2026-05-24 12:11]
**Craft Order**
- Fixing a bug where items wont get delivered/vanish
- Fulfill should now correctly cancel when the item cannot be added to players vault or inventory
- Added some feedback messages on craft orders


**Siege**
- Fixing Hookpoint Siege to flip upside down


**Trebuchets**
- Trebuchets no longer damage or interrupt players


**Catapults**
- Catapults no longer damage but interrupt players


**Cauldron of boiling oil**
- Changed from damage to a 50% unbreakable speed decrease
- Removes the rams ability to reduce player damage for riders
- Debuffs enemies siege in oils radius for 3 minutes


**Pets**
- Players can now interact with their pet and can set a weapon or race, based on the pet
- Pets should no longer offer craft tasks

Code: Select all

[2026-05-24 16:17]
**Launcher Version v0.14.9**
- Smaller design adjustments
- Making BTmap overview map more smooth
- Windows should refresh correctly now when switching characters
- Fixing a bug where chatlog items didnt got saved in the Template Builder
- Future content

**Launcher Version v0.15.0**
- Performance fix

[2026-05-29 09:12]
**General**
- Fixed endless message spam on necromancer pet
- Future content

**Sequence**
- Fixed a bug where ranged/distance weapon switch could get recorded to sequence
- Pet actions are now recordable


**Template Builder**
- Fixed Use Current Gear, replaces your templates item with your current gear


**Housing**
- At each housing entrance is now a NPC where you can recover your items from your lost house


__More patch notes come later from todays patch__

[2026-05-29 17:58]
**Character Modes**
- Added `/mode`, `/mode list`, and `/mode <mode> on`.
- Added Hardcore flags, plus more for future content
- Permanent-death characters now return to character select and remain locked instead of disappearing.
- Death messages now show Hardcore or Permadeath run status.

**RvR**
- Added logging for all RvR kills
- Spellcraft enhancement buffs no longer work in Thidranki
- Fixed siege weapon rotation and build issues.
- Removed BT task rewards from keep lords.

**/bttask**
There is now only 1 tier per monster, which will be the rarest one that belongs to a monster. For example if a monster has types: human + bandit, it's tier type will be bandit, as it's the least rare out of the two. Previously it'd be both a human and a bandit, and progress both tiers.

**General**
-  Fixed mounted exploration discovery.
- New characters now auto-learn their nearby starter porter.
- [EXPERIMENTAL] Stable masters now sell a ticket which takes you straight to your group leader; via gryfon
- Removed the old auto-grouping system.
- Improved forgot-password UI. 
- Added Linux launcher build and bundle support. 

**Bugs/Ideas/Feedback**
Bugs/ideas/feedback are now all viewable and postable on https://blackthorn-daoc.com/community
**Blackthorn DAoC | Classic Dark Age of Camelot Freeshard**
Blackthorn is a classic Dark Age of Camelot freeshard focused on Old Frontiers RvR, no ToA, and authentic realm-vs-realm gameplay.

[2026-05-29 17:58]
We'd love more people to help test the LFG System - there's an upcoming raid on Hib - see here https://ui.blackthorn-daoc.com/btui/lfg?posting=f7a27ddf-53c9-4cfb-8fb3-01b5158764c6 

Sign up via the link, even if you're not planning to come ❤️

[2026-06-01 13:12]
**Launcher**
- Implementing client patcher
- Players can now choose between Classic & Newer Housing zone style (Terrain & House models)

**How the Launcher works now**
From now on you only download the launcher from the blackthorn-daoc.com homepage. Start the launcher and select your prefered game directory. When no valid game client is installed you see a Install Button. The launcher will download the daoc client and starts it automatically. When the daoc client is done you click on cancel and the launcher patches your client files and does the rest. Once this process is done your files are up to date and ready to play!

[2026-06-01 14:00]
**Implementing Relic Temples**
- Replaced Relic Keeps with Relic Temples
- Each relic temple has 3 gates which can be opened when the keep chain got captured by an enemy realm
- Temple Gates wont close when the lord is dead or dies
- Each Relic Temple has one Lord & many defender NPCs, Casters, Healers, Fighters..
- Healers focus on healing players in temple range & NPCs
- All relics got resetted


**Keeps / Relics**
- Relics cannot leave their own frontier
- Relics can be stored inside keeps now


**Thidranki**
- Replacing Keep with Old keep
- The old keep doesn't have any guards & is not capturable
- Inside the keep at the top is a relic, which grants bonus to XP, Orb Chance & Realm Points
- Terrain & Texture changes


**InGame RealmWarMap**
- Implemented Old Frontiers realm war map
- Relics are now displayed inside keeps
__This only works for Atlantis UI__

__Adding more later__

[2026-06-01 14:02]
- You now get quest credit from killing grey monsters
- You can now join a group when you have an active task, it'll automatically cancel the task
- Keeps will now only show as "under siege" if they take 2% of their damage within a 2minute timeframe. 
- Quests will no longer give insane experience whilst using OF Bolster

[2026-06-01 18:10]
**Terrain changes:**
- Emain, Hadrian's and Odin's terrain has now been reworked to give more access around the keep areas. 
Please test and explore these places and report any problems u may find.
- The border between Lough Derg and Valley of Bri Leith has been fixed, you can now comfortably run behind the moss sheerie camp without being pushed by an invisible border.
- Thidranki is now more smooth across the board and the terrain has been adjusted to fit the old keep. Some mistakes still visible, will be adjusted in next patches.

[2026-06-04 09:40]
**General**
- Adding pre-requisite info to Volley
- Fixed some mob attack animations
- Fixed some speed spells stacking
- Fixed thid relic spawn
- Fixed a bugs with Echo Camp Items
- Smaller fixes & adjustments


**Temple Guards**
- Increased level to 69 for Temple Healer, Casters & Fighter
- Incerased lord level to 79
- Increased damage from Temple Casters
- Temple Casters are now uninterruptable


**Pets x Stealth**
- Pets can now attack stealthed targets, when they are visible to the player


**Animist**
- Trying to fix Health Regen Buff for Pets

[2026-06-04 10:27]
also included in patch:
- Fixed mobs that were stuck following terrain changes
- Fixed alchemy recipes that were showing 'Spell not Found'
- Fixed some alchemy recipes that were using incorrect delves
- Fixed icon colors for cabalist disease spells

[2026-06-04 21:26]
**RAs**
- Reduced Charge cost from 7 to 5 points

[2026-06-05 16:25]
**Launcher Version v0.15.7**
- Made game client installer more easy
- Future stuff

**Launcher Version v0.15.8**
- Fixed some stuff with installer
- Added Patch Client to top right corner

[2026-06-06 18:45]
**Client Patch Update**
- Fixing some missing icons
- Fixing a bug in blackthorn.dll

[2026-06-08 20:44]
**General**
- Fixed classic structur models
- Fixed icons for various charges to no longer display as question marks 
- Fixed icons for various charges to reflect proper classic icon
- Fixed icons for various charges to reflect visual differences between different damage types
- Fixed icons for some charges that had tiers of values, like a "weak" vs "regular" type
- Fixed icon for Speed of Sound. It should now show the OF icon on bar and on use
- Code for future content


**Relic System**
- Fixed a bug where players couldnt pickup a relic inside a keep
- Recapturing your own relic wont send any bonus message anymore


**Thidranki**
- Relic timer drops down 5x faster when on the floor

[2026-06-09 20:43]
**General**
- Fixed active buff tooltips of all item charge effects.
- Fixed active buff tooltips of Subsistence buffs
- Fixed active buff tooltips of all echo buffs
- Crafting Experience has been increased
- Questing experience is now exp capped, this means if you're doing quests much higher level than you, you'll gain less experience
- Fixed an issue where the same group of monsters (10 tomte's for example) would sometimes have different types (for /bttask)
- Fixed an issue where you'd see 'Target of x quest' when you examine a npc, whilst not being in the quest's level range
- Delving a Pattern now brings up a BTUI element, this is the new way to use patterns, it's a WIP
- Fixed issues for the upcoming Darkness Falls Item Enhancements
- Fixed many issues with quests


**Relic Temple Guards**
- Casters do Area damage now
- Fixed a bug where guards didnt reset
- Healer Guards should scan their area and follow correct now


**Automation Reversion**
- Sequence and Weapon Sets have been removed
- 'Sequence' in your spell window tab has been renamed to Doublebind (see below)
- Minstrel, Mentalist, and Assassins have been reverted to 1.65 settings (see below)

[2026-06-09 20:43]
**Doublebind**
- Introduced Doublebind system to offer basic convenience without the need for 3rd party automation software/hardware
- /doublebind set # (doublebind the next 2 spells cast)
- /doublebind # (execute your doublebind)
- /doublebind clear # (delete a saved doublebind)
- /doublebind cancel (cancel a pending doublebind)
- /doublebind list (show all your saved doublebinds)
- Doublebinds will appear in the 'Doublebind' window in your spell window tab


**Minstrel**
- Can no longer run more than 1 pulse at a time
- Charm no longer should have a cooldown
- Charm no longer is limited to only being able to charm lower level mobs
- Releasing a pet while it is CC'd now clears the CC and the pet will run to attack the Minstrel


**Mentalist**
- Releasing a pet while it is CC'd now clears the CC and the pet will run to attack the Mentalist


**Assassins**
- Poisons may no longer be applied during combat without manually swapping weapons
- Equipping pre-poisoned weapons from your inventory while in combat will no longer auto-remove poisons on those weapons

[2026-06-10 16:04]
**General**
- Fixed some mob attack animations
- Fixed Severing the Tether causing severed pets to be unattackable by the enemy realm


**Doublebind**
- Fixed some Doublebind bugs
- Doublebind should now appear at the bottom of your spell tab window

[2026-06-12 01:12]
**General**
- Spell tooltips are now all fixed 
- Fixing smaller details in RAs
- Added crafting tables and crafting material merchants to DF merchant areas
- Smaller fixes & adjustments


**Relic Temple Guards**
- Increased respawn interval on all guards
- Fixing a bug where relic temple casters didnt cast


**Siege Rams**
- Rams are now moveable
- Rams can now only be dropped inside an enemy keep area
- Rams move automatically to the players target if its a keep door
- Rams are not moveable via ground target


**Doublebind**
- Fixed a bug where endurance got drained
- ~~Fixed doublebinds not saving~~
- Fixed recording a doublebind into a doublebind


**Launcher Version v0.16.2**
- Removed blackthorn.dll
- Adjusted Realm War Map keep positions slightly
- Changed default install path to C:\Blackthorn (windows drive)
- Trying to fix game crashes

[2026-06-12 21:31]
**Client Files Update**
- Fixed Face 7 for elf female on creation with classic models
- Slight design adjustments for realm war map

[2026-06-13 22:43]
**Client Files Update**
Character Creation
- Fixed a bug where disabled races got selected randomly
- Removed unused classes
- Fixed class combinations (forbidden combinations are now greyed out)

[2026-06-15 10:15]
**Beta Patch 83**

**Nameplates**
- Potentially fixed an issue where many monsters mostly in dungeons had no nameplates

**Realm Loyalty**
- Added the start of our Realm Loyalty system, at Level 40 you can pledge your account to a Realm. This locks your account to that realm. You'll be able to become more loyal to the realm which'll unlock QoL perks. More on this soon

**Darkness Falls Updates**
- We're working on many improvements to Darkness Falls that are coming soon, here's some in this patch:
- You can now enhance an item using Seals in DF, this will double all of the rewards from enhancing, so double experience for crafter + item wearer, double craftskill pts. DF Enhancements also add a basic glow to weapons. Craft stations and craft merchants have been added to DF. The goal is to make DF the #1 place to be as a Crafter. More will be coming soon.

**Reforging**
- You can now lock stats whilst reforging
- The flow for reforging has been changed to place item -> add resources -> wait for crafter -> crafter starts it -> reforge runs for x hours -> item owner edits stats -> owner claims item with the new stats


**General**
- Added `/inv` as a shortcut for inviting players.
- Improved BTUI window recovery after launcheconnection hiccups.
- Added launcher reconnect handling
- Reduced Taskmaster Exp (it'll be removed entirely soon when we add the new reforging quests)
- Hid BT task target labels on mobs that cannot progress your task.
- Fixed an issue causing some monsters to alternate BTTask tiers (insect -> worm -> insect -> worm etc)
- Quests which give a worthless amount of experience will now show a message in BTMap telling you the quest isn't worth doing
- Fixed Minstrel charm pulse duration and frequency to be as per classic
- More Doublebind fixes

[2026-06-15 10:16]
**Combat & Classes**
- Fixed Dualist Reflexes for hand-to-hand combat.
- Fixed failed attack rounds incorrectly updating attack timing.
- This should reduce Necromancer pet cast spam and rare crit shot failures.
- Fixed Sever the Tether same-realm root behavior.
- Fixed Bunker of Faith's icon.
- Fixed several spell icon and tooltip issues.
- Improved effect icon refreshes when effects are added, removed, enabled, or disabled.
- Fixed pet window updates after an effect list issue.
- Improved effect ordering so effects with the same start time stay stable.

[2026-06-15 22:09]
**Client Files Update**
- Changing /effects syntax to /effects none | self | group | all
- Fixed all of them
- Self shows effects from spells on yourself and your own cast animation. In addition you see effects on your targets
- Group shows effects on your group members & their cast animations. In addition you see all effects on your group member targets

**Please test that out and give feedback about it**

[2026-06-16 08:12]
- Fixed a bug with mobs showing “target of the quest” but not progressing the quest 
- fixed a bug causing loot chests to not spawn

[2026-06-16 17:49]
**General**
- Account display names must now be unique.
- Added internal audit logging for important player item/economy actions. 

**Realm Abilities**
- Dashing Defense has been moved from Paladin to Armsman on Alb.
- Dashing Defense reuse timer increased to 30 minutes.
- Dashing Defense duration is now 30 seconds
- Forestheart Ambusher reuse timer reduced to 15 minutes.
- Resilience of Death reuse timer reduced to 15 minutes.

**RvR, Keeps, & Loot**
- Hidden loot chests now spawn again

**Map**
- Named neutral NPCs now appear as BTUI map markers.
- Named NPC map labels have been restyled to stand out more cleanly on the map.

[2026-06-18 11:41]
**General**
- Code for future content
- Small tooltip adjustments
- Several item and ability hotfixes
- Fixed /hidegraves to now work correctly

**Relic System**
- Relics always return to their temple
- Relic cannot be placed in the same keep by the realm which just captured the keep
- Keep doors will stay open until relic left the keep area

**Class Fixes**
*Armsman Polearm Spec:*
- Level 34 style __Defender's Rage__ GR reverted to 1.399
to-hit bonus decreased from 15 to 10
endurance cost increased from 5 to 12
- Level 39 style __Poleaxe__ changed from Defender's Rage follow-up to After parry style 'Executioner' follow-up
GR is now 1,029 and now has a 12 dmg 24s bleed
to-hit bonus 15
endu cost 5
- Restored Anytimer snare style '__Crippling blow__' from 9 second snare to the 1.65 original 12 second snare
increased endu cost from 10 to 12

**Realm Abilities**
- Fixed Reflex Attack RA to fit most of its classic behavior:
--Reflex will only work on attacks from the frontal arc
--Reflex can counter offhand attacks from dual wielders independently from the main hand
--Reflex will only work on successful attacks landed on the Friar
--Reflexed attacks can miss or be defended against

[2026-06-18 14:00]
Also included from patch today (see original patch here: https://discord.com/channels/1115374284228010069/1128037783391449098/1517132021351190570)

**Archery Fixes**
- Crit Shot can no longer be used against targets moving faster than default run speed (default meaning without sprint)
- Crit Shot can no longer be used on a target flagged as in-combat __unless __the target is currently stunned 
- Volley can no longer be fired into portal keeps

[2026-06-19 13:04]
**Beta Patch 86**
`
**Exploration Rework v1**
As part of our goal to make exploration matter and feel fun, we have made the following changes:

- In action monster quests now show on BTMap once you discover the involved monster
- Town quests now show on BTMap once you discover the quest giver
- Named monsters now show on BTMap once you discover the monster
- Hovering over a area on BTMap now shows how many quests there are, and how many you have discovered. It also shows how many Named monsters are in that polygon, and how many you have discovered
- There is a new 'Named Monsters' button, clicking this will highlight all of the areas in your zone that have a Named you haven't killed yet. Killing them all will grant you that zone's tome, which lets you see the items on /items


**Template Builder**
- Template Builder should be usable when not ingame now
- Craft Order system will NOT work when not ingame
There are some feedback messages missing and other smaller adjustments. Want to collect some testing feedback first now.

**Poison application changes:**
- Poison is removed when trading or storing weapons in vaults
= Poisons clear from weapons when swapped into active inventory slots
- Poisons are applicable to weapons in combat via drag and drop

This means poisons still need to be swapped by mouse but you no longer need an inventory full of weapons

**Doublebind changes:**
- Two instant doublebinds may only affect self or allies
- Removed endurance cost of instant pulsing spells

**Weapon swapping changes:**
- Readded the /wepset command
- Using the /wepset command to swap weapons costs 5 endurance every time the command is used

**Outposts**
- /scoutreport can no longer be used to refresh the scouting outpost information
- this information can now only be obtained by capturing or refreshing it at the flag, there is a 60s cooldown per refresh

[2026-06-19 13:04]
**Fixes:**
- Dashing Defense now sends spell animations
- Fix for minstrel and mentalist charm behavior, pets should now properly break self-cc and attack owners on release
- Fixed lvl 50 shield style Brutalize to have a 10 second stun effect again

[2026-06-19 20:30]
**General**
- Smaller bug fixes

**Wepset**
- Weapon switch gets canceled when items and weapon slot are already present/activ (no longer drains endu)


**Critical Shot**
- Critical Shot (CS) can now be used again when the target is running, mezzed and in combat
- CS converts to a standard shot if your target is immune to it
- CS and Volley will grant the target now an immunity buff for 30s (Archer Reduction)
This buff grants immunity for Critical Shot (CS) & blocks any Volley attacks from a different enemy. Means the same player can still hit a target with multiple Volley shots.

[2026-06-19 20:31]
- Fixed issues with the new Named Monster Zone Tome Hunt stuff
- Many performance fixes

[2026-06-20 09:59]
**General**
- Accounts are no longer created automatically
- Made Create Account clickable inside the launcher (next update)
https://blackthorn-daoc.com/account?createAccount=true

[2026-06-21 12:56]
**General:**
- Fixed a bug on account creation
- More item/mob hotfixes
- Fixed values for hardening pots: 
--Weak = 15 AF
--Regular = 30 AF
--Improved = 60 AF
--Strong = 65 AF
 - Level 50 Hammer style Mjolnir's Fury to-hit bonus is now 15 instead of 5

**Guard/Engage**
- Guard now benefits from Engage; these mechanics are now correct per livelike behavior and were always intended to work together
- Guard now benefits from the block chance bonus against ranged attacks
- Engage now adds 65% block chance instead of forcing it to 95%
- Engage is now affected by the attacker's defense penetration (from both weaponskill and dual wield attacks)

**Archery**
- Recent Crit Shot and Volley limitations now only get applied vs enemy players, will no longer apply vs enemy mobs. Intended effect is to make PvE easier for archery classes.

[2026-06-22 10:04]
**General**
- Fixing a bug where players could attack their own PK doors
- Fixing keep guard positions
- Fixing a login bug in realm loyalty system
- Trying to fix a bug with account creation
(If you see any wrong positions please submit a bug report)


**Keep HookPoints**
- Fixed a bug where players couldnt interact with keep hookpoints


**Wepset**
- Weapons switch now to the backpack slot, instead of any empty slot
- Fixed weapons vanishing from quickbars when switching



more later

[2026-06-22 10:59]
**Darkness Falls**
- You can now teleport to Darkness Falls even if your realm doesn't own it, by buying a Medallion for 5 Diamond Seals next to the portal pad.

**General**
- Fixed issues with realm timer
- Fixed issues with bolster not giving resists at level 35

[2026-06-22 12:12]
**Evade, Parry, Block, Guard defense angles**
- Tested various defenses on live to compare live mechanic to classic sources to fix proper evade, guard, block, and parry angles
- Evade angle lowered to 120 degrees
- Guard angle lowered to 120 degrees 
- Parry and block angles remain unchanged

[2026-06-26 18:16]
**General**
- Mastery of the Arcane now scales to a maximum value of 25% instead of 30% at max rank
- Fixed an issue where you could get Quests from NPCs which were much, much higher level than you
- Removed Keep Artisan NPCs
- Performance adjustments


**Reforging**
- Reforged items should no longer have stats reset
- Reforged items should no longer permit overcapped stats


**Darkness Falls**
- You can now buy a 'Darkness Falls Medallion of Passage' for 5 diamond seals at your main portal keep
- This will port you to DF even if your realm doesn't own DF
- There are now 'Daemon Treasurers' in each merchant room; these will convert seals for you


**BTUI**
- You can now pan/zoom into btmap
- You can now use /open to open various Blackthorn websites in your default browser. These include the wiki, character builder, bug report, rules, etc. Type it in game to see the syntax.
- Updated /salvage to tell you the syntax if you use it without any parameters and without an item selected. Added a note that you can use it to cancel salvaging.


**BTUI Item Database**
- Updated to correctly labeled main hand only weapons as such, rather than usable in both hands.
- Updated the min and max level text boxes so that you can now delete the last number. If you lose focus on the box with no number they will default back to the min/max.

[2026-06-27 14:07]
**General**
- Removed Keep Artisan and broken items
- When XP is turned off, you no longer get experience from exploration
- When playing a song, instruments no longer switch if you already have a valid one active
- Fixed a reward bug with keep reforge
- Fixed a bug where commands were listed twice in /
- Fixed the Medallion chat message
- Fixed issues when applying patterns onto enhanced items
- Fixed an issue where instruments looked bigger in Ranged slots


**/send**
- Messages can now get send to offline players from the same realm


**Reforging**
- Reforged items will no longer lose their proc/charge bonuses if you apply a pattern to them later on
- The Resources window will now correctly show resources missing

[2026-06-28 14:01]
**General**
- Fixed a bug from last patch
- Fixed shield size is not being considered when using reskin patterns
- Fixed some items do not let you recharge them because the game thinks theyre "stacked"

We also resetted all inventory items back to max condition and durability

[2026-06-28 14:10]
**Items, Crafting & Reforge**
- Keep reforge no longer charges reforge costs, and resource gathering yields have been increased.
- Keep reforge now better enforces stat caps, all-skills limits, original item slots, and unsupported skill lines.
- Pattern/reskin fixes now preserve reforged state, refresh visual previews properly, and account for shield size.
- Crafting XP is now capped per level (5 bubs) and tapers near the cap.
- Removed seal enhancement weapon glow and improved Darkness Falls seal conversion prompts, confirmations, and purchase messaging.

**Downlevel**
/downlevel <level> is now back, so you can choose what level to temporarily downlevel to, however there's now a same mob bonus of 50 mobs, if you kill 50 of the same monster, your experience for continuing to kill that monster will decrease

**BTUI**
- Improved how map markers work, they now update in real time as you discover new things in the world and when a keep becomes under siege
- Fixes to /spec swap, it should now work a lot better

**Salvaging**
- These changes are part of our aim to reduce the amount of gold floating around, as almost every monster in our world drops items it meant salvaging was a very good source of gold.
- Reduced salvage yield for all items by 50%
- Using items in combat now increases that items salvage yield by up to 100% (this'll be 50% more than you would have received prior to this patch)
- You can now salvage anything at any skill level

[2026-06-28 14:23]
**General**
- Fixed /nameplates command
- Training dummies and other mobs you can't kill will no longer be counted in the CON breakdown of a zone's polygons in the BT Map.
- Fixed duplicated tooltip on speed gems
- Reforged items can only have their proc/charge bonus improved one time. Subsequent reforges will only permit stat re-customization.
- Item, proc, and charge hotfixes

**Launcher Version v0.17.6**
- Nameplates adjustments no longer need a relog
- Removed button from nameplates settings

**Hand to Hand:**
- Added missing H2H triple and quad hit messages in combat log
- Updated interaction between Dualist Reflexes and H2H; overall this will increase scaling for savage but preserve single hit chance
- Fixed H2H not benefitting from the offhand's haste effect. It is now triggerd on double, triple, and quad hits
- Fixed H2H multihit chance now being always enabled regardless of what weapon is used
- Fixed H2H being able to consume more block rounds than intended. Now a single attack will consume up to 1, regardless of the hit count. This also fixes  blocked offhand from any dual wield attack not consuming a block round when the main hand isnt blocked

**NPC Movement:**
- Fixed issues where some NPCs would not run to their attacker based on terrain
- In some situations, there will now be a timer that protects mobs from being killed if they cannot reach their attackers to prevent mobs from being exploited. The timer will be cleared once the mob is free to move again.

[2026-06-28 18:39]
**Client Files Update**
- Added OF realm ability icons to new icon files
- Fixed a style icon

[2026-06-29 09:32]
**SiegeBolt RA**
- Siege Bolt no longer works on postern doors


**Keeps**
- Fixing gatehouse doors not targetable
- Fixing postern doors not registerd as postern doors


**Nearsight**
- Nearsight has had its values adjusted to the following:
--Purple NS decreased from 65 to 40%
--Yellow NS decreased from 55 to 35%
--Blue NS decreased from 45 to 30%
--Green NS decreased from 35 to 25%
--Grey NS decreased from 25 to 20%

[2026-06-30 09:43]
**General**:
- More item hotfixes
- Fixed Scepter of Intellect model, stats, and appearance to classic for Albion casters
- Reduced how often town NPCs would send the players rumors about quests

**Fight Data:**
- Implemented behind-the-scenes fair fight tracking. This will not impact your gameplay at all, but gives us a means of objectively assessing advanced data on balance and fights.

**Starting Weapons:**
- Base melee classes (fighter, stalker, rogue, etc) will now start with all starter weapon types in your inventory at character creation. 
- For example, Alb Fighters will have a slash, crush, and thrust starter weapon at level 1. Mid Vikings will have a Sword, Axe, and Hammer starter weapon at level 1, etc.

**BT Map:**
- The mob CON breakdown when hovering over an area now includes grey/green/blue mobs.
- Added buttons and toggles near the top right of the quest panel for showing all quests, looking at a list of undiscovered things, and showing missing named mobs by polygon.
- The "Exploration Areas Discovered" information when hovering over an area is now based on all the discoverable points in that area.
- When discovering a new point, the message displayed has been updated to indicate the numbers are about discoverable points. Now immediately updates the BT Map to show that progress.
- Now selecting a Skull icon (which represents an unstarted quest) in the map will show the details of the quest in the side panel.
- Some fixes around the flow of selecting map markers and using the back button.
- when you're an alb and open Odin's Gate it wont say "Albion -> Odins Gate" anymore (it got the realm name from players name, instead of zone realm name), itll say the zones realm name instead
- When you're on a zone and click overview, it wont be black uintil you scroll anymore
- when you're on a zone and click overview itll be centered on the zone you were just in

Code: Select all

[2026-07-02 12:28]
**General:**
- Reverted Assassin Str/Con poison values to the original 1.65 values
- Fixed /btm, renamed to /bto
- There is now a little Blackthorn logo BTUI window open every time you login, you can disable this feature. When you click the icon, the btm mini menu will appear
- Added Polearm skin Common Pattern to bp merchant
- Added Scythe skin Common Pattern to bp merchant

**Doublebind**:
- Fixed issues with queueing spells and the overall fluidity of using this command

**Spec Swap Improvements**
- /spec swap now costs 25g unless you unlock free swaps 
- You can use /spec swap for 25g (per usage). 
- By handing your trainer any respec stone, this makes swapping to a 2nd spec free permanently.
- You can unlock a 3rd spec swap through Realm Loyalty, and like above, it costs 25g to swap to this spec unless you give your trainer an additional (any) respec stone to make it free permanently.
- Fixed issues causing spec swap to destroy your bars

**Items, Patterns, Reforging & Crafting**
- Reworked proc amplification behavior and fixed baseline budget handling.
- Pattern previews now better explain amplification results before applying them.
- Pattern changes now preserve reforged item state, spell targets, procs, charges, and related item effect data more reliably.
- Fixed shield size handling for reskin patterns.
- Fixed pattern/enhancement compatibility issues.
- Fixed forge reward and fletching enhancement reward timing.
- Keep reforge proc upgrades are now capped correctly.
- Keep reforge carried resource cap display was fixed.
- Reforge costs were removed and frontier gather yields were boosted.
- Fixed items that could not be recharged because they were incorrectly treated as stacked.
- Removed the seal enhancement weapon glow

[2026-07-02 12:28]
**Tips!**
- We've added a new tip window that will open when a character logs in, or when a character gets on a horse ride. It does not open every time you zone.
- These tips can have buttons to open the relevant BT UI if applicable, and open a tab in your default browser to a wiki page if applicable.
- Tips are randomized and you can scroll through them if you wish.
- Tips have some internal stats to gate them by level, realm rank, class etc. So you won't see them all on any character.
- You can open the window manually with /tip (or /tips, or /bttip, etc).
- You can turn off automatic tips with /tip off.
- You can filter out all "new player" tips with /tip veteran. Right now the the tips that would filter out are mostly about core daoc mechanics.
- The tips we've added are just the first batch, and we have more polishing to do before we add more.

We are trying to bring awareness to our features without overloading players new to Blackthorn. We have several ideas we're working on in this regard and appreciate your feedback.

[2026-07-03 13:47]
**General**
- Releasing charmed pet no longer clears Stun
- Ysbail in Ardagh is selling a quartz long sword now
- Seanna in Ardagh sells Hib Staves only
- Anra in Howth sells Hib Staves only
- Ainbe in Howth is selling a quartz long sword now


**Minstrel**
- Fixed a bug where minstrel pet stays charmed too long after the last charm tick



**Medallion Teleporter**
- Implemented their old movement logic
- Increased ceremony cooldown to 210seonds

[2026-07-04 06:19]
**General**
- Changed Housing "Poison and Potion Supplies" Merchant to "Poison Potion and Tincture Supplies"
- Added more alchemy ingredients to Housing Poison Potion and Tincture Supplies Merchant


**Doublebind**
- Fixing some bugs
- Behaves like normal daoc spell queue logic now


**Craft Orders**
- Can now be canceled after 7 days
- Crafters can always cancel craft orders
- Fixing a bug where orders with only gems didnt worked


**/relic**
- Added relic chain info


**Medallion**
- Fixed some bugs in their movement
- Fixed some timing bugs
- Fixed a bug where this also affected PK porters


**BT Inventory Overhaul**
- You can open with /bag, /bags, /bagpack or through the mini menu /bto.
- The inventory now has 4 layouts (compact, 1 column, 2 column, and tall).
- You can now shift right click items to equip them (same as normal daoc UI).
- You can now right click to Use, Delve, Drop or Destroy item(s).
- The window now shows your gold, item count / 40, and encumbrance.
- There are now many new additional sorting options.
- You can now select multiple items and/or money in the window, select another player and start a trade with all those things. You can use this to hand 1 item to NPCs.
- Fixed various visual issues with the window, item hover popup, and many more things.

**Tip Window**
- Updated window to use new background/scaling system (same as new inventory window).
- Fixed a handful of tips.
- Fixed an issue that would cause the window to flash when being opened manually.

[2026-07-04 08:06]
**Client Update**
- Adding some OF object models

[2026-07-05 14:05]
**General**
- Fixed a combat bug with outer keep door
- Fixed a bug where you got region enter message twice
- Fixed charm conflict when Mentalists or Minstrels steal pets from each other
- Damage over time and bleed effects from NPCs/pets no longer perma rupt with each tick
- Stat debuff spells no longer break mezz on NPCs/pets


**Friend System**
- Friends can now only be added/removed/... via display name or character name
- Implementing support for friend tab in /social
- Performance adjustments


**Items**
- Ghostly Great Falcata (Hib Dragon drop) weapon speed reduced to its original speed


**RAs**
- Corporeal Disintegration (Sorc unique RA): 
- - dmg per tick slightly increased (to preserve average DPS)
- - duration increased to 40s from 30s (to preserve total number of ticks)
- - DoT tick interval increased from 6 seconds to 8 seconds (to give a more forgiving self-cure window)



__Revert from last patch__
**Doublebind**
- Behaves like normal daoc spell queue logic now

[2026-07-05 14:46]
**General**
- Moving or killing monsters while the `/train` window is open will no longer automatically close the window.
- Increased the NPC disappearance timeout from 10 seconds to 20 seconds, making NPCs less likely to disappear for players with high ping.
- Improved the forum login flow.
- Trash loot sell prices have been greatly increased, while drop rates have been reduced.
- NPC rumours no longer message you automatically when you enter an NPC’s vicinity. Instead, NPCs will share rumours when spoken to, then highlight the relevant area on `/btmap` with additional information.
- Added `/dig` to the `/bto` window.
- Highlighted polygon areas on `/btmap` now use a much less obnoxious colour.
- You can no longer create an account using invalid symbols.
- Fixed issues with /spec swap
- Players will no longer enter the game with "bag of coins" 
- Starter equipment is no longer auto equipped

**RvR**
- Strafing while at low health will no longer make you move faster than running forward or backward.
- You can no longer mark characters from other realms as LFG in the new `/group` window.
- Added Relic Temples to `/btmap`.
- Switching realms while Realm Loyal will no longer instantly disqualify your loyalty. Instead, you will receive a 15-minute warning.

**Crafting**
- Items no longer display a "Salvage Yield Penalty"; they now display a "Salvage Yield Bonus".
- Improved the salvage yield of crafted items.
- Enhancing your own items using Primary Craft now costs 0 materials.
- Enhancing an item will no longer reset its dye.
- Reduced the cost of enhancing other players' items.
- Added proc/charge pattern upgrading information to item delves, including your current progress.

[2026-07-06 15:48]
**General**
- Removed group tasks
- Removed RvR corpses
- Removed lost soul echo broadcast messages
- Realm Loyalty hardening
- Redesigned the Keep Reforging UI
- Fixed issues with /bto overlay
- Fixed an issue which meant items could not be base enhanced (base craft, so Tailoring for Cloth etc) plus either Alc or SC enhanced
- Redesigned the Craft UI
- Jewelry is no longer reforgable

[2026-07-06 16:29]
**Inventory**
We've added a bunch of new features to the BT Inventory UI (/bag).
These changes are a work in progress but please let us know what you think.
- The default sorting mode is now "Bag Slot". This mode breaks down the items by bag for the most familiar mode to DAOC players.
- You can single click a bag icon to jump to the items in that bag.
- You can double click a bag icon to select or deselect all items in that bag. It will also jump to the items.
- Bag icons are highlighted when you are viewing the items they represent, this differs by the different layout options. Layouts without a scrollbar don't do this.
- You can left click, hold, drag, and drop an item to move it from one bag to another.
- You can shift-left-click a stacked item to get a splitter UI. Choose the amount and click the confirm button and then you will be able to drop the split amount into another bag slot.
- When you select 1 or more items an indicator in the bottom left displays how many items you have selected. To the right of that is an X button that will deselect all items. This is to help you realize you have other items selected if you use a layout that doesn't show all the items at once.
- When you select 1 or more items a list of buttons appears at the bottom. These all have tooltips and represent Sell selected, salvage selected, use item, delve item, repair item, self-craft item, drop item(s), and destroy item(s).
- The options other than sell and salvage have been removed from the right click menu.
- When selecting multiple items and trying to use a single item button like Delve, the last item selected is what is used or validated against.
- When not in the Bag Slot sorting, a hand icon replaces the bag icon to convey the difference.
- You cannot move items to other slots except in bag mode, as those other sorts have no concept of slots. We can probably add splitting if there is a free spot but that isn't in yet.

[2026-07-08 20:47]
**Beta Patch 100!! 🎆**

**General**
- Fixing players getting different XP, and level up different sometimes
- Teleport locations which are unlocked by default no longer needs interact with teleporter
- Mana % patterns now work properly
- Multiple fixes to downlevel to make it behave a lot more sane
- You can no longer apply charges/procs that are too powerful to crafted items


**Darkness Falls**
- Fixing various pathfinding bugs with some flying mobs
- Adding path to Chthonic Knight Ukobat


**Tinderbox** 
- Affects friendly players in a 1000 radius (500 in dungeons). Cannot place two in the same radius
- Staying inside for 15s grants a buff after leaving. Lasts 5 minutes (10 minutes if placed by a Realm Loyal player)
- RvR Cooldown: Players in recent RvR combat cannot receive the buff for 90 seconds
- Purchased from BP merchants for 1000 BPs, each tinderbox has 5 Charges
- One item fits all. Scales automatically based on your level tier
- Damage Add (PvE Only): Does not affect pets, guards, or keeplords
- Group Scaling: Solo players get 12.5% of the value. Each extra group member adds another 12.5%.
- Grants Health/Power/Endurance regen. Only active while sitting and out-of-combat. Stacks with other regen buffs and does not scale with group size.

__Tier Breakdown__
T1  (1-10): +10 HP | +1 Power | +1 Endu | 2.5 DMG Add
T2 (11-20): +20 HP | +2 Power | +2 Endu | 5.0 DMG Add
T3 (21-30): +30 HP | +3 Power | +3 Endu | 10.0 DMG Add
T4 (31-40): +40 HP | +4 Power | +4 Endu | 17.5 DMG Add
T5 (41-50): +50 HP | +5 Power | +5 Endu | 25.0 DMG Add

[2026-07-08 21:07]
- Fixed issues causing quickbars to get screwed up when Bolstering

[2026-07-08 21:29]
**Launcher Version v0.18.7**
- Implementing Floating UI
- Added Floating UI settings to launcher ingame settings
- You are able to change size and colors and turn different types on & off
- and more i didnt code

__Types__
- Damage done/taken
- Resisted
- You parry, miss, evade, block
- Blocked, Parried, Missed, Evaded
- Quest Step progress
- Experience & Realm Points

[2026-07-09 07:55]
**Launcher version v0.18.8** (available shortly)
- Fixed issues with btmap fog of war
- Added the craft colors back

[2026-07-09 14:55]
- NPC task objective rumours now only happen when you talk to the NPC, rather than the NPC screaming them at you
- i50 prep work
- fixed issues with merchant buyback
- fixed issues with btmap flickering

[2026-07-09 15:58]
This was an earlier patch today

**Tinderbox**
- Fixed that tinderbox can only be used when equipped


**Floating UI**
- Turned off by default now
- Increased number delay slightly, on multiple hits from same type
- Adjusted ExperienceGained formatting for over 100.000XP => 100k XP
- Fixed window behaviour bug
- Adding pet damage to damagedone type

[2026-07-11 08:46]
**Launcher Update v0.19.3**
- Floating UI is now way more customizeable
- Font size, family and position for every single type
- Floating UI can now be moved somewhere else
- Adding Dungeon Map Markers

[2026-07-11 13:54]
**General**
- Disabled Starter Guilds
- Added 60s cooldown on /trade, /lfg, and /advice
- Removed realm loyal cooldown bonus from /advice
- Fixed issues with Echo item usage
- Crit shot delve updated (no longer says it requires stealth)
- Polearm and Scythe patterns no longer drop for mids/hibs
- Revamped the /group ui
- Revamped the /craft ui again
- Attempt to fix to subsistence potion adding potion cooldown while not intended
- Removed a visual artifact from the scaling button (bottom right of all windows).


**/region**
- Added /zone & /z as alias, /broadcast, /b will also send messages to same chat
- Now only sends messages to players from the same zone
- Changed prefix from [Region] to [Zone]


**Tinderbox**
- No longer allowed to drop in keep areas or 6k range to keeps

[2026-07-11 13:54]
**The Mini Menu Toggle** (the Blackthorn icon, /bto)
- Fixed this sometimes not showing up on login or showing up even after the game is closed.
- Removed the box around it, added a hover state.

**The Mini Menu**
- Some visual adjustments and cleanup.
- Moved close button to top right corner.
- Added a new setting that allows the menu to stay open when you open other windows.
- Fixed issue where Inventory, Template and Items would not toggle closed if they were open when you clicked their buttons.

**Tips**
- Made the tips window about 25% smaller.


**Inventory (/bag)**
- You can now use the bag UI for personal, account, house and CM vaults.
- House and CM vaults need to be targeted to make any changes, and of course you need permission.
- There is a now a *search* feature for all items in your inventory, your personal and account vaults, personal and guild housing vaults, and personal and guild CMs.
- The housing and CM vaults (for search) are updated once unless you are interacting with them.
- You can now withdraw money from a targeted CM with the bag UI, and specify the amount.
- You can pay rent by being inside your house and using the trade money action in your /bag.
- You can set prices of items on your targeted CM from the /bag UI.
- You can bulk move items and set 1 price to all items to your CM with the /bag UI.
- Personal and account vaults don't require targeting, but you must be close to them to move items in/out/around within them.

[2026-07-12 10:53]
**General**
- Fixing a bug where players sometimes crashed when attacking a keep door
- Fixing /zone command
- Massive update/fix to most mobs resist profiles
- Fixing navmesh for Cliffs of Moher


**Floating UI**
- Fixing a bug where wrong damage done numbers were displayed
- Added more font families
- Fixed a bug where the launcher was very laggy when dragging




and more <@362471676434317314> gotta add notes

[2026-07-12 12:05]
- massive fix for almost all mobs proper resist tables

[2026-07-13 10:13]
**Client Fiiles Update**
- Implementing OF Dungeon maps for Dodens Gruva, Hall of the Corrupt, Marfach Caverns & Summoner's Hall
- Different layers will follow

[2026-07-13 15:01]
**General**
- Fixed harp models being too new
- Attempt to fix subsistence potions again
- Book quests have been removed (except for ones currently active in-game)


**World**
- Fixing navmesh from Dodens, SH, Marfach, Halls of the Corrupt and Cliffs of Moher
- More mob resist table fixes; all mobs should now have resists set. Please continue to report with sources any that are wrong.
- Fixed various mobs incorrectly using the banshee model instead of ghostly elf model
- Bttask creature type hotfixes


**Floating UI**
- Fixing spell damage


**/buff**
- Fixing /buff pet not applying buffs correctly


**Bolster**
- Fixed an issue causing Bolster to not give resists at level 35


**Downlevel**
- Downlevel out of combat timer reduced to 10s if you already have downlevel activated


**Echo Camps**
- Echoes now only spawn around level 10+ monsters


**Lootchests**
- Lootchests now only spawn at level 15+
- Fixed an issue with lootchests not being interactable with


**Town Guides**
- Added Town Guide for Mularn
- Added Town Guide for Cotswold
- Town Guides are less spammy
- Town Guides guide you when you start interacting with them
- Town Guides will scan your equipment, spec., level and give you tips (for example to buy a new weapon, because you need it)

[2026-07-14 19:21]
**Client Files Update**
- Adding missing hookpoints to mansion house in hibernia/albion/midgard

[2026-07-15 07:42]
```
- Fixed Thidranki pathing
- Fixed an issue where Echo'd monsters would never respawn again
- Fixed an issue causing Bolster to not give resists at level 35
- Downlevel out of combat timer reduced to 10s if you already have downlevel activated
- Fixed an issue with lootchests not being interactable with
- Echoes now only spawn around level 10+ monsters
- lootchests now only spawn at level 15+
- Book quests have been removed (even ones that were in-game, however if you already have one you'll keep it)
```
changes from opendaoc:
```- Group member position updating on minimap.
- Fix temporary group window status / buff list desync when a group member is removed.
- Lots of perf stuff.
- Tweaked pet catch up with owner mechanic to no longer ignore existing snare / root effect.
- Adjusted character sheet AF calculation to better match live (note, still unused in any damage formula).

- Fixed incorrect "x is casting a spell" message for some RAs.
- Fixed Morty.
- Implemented cross zone pathfinding, fixing occasional issues with NPCs becoming stuck.

- Occasional XP desync between group members when one levels up
```

[2026-07-15 11:08]
**General:**
- Added frequency and duration to most spell and proc descriptions.
- Fixed missing emblems on guild houses.
- started thinning out excessive mob density to prevent the world from feeling too man-made

**Pet/NPC Attacks:**
- Fixed (removed) the 2nd range/LOS check on pet/NPC attacks to match classic and live mechanics.
- Immobile guard casters will now be able to change targets. This will make caster guards less bad or stuck trying to cast on someone behind a wall.
- the above will also apply to archer NPCs, meaning they will finish their attack even if out of range/LOS. 

**Town Guides**
- guides skip instrument merchants for followers who can`t use them
- guides give better information for classes/base classes
- fixed static trainer waypoint
- fixed static merchant waypoint

**UI Updates**
- The craft, inventory, map, loyalty, tip, patterns, reforge, and group windows now have a new frame with a thin border.
- Craft, inventory, map, and loyalty got some polish and fixes. Many of these had text size increased where it was very small. All these windows overall reduced in size.
- More changes to the other windows in progress.

[2026-07-15 22:15]
**General**
- Fixed spacing issue on medallion merchant lists
- DF Sapphire and Diamond staves now give +All focus instead of one single line
- Alb NPC staves now have their correct +focus stats on them (Hib/Mid will be done soon)


**Combat**
- Changed how quickness contributes to attack speed to match more common formulas (https://daoctools.net/calculators/swing-speed).


**Items**
- Fixed Blackthorn items not functioning properly when taken from an account or house vault after a server reboot.


**NPCs**
- Fixed NPCs' occasional stuttering / spinning when crossing a zone border (there might still be a delay in some cases).
- Fixed health bar of keep lords not moving (visual bug only).
- Fixed various NPCs transfering their aggro table to other NPCs, sometimes causing aggro amounts to overflow.
- Fixed Cronker becoming invisible. It now also pulls other frogs in range.
- Fixed Water Spider Gleek becoming invisible.


**Login invulnerability timer changes**
- No longer prevents non-pet NPCs from attacking players.
- No longer prevents players from attacking non-pet NPCs.
- No longer nullifies fall damage. 


**Keeps**
- Implement old New Frontier keeps
- Reworking keep guard logic
- Keep default level set to 1
and more...
=> Relic pads wont be correct, guards will be there twice and other still which will be fixed during runtime. In addition some hookpoints will be missing. Siege is implemented and healer hookpoints too



**Info**
Latest client files are needed to play. Restart the game or for linux players, download the latest client on our homepage

[2026-07-16 11:36]
**Client Files Update**
- Removed a stone inside Dun Crimthain

[2026-07-17 18:14]
**General**
- Several mob/resist hotfixes


**UI Updates**
- Patterns, group finder, item database and craft windows updated.
- Reforge window has been re-styled to match other windows, reduced in size, and cleaned up.
- More style standardization continues


**Keeps**
- Fixing attacking second outer door with ream
- Fixing navmesh for new keeps (NPCs & Pets should behave normal again)
- Code for more fixes


<@362471676434317314>  gotta add the reset

[2026-07-17 18:39]
- Echo Camps have been completely disabled (They'll be re-enabled in the future, but revamped)
- Fixed an issue causing some monsters to not get their intended visual equipment 
- code to support the upcoming race

[2026-07-18 15:35]
**Keeps**
- Fixing lot of postern doors
- Every keeps inner keep is now connected to the outer wall
=> please report any issues with postern doors, with keep name. Also on the normal outer postern doors you will get teleporter wrong when you stand to close to the door. Please make sure to mention it in your report


**Mobs**
- Removed Ellyll Hero mobs from the game
- Mob density polish has been completed; hundreds of mobs have been removed across the mainland and frontiers to make placement feel more immersive rather than functional
- Various mob resist profile fixes

[2026-07-18 15:48]
- Changed the XP Curve, some players will be a slightly higher level than they were before the patch; we'll post details about this soon

[2026-07-19 09:37]
**Mobs:**
- More mob resist profile fixes
- Fixed aggro table on every mob in the game. You will now notice way more aggro mobs in the world.
- Fixed some mobs that were supposed to be day-only spawns
- Raised guard levels in various realm towns 

**Spells/Abilities:**
- Fixed Battle Yell RA to now instantly kill BD sub pets
- Fixed Sputin's Legacy RA

** UI Updates **

Bags / Inventory:
- Added a setting (off by default) to display your equipped weapons at the top of the bag.
- You can now drag/drop weapons into these slots to equip them, or poisons to apply them.
- You can now double click to equip items (you can still shift right click as well).
- Added a setting (on by default) to show the item you have equipped vs the item you are hovering over (bags, item database, market explorer). This comparison tooltip will likely needed to be added to several more UIs.
- These comparisons will show a color difference between level, quality, utility and abs (for armor). They don't compare DPS or AF since those are directly tied to level.
- The color comparisons are off when displaying 3 items (2x rings + hovered ring).
- You can now lock items in your bags, which shows a visible lock icon. Locked items cannot be sold, dropped, destroyed, salvaged, traded or placed in sharable vaults (house or CM).
- Locking or unlocking is easily done in the /bag menu but if you need to toggle the lock on items without Blackthorn UI you can do so with /lockitem off <slot number>. This is expected to be a rare use case, but a safety feature. If you try to do one of these actions on a locked item it will tell you that it's locked and what slot it is in to unlock it.

Other UI:
- Updated various UI to match our shared style (template builder, loot chest, enhancing, and others).

[2026-07-19 09:40]
- Loot Chest keys are now zone wide, instead of just for that specific chest
- Skull quests no longer show on the Quest List inside BTMap, these quests are meant to be discovered in the world

[2026-07-21 10:11]
**Thidranki**
- Reimplemented a capturable Thidranki Keep

[2026-07-21 12:08]
**General**
- Changes for background system
- Guild Edit Help Text shows correct information for upgrade, claim and release now
- The Ghost of Tabor has learned proper spacing and grammar.


**Thidranki**
- Disabled Thidranki Relic
- Added a named mob "Bwca Ringleader"
Located in central Thidranki, the level 45 named mob Bwca Ringleader trades low damage output for a massive HP pool. Defeating him grants 50 participation points, first-kill XP at every level, and 1 Shiny Armor, Weapon, and Jewelry Orb to all attackers. He always targets whichever nearby realm has the most players, immediately switching if casualties shift the numbers.


**Mobs**
- Fixed all mob resists for all realms. Huge thank you to Damen and Caracca 
- Fixed aggro range for all aggressive mobs in the game
- Fixed Borwyr the Cursed being inadvertently set to friendly


**Items**
- Fixed proc rate for all items


**Keeps**
- Fixed keep guard positioning
- Added more archers to the outer walls

[2026-07-21 12:08]
** UI Updates **
- Settings, Key bindings, and command center updated to shared style.
- Item comparison tooltip added to loot chest and loot roll UIs.
- The menu (/bto) will now save its position and whether it appears can be controlled under settings.
- Templates are now private by default.
- Templates can now be made public, but only if they contain at least 12 items.
- New templates cannot be saved until they have at least 2 items.
- Templates now save and display their description.
- You can now search for +All Magic / Melee / Spell Focus bonuses in the item database.
- You can now search for CombatSpeedBuff (haste) in the item database.
- When searching for an item in the database, items that can be used by all realms will list a zone that is a pve zone for your realm (or the template's classes realm) before other zones.
- The gems for +All Magic / Melee will now correctly craft/buy.
- Fixed the Keep Reforge issue with rounding that prevented you from being able to match the utility of the item.
- Fixes and updates to the trade money selector or CM money withdraw popups in /bag.

The /sell all command no longer sells locked items.

[2026-07-22 09:09]
**General**
- Fixed neutral NPCs with bows being unable to attack other neutral NPCs
- Fixed players going linkdead sometimes causing NPCs to perform incorrect LoS checks
- Fixed NPCs not resetting their orientation when already close to their spawn point (typically guards)
- Fixed messages from expiring buffs and debuffs using the wrong chat category


**Instrument Autoequip**
- Removed this feature


**Thidranki**
- Keep Lord gives first time kill xp every time & drops shiny orb upon kill
- Keep Guards have double the chance for a shiny drop compared to mobs & give 5 contribution points per kill
- Added 5k max range to named & message formatting
- Tripled the keep door health


**Keep Doors**
- Improving teleport door logic, should work way more smooth now


**Guild /gc selfinvite <source character>**
- Promotes your character to the same rank as the source character


**Necromancer**
- Fixed spells remaining in the pet's queue


**Interrupt mechanics**
Implemented live-like bow interrupt mechanic:
- Getting attacked starts a soft interrupt timer. If a soft interrupt timer is still running at the halfway point of your next attack, your attack is interrupted. Getting attacked while holding your bow past the draw time results in an immediate interrupt
- Fixed self interrupts caused by melee attack (what prevents you from casting a spell immediately after swinging a weapon) using a flat 3 seconds instead of the attack speed
- Fixed slightly inaccurate (compared to Live) hard interrupt timer duration display
- Increased the effect of the level difference between the attacker and defender for interrupt chance calculation (note: summoned pets currently inherit their owner's level for this purpose)

Code: Select all

[2026-07-22 09:09]
**Worldbuilding**
- Ellyll Windchaser now casts an Ice AoE DD and has a low HP threshold heal
- Seren <Arrow Merchant> in Tir na Nog sells Hibernia Arrows now
- Kelsi <Arrow Merchant> in Tir na Nog sells Hibernia Arrows now
- Aillig <Arrow Merchant> in Mag Mell sells Hibernia Arrows now


**Realm Abilities**
- Champions and Thanes can now train Battle Yell
- This means that there are now two classes per realm that can train Battle Yell: Armsman, Paladin, Hero, Champion, Warrior, and Thane
- Battle Yell realm skill point cost has been reduced from 14 points to 10


**Patterns**
- Fixed reskin pattern names on Midgard to be reflective of the proper weapon lines
- Added all missing reskin patterns to all realms


** UI Updates **
- Fixed issue where some items could not be bought from the auction house because of a low base price (DF seals)
- Fixed an issue where not all the spellcrafting spell options were being shown
- Fixed an issue with missing spellcrafting spell icons missing
- The item database and auction house can now search level ranges 0-90 to account for certain items like patterns that are not in the 1-51 range
- Spending money now updates the inventory and craft menu's tracking of your money
- The craft menu will no longer let you buy ingredients if you can't afford everything that you would be buying
- Fixed a missing icon in the craft queue page

[2026-07-22 17:42]
**Keeps**
- Added more keep siege hookpoints
There is now also a second position for oil in keeps

[2026-07-23 05:17]
** UI Updates **
- Enable Tips and Enable BT Menu are now account settings instead of per character settings. Both default to true, you will have to set them again after this patch
- In the item database or auction house, you can now search generically for armor, weapons, magical rather than requiring a sub-type to be selected
- Added a right hand only filter
- Added a class filter to only find items usable by a specific class
- Searching via the template builder will reset advanced options in the item database so previous unrelated searches don't interfere
- Fixed various mix ups between left and right hand weapons across the item database, auction, and template windows
- Fixed searching for instruments for Bards/Minstrels. Added Instruments under the Weapon category


**Mobs**
- Fixed starter area mobs being inadvertently set to aggro

[2026-07-23 05:17]
**Merchants**
*Cotswold Village*
- All Cotswold Merchant are selling the right weapons, arrows/bolts and armor pieces now
- Added `Fran Ishua` to Cotswold Village who is selling Necromancer Staffs

*Humberton Village*
- Feren Erimen in Humberton Village changed his clothing
- Mif Feit in Humberton Village changed his clothing
- Siom Felanis in Humberton Village changed her clothing and sells Robes now 
- Added `Arahn Weeju` to Humberton Village who is selling Necromancer Staffs

*Campacorentin Station*
- Goodwin Fletcher in Campacorentin Station sells Bolts now
- Fluitha Sufron in Campacorentin Station sells Cymric Leather now
- Flaudin Bowman in Campacorentin Station sells Longbows now
- Rundeg Faerweth in Campacorentin Station sells Lamellar Studded Armor now
- Malin Cullan in Campacorentin Station sells TwoHanded Weapons now

*Lethantis Association*
- Epin Lenut in Lethantis Association changed his clothing and sells Robes now

*Adribards Retreat*
- Trill in Adribards Retreat changed her clothing and sells Instruments now
- Tathal in Adribards Retreat changed his clothing
- Added `Thes Aglai` to Adribards Retreat who is selling Necromancer Staffs

*Caer Ulfwych*
- Eiddin Walelden in Caer Ulfwych sells Bolts now
- Added `Alejin Trish` to Caer Ulfwych who is selling Necromancer Staffs

*Prydwen Keep*
- Added `Noori Sildu` to Prydwen Keep who is selling Necromancer Staffs

*Ludlow Village*
- Added `Lorjan Wesel` to Ludlow Village who is selling Necromancer Staffs
- Farl Dalston in Ludlow Village changed his clothing

*Cornwall Station*
- Adaliae Ruthic in Cornwall Station sells correct Craft Components now



**Ranger**
- Arrows aren't greyed out anymore when browsing an Arrow Merchant

[2026-07-23 05:17]
**Housing**
- Fixed emblems not updating at the same time on consignment merchants and houses
- Fixed emblems being temporarily removed from personal houses when logging off


**Thidranki**
- Albion and Midgard now have a hastener at their portal keeps. Hibernia arleady had one, because reasons


**Fair Fights**
- Introducing Fair Fights. These are defined as a fight vs a group size +\- 1 compared to yours, starting at 2v2 and higher
- Your combat log will now notify you if you participated in a Fair Fight
- The herald will soon track players' and guilds' Fair Fight victories
- There is a new guard in the capital city of each realm which will bear the name and exact visual appearance of the player with the most Fair Fight victories in the last 7 days. Right clicking the guard will list the top 10 Fair Fight winning players of the week


**Abilities**
- All casted player buff spells (resists, casted self-buffs, dmg add, damage shield, pom, etc) have had their power cost reduced by 50%
- The goal is to make self-buffing and group-buffing less mana-intensive so that players can return to PvE and RvR sooner without excessive downtime spent recovering power after buffing. This doesn't change gameplay at all other than you will sit less after buffing
- Note: this does NOT include any form of Bladeturn or instas
- Fixed Critical Shot not working (issue introduced by previous patch)
- Fixed Longshot not being cancelled properly (issue introduced by previous patch)
- Fixed Reflex Attack not actually doing damage (issue introduced by a recent patch)


**Items**
- Fixed models for Moran the Mighty cloaks to be collared cloaks
- Fixed some procs that had incorrect attributes causing the procs not to work
- Hibernian NPC staves now have their correct +focus lines (for now, Animist staves are sold by the Eldritch merchant, page 2, don't ask). Midgard is next. Albion already had relevant staves from a patch last week

[2026-07-23 05:33]
**Pathfinding**
- Pathfinding/Navmesh is now enabled again in all zones
NPCs and Pets should know again where walls are

[2026-07-24 16:38]
**The Great Race Patch**
- Enabled /race, for more information see <#1123236359918850150> 
- Creating a brand new character from today (5pm utc) and leveling to 50 will grant all of your characters free RR6 during the i50 Phase next month, plus the `Trailblazer` title on ALL of your characters, even on live. Note; the free rr6 is ONLY for i50. You will not receive anything except the title for LIVE.

- Revamped how group exp works, the gap between solo+grouped exp is now much, much smaller. This makes it far more attractive to group to level.
- Implemented baf social + baf call behavior for 1000s of monsters across the world
- In action quests (the ones which you get upon killing a monster) will no longer have more than 1 step
- In line with our vision of feeling like the classic version of the game, all monsters have had their damage slightly turned up
- Downlevel same mob xp penalty reduced from 50 monsters, down to 30

[2026-07-24 21:26]
- Fixed issues with Thidranki pathing
- Fixed issues with pets drowning in the water in Thidranki
- performance fixes

[2026-07-24 21:35]
**Abilities:**
- Reduced mana cost of percentage based buff spells by 50%, as was intended with last patch. See last patch for more details
- Fixed some icons to be classic

**Thidranki**
- Lowered XP from keep lord
- Fixed behaviour from Bwca Ringleader named
- Adjusted spawn points of the named mob in Thidranki. Some other mobs have been relocated to make room

**Stable Master**
- Maximum one ticket can be bought
- Added a cooldown on ticket buy

**World:**
- Fixed Moran the Mighty, and he no longer teleports you very far away

**Race to 50**
- Leaderboard displays data now in realtime
- Board refreshes every 5-10min

[2026-07-24 21:35]
** Introducing Loot Roll **
- This is a new system to make rolling for loot easier and streamlined.
- More changes will be coming, we want your feedback!

**Default Mode: "Raid"**
In this mode, items are autosplit as normal, unless the the item was dropped by a mob over a certain level and the utility of the item is over a certain amount. These two values can be changed by the group/bg leader.
Players have 60 seconds to roll, and get 2 rolls in a 60 second window by default. These two values can be changed by the group/bg leader.
If you roll and lose, you gain a pity point for the item you lost. Next time you roll for that item, +10 will be added to your roll until you win it (base roll is 1-1000).

**Other mode: "Need / Greed"**
This mode is intended more for groups and should make sharing needed gear a lot easier than trying to trade between players while exping.
In this mode players have a Need/Greed/Pass option.
If all players pass, a greed roll is rolled.
There is no utility, maxrolls, or pity in this mode, but there is a mob level minimum you can set.

**Final mode: "Autosplit / Treasurer"**
This is the just the original daoc loot split. When this is the mode set, there is no BT UI rolling. If you are in a BG and a treasurer is set, then that system will be used.

All these modes require to you be a 'contributor' to be able to roll. This should be intuitive.

Group and BG leaders can change the loot settings either by opening the loot roll window '/lootroll window' or by using slash commands. Changes cannot be made while a roll is active.

All players can use /lootroll instead of the BT UI though it will not be as good of an experience. Type '/lootroll' in game to see all the options. Note that '/lootroll info' will tell you what your group/BG's loot settings are set to.

[2026-07-24 21:35]
** Battlegroup QOL **
- Added /bg info to display the leader, treasurer, moderators, loot mode and player count.
- Added /bg ban/unban to remove and block someone (account) from rejoining your BG.
- Updated /bg invite | remove | treasurer | promote to with with a player target rather than having to type their name.
- If the bg leader leaves or disconnects, the system will try to promote a moderator or treasurer over a random member.
- You can clear the current treasurer and not set a new one by using /treasurer without a target.

[2026-07-25 14:56]
** Loot Rolls **
- Added the ability for group/battlegroup leaders in the Raid mode to `pause` and `start` loot rolls. This will allow them to pause rolling on items until combat or the raid is done. This can be done either in the loot roll window settings (/lootroll window) or via /lootroll pause and /lootroll start.

** UI Updates **
- The search in /craft will clear when switching tradeskills.
- Converted all tooltips to the same style.

** General **
- Charmed mobs won't offer fashion advice when interacted with. Even if you *really* need some.
- Animists can now only use PBaoE on a pet that is set to Stay
- Fixed an issue causing treasure chest keys to not consume keys
- fixed an issue causing  resource nodes to spawn in the area and not be interactable with
- Ethereal orbs can now be picked up by race players
- performance fixes
- non friendly spells can now be cast on players in thidranki
- removed the monster immunity stuff

**World**
- Stable horses now have classic models
- Mobs will not chase forever in certain circumstances anymore
- Humberton Village now has a working forge

[2026-07-25 15:18]
**Thidranki Bwca Ringleader named**
- Spawns now on different positions based on what realm owns the keep
- If named is alive, he switches position on next respawn

[2026-07-27 14:13]
** UI Updates: **
- Potential fix for the crash-when-move UI windows.
- Added a new Patch Notes window that will open and show the last 3 patch note messages with the latest on top. This is only shown once per time you have launched the client, so character switching will not trigger it again.
- You can see these patch notes any time with /patch.
- Added several new sections under the Settings/Interface menu.
- Control the spacing or scaling of the BT menu
- Turn on more BT menu items (keep reforge, template builder), or turn off other default ones you don't want.
- Updated some icons in the BT Menu (crafting changed to pliers, item database changed to magnifying glass, wiki is now the question mark).
- A new section allows you to open certain windows on every time you log in (bags and map for now).
- Fixed the Keep Reforge "Add Supplies" from taking more supplies than the order needed to finish.
- Updated and new tips.

** Floating Combat Text: **
- Added new fonts. Removed OldStyle which didn't have proper numbers. Changed the default font which may not be available to all.
- Added new settings: You can now change all the fonts at once. You can control the delay which helps when dealing damage multiple times in the same moment, like dual wielding. You can choose which messages to bold (note that not all fonts actually support bolding). You can change the font color and size of crits.
- Fixed some bugs where messages that were supposed to be offset instead were directly on top of each other.
- Changed the default up/down behavior to follow this principle: If the action is caused by you (or your friends), it goes up. If the action if caused by your enemies, it goes down. This seems to make the flow more natural.

[2026-07-27 14:13]
**General**
- Fixed a bug where if you die as you zone in somewhere that you will spawn alive inside
- Fixed buyback item descriptions
- Fixed animist pet moving to players when entering a ram
- Added safety fixes to /lootroll (like whole group disbanding, players logging out, etc).
- The introduction to crafting quest will now complete when talking to a crafting trainer if you already picked a primary craft before that step.

**Abilities:**
- Fixed Savage Kelgor's Bane style to correctly provide +7% parry in the next attack round
- Druid baseline and spec (nature) dmg add will now correctly stack
- Fixed some icons to be classic

**World:**
- Seva in TNN now properly sells Hib weapons only
- Fixed Lough Derg Mist Sheerie mobs that were not attackable
- Fixed Cruach Imps that were unattackable in Crauchon Gorge
- Fixed some bugged mobs that couldnt be attacked
- Fixed Faerie Horse mobs model persisting after death
- Further refinements to bttask
- Colm is no longer incorrectly placed in Brynnach 

**Items:**
- Fixed Whispering Faerie's Melody to correctly display as a Lute
- Midgard Rogues will no longer get a training axe at char creation
- Fixed some items that were incorrectly not tradeable

** BT Map **
- Town, Keep, and Dungeon names appear on the map. You can turn these off with a setting if you wish.
- Map markers in a town will now be hidden with a badge number. Mousing over the town expands a menu that shows you the markers in the town. You can turn this off and go back to the pre-existing setup if you wish.
- Added bindstone map markers back to the map.
- Added a more accessible Abandon Quest button in the shape of a red X.
- Abandoning grey quests will not prompt you to confirm.
- Added a button that abandons all grey quests.
- Fixed an issue where you would sometimes log in to see an unrevealed map.

[2026-07-29 19:26]
**General**
- Performance code
- Queue fixes


**Dungeons**
- Increased Mob's Aggro Range in every Dungeon (except Darkness Fals)


**Town Guides**
- Removed Epic Gear from Town Guides


**Worldbuilding**
- Sian the Weapon Merchant in Mag Mells stops climbing on the hut


**Abilities**
- Reverted Druid nature spec dmg add stacking with baseline (was never intended to stack)


**World**
- Fixed a bug where some mobs were not attackable or were giving a "too far away" message
- Spellcraft gems are no longer able to be equipped

[2026-07-30 10:08]
Craft orders and the template builder have been given a lot of love. Please test them out!

** Craft Orders (General)**
- Can receive up to 3 competing bids at once (from different accounts), instead of a single quote.
- Submitting a new bid on an order you've already bid replaces your own bid.
- Once an order has 3 bids, it's locked to new bidders until one is declined or removed, at which point it reopens automatically.
- Order buyers can now see all bids on their order and choose which crafter to accept. Crafters who weren't chosen are notified their bid didn't win, and all other bids are cleared.
- Buyers can cancel an order that's still open for bidding after 1 hour, or cancel an assigned order after 23 hours.
- Crafters can also back out of an order they were assigned after 23 hours. This returns the order to the open market (any bids are cleared and money in escrow is refunded) rather than cancelling it outright.
- Refunds and payouts for craft orders are handled more consistently, including for offline players and alt characters on your account.
- Several craft order notifications now appear in your chat window instead of the system popup, which were more likely to be missed on login.

** Craft Orders (UI) **
- There is a new, smoother flow for creating craft orders that is accessible in several locations.
- You can now choose specific weapons based on the level of your chosen item.
- More information, like the speed of a weapon, is displayed in your choices.
- You can no longer create craft orders with impossible spellcrafting combinations that no one could fulfill.
- Orders now show a countdown to when cancellation becomes available.
- Crafters can now see the material price of an item when bidding (make sure your tradeskill is set to what is appropriate for that item).

[2026-07-30 10:08]
** Template Builder / Craft **
- This window has been folded into the craft window under new tabs.
- The mini menu for this window has been removed.
- The mini and craft menu now shows notification dots: one when there is a bid that needs a decision, and another when you've won a bid and now owe someone a crafted item.
- Template Builder now filters recipe/gear slot options based on your character/template class, so you're only shown what's actually usable.
- You can now import gear into the template builder from the inventory (/bag) menu.
- Streamlined a lot of choices in the template builder, for example setting the default armor type, letting you choose the default quality of crafted items in settings, not showing you options that weren't applicable to the template's character, etc.

** Market Search **
- Fixed searching by minimum quality.
- Added option to search for player crafted only.
- Fixed searching for proc or charge type.

[2026-07-31 19:26]
**Changes inherited from OpenDAoC:**
## Combat & Spellcasting

- Improved NPC line-of-sight checks during spellcasting.
- NPCs will no longer continue queued spells when the target is no longer visible.
- Necromancer pets are less likely to move toward targets they cannot see and now require line of sight for instant spells.
- Spell processing is more responsive, reducing unnecessary casting delay.
- Area-effect spell duration falloff now applies to enemy players and keep guards, but not pets.
- NPC aggro and threat handling has been substantially improved, including better support for confusion, amnesia, protection, controlled pets, and boss encounters.
- NPCs will no longer acquire dead players as targets.
- Out-of-combat NPC health regeneration has been reduced from 12.5% to 10% every six seconds when they have no aggro.

## Encounters & Content

- Reworked the Parthanan Farm encounter for improved stability and more reliable NPC behavior.
- Archery can now damage the Parthanan boss.
- Certain NPCs can now deal damage with unarmed attacks.
- Fixed incorrect NPC flags and unusual boss casting animations.

## Player Experience

- Spell and song delve information now displays the correct spell level.
- `/stuck` now informs players that their character will return to the last safe position after logging out.
- Improved movement accuracy and NPC movement across uneven terrain.
- Respawning NPCs should no longer briefly appear visible when they should remain hidden.

## Technical Improvements

- Reduced unnecessary database saves, particularly for inventory items.
- Improved game-loop and background service performance.

[2026-08-01 16:48]
** Map **
- Fixed issue where map would be wrong when you log in if the last time you were in game was with a character in a different zone.
- Fixed issue where logging out of one character and into another could show the zone you were in as unexplored.
- You no longer click the whole quest rectangle. Instead there is a button that says Info, or Claim (when the quest has an item to claim).
- Completing a quest backs out of the quest detail to the map.
- Added a new toggle button on each quest to show its heatzone on the map. You can toggle multiple quests on.
- Added a new icon for named mobs, and removed their visible name. Mousing over them will show their name.
- Reduced marker size by 50% and added a background to make them easier to see on the map.
- Removed the bounce that some markers had.
- Left clicking on the map will unselect a selected marker.
- Only show one marker per NPC, even if that NPC gives multiple quests. Clicking the marker will display the quests in the detail panel.
- Replaced the dye merchant icon.
- Fixed issue where markers on a map you are not in would not sharpen and appear blurry.
- Added information to show when a quest has multiple steps and what step you are on.
- Click a town to see all the markers it has in the right detail panel. Click a marker there to see it in the world.
- Non-quest markers in towns are not shown by default, and are found using the method above.
- You can also click the quest markers button (top right) to see all the markers for the map and click them to see where they are (unchanged).
- Removed the fake quest "Mob Slaying Tasks", this was just a hint about BT Tasks.
- Fixed certain mobs being the target of quests that cannot be found or killed (for future quests, existing quests still have this).
- The top of the quest panel now has 3 tabs for Quests, Exploration and Named Kills. Removed the previous progress bars.

[2026-08-01 16:48]
** Keep Reforge **
- Changed to a tabbed window to make it smaller.
- Merged into the Craft window as a tab with sub tabs.
- Added Help sub tab that lists instructions.
- Removed mini menu option for Keep Reforge.
- Things that open the reforge window like talking to a keep lord will open the craft window and go to the Reforge tab.

** General UI **
- Fixed missing icons for some items.

** Known issue (before this change) - Quest pickup markers won't show up for zones you didn't log into. Working on a fix. **

[2026-08-02 07:53]
**Items**
- Fixed issue with Speed Gem tooltip
- More item hotfixes


**World**
- Removed duplicated Ronat mob
- More mob hotfixes


**Golestandt**
- Glare will now get casted on necromancers pet instead of player


**Mobs**
- Fixed faction for ellyll named mobs
- Rainbow Sprites are no longer uninterruptible and can no longer cast while moving


**Launcher**
- Added a runtime client patch to fix anti spam logic for spells/bows
- Added CTRL+V support for daoc chat


** Quests **
- Fixed a bug that was preventing you from seeing new quest markers in the BTMap.
- The intended behavior of quests is that you need to move in the vicinity of a quest giver or area to see the map markers. Once you have found them you will see them even if you move away (unlike the default daoc map). Should new quests become available (leveled up) you will need to discover those as well. You don't automatically see the markers just because they are in a town you've been in before. This whole process should feel very natural and seamless.

[2026-08-03 18:09]
**General**
- Stackable items cannot carry procs or charges or enhancements
- Added a message showing when a fair fight has finished
- Add full-bag safety for housing item pickups
- Spellcraft buffs now propagate to pets
- Fixed cabalist class title names
- Fixed controlled NPCs breaking during medallion ports to Snowdonia
- Mobs damaged by guards no longer grant kill credit
- Personal bind recall stones now work in border keeps
- Participation kill tracking now tracks player involvement more accurately in mixed player/npc scenarios
- Necromancer players now receive their realm-casted buffs in addition to their pet
- Fix issue causing some experience to bypass /xp off
- Thidranki death messages are now localized to the battleground
- Guild applications now send ingame and discord notifications to any players with /gc invite privilege
- Fixed issue causing API-based guild creation to use outdated gold tracking
- Added safety to alchemy/spellcraft combines to prevent unexpected item destructions
- Specialized NPCs (e.g. Smith) will now correctly accept town craft turn ins
- Fixed issue causing quest markers to cause certain npcs to disappear during a level up
- Fixed broken aggro and pathing for the 'eques' npcs in Catacombs of Cardova
- Improved readibility of the Pilus' Fury trap and associated dungeon boss in Catacombs of Cardoba
- Improved error handling to prevent exploration zones from disappearing
- Improved group size caching messaging
- Weapon style procs now use the higher value between style level and base weapon spec value
- Fixed issue causing evaluation bonuses gained from friendly players while offline to reset your progress

[2026-08-03 18:09]
**Downlevel**
- Added /downlevel <color> to allow solo players to downlevel to a specific mob con target
- Added /downlevel sync to allow groups to automatically downlevel to the lowest member
- The downlevel effect can no longer be cancelled by clicking the effect


**Fair Fight System**
- Renamed to "Against the Odds"
- Only fights are counted where the winning group is smaller then the enemies group
- You no longer receive messages
- Added titles: 500 wins = Unfazed, 1000 wins = Unyielding, 2000 wins = Unconquered
- Adjusted Leaderboard NPC


**Solo kills titles**
- Renamed & added missing: Lone Enforcer, Lone Slayer, Lone Executioner, Lone Assassin


**Items**
- light teal enamel no longer stacks in Hibernia


**Warmap**
- Fixing bonuses not displaying correct info


**World**
- Fixed some mobs that were supposed to BAF
- Fixed some mobs to correctly make them scout type mobs in Albion


** UI Changes **
- Fixed Valewalker icon in the group finder.
- Fixed the crash that could occur when dragging or rapidly clicking the drag button of windows.
- Fixed the heatmap not updating when a quest moves to a new stap.
- Added a heatmap toggle inside quest details.
- Fixed the group finder jitter if you moused over the "wait %".
- Fixed the killing of named mobs not sending an update to the UI for exploration progress.
- Fixed named mob markers not showing up after switching characters.
- Fixed some missing skills being shown in template builder's SCing. 
- When selecting skills via Spellcrafting, only class skills will be shown. Drop items will show all skills, but below the class skills.
- Moving items to a vault with the inventory UI arrows (not drag and drop) will cause stackable items to stack up.

[2026-08-05 11:04]
- Fixed an issue causing a lack of quests in higher level zones

[2026-08-05 20:27]
**General:**
- Keeps in non-home realms now generate passive supply based on number of camps owned in the related non-home realm.
- Equipped items may now be recharged by Recharger npcs
- Refined messaging around doublebind command
- Fixed issue causing emblemeers to reject certain items
- improved display accuracy of item condition values
- Players can now craft items up to 200 levels above their current
- Fixed issue causing disparity between ingame and online guild formation
- improved display accuracy of item condition values
- Added new guild permission for selfinvite command
- Fixed issue causing gc edit commands to lack some info
- Lowered keep capture reward for Thidranki
- Added siege participation service tracking to Thidranki
- Mob deaths now persist across server reboots
- Removed ability to enhance consumable weapons (e.g. Thrown)
- Only players from the same realm can interact with hasteners

**/Who and /Online**
- Disabled !online command in discord
- /who now truncates at 20 players
- /online now shows %based information only

**Classes:**
- Necromancer pets now have an end of cast range check
- Necromancers now calculate awards correctly when slain
- Add spam protection to minstrel charm pulse

**/zone**
- No longer displays messages from ignored players

**World:**
- Cleaned up logic and pathing for 80 scripted NPCs
- Fixed snowdonia teleport label
- Fixed some Poison Merchants in alb that were incorrectly selling unusable poisons
- Fixed some resist profiles and mob types in DF
- Fixed some exploration point errors in Midgard
- Fixed some aggressive mobs in Thidranki to now correctly BAF
- Fixed snowdonia teleport label
- Guards will no longer attack training dummies

[2026-08-05 20:27]
** Map UI **
- You will no longer see the incorrect message that you must be level 5 to get quests.
- Fixed the double town grouping at Cotswold.
- Increased the text size of town/keep/dungeon names on the map.

** Craft UI **
- Fixed issues where the /craft window could be confused about your inventory after changing characters.
- Fixed salvage for enhanced items yielding a potentially higher tier of materials.

** Inventory UI **
- The weapon slots in /bag will now hide slots your class can't use.
- You can now unequip weapons in /bag by shift-right clicking them, or drag/dropping them (only in bag sort mode).
- The weapon slots in bag can now be double clicked to change which slot is active. A highlight shows the active slots when you change them (however you do so).

** Auction House **
- Fixed all jewelry being filtered out when searching with a class selection.

[2026-08-06 14:32]
**General:**
- Fixed an empty Two Hand slot (in /bag) not showing for Minstrels/Bards.
- Fixed an issue where /bag could fail to open.
- Fixed town craft orders sometimes being the wrong realm as the player.
- Fixed enhancing for nearby players not always finding them. They should be within 350 radius of you.
- Guildmasters now have selfinvite permissions by default
- Consignment merchant listings for instruments now show the quality %
- Taskmaster quests persist between logout/login
- Fixed issue causing some instruments to be invisible
- Animist turrets are once again stationary

**Home Realm Porting**
- Home Realm medallions have been removed from the portal keeps
- You now use the dynamic home realm port system by using the Ancient teleporters at the relic keeps
- See here for more information: https://discord.com/channels/1115374284228010069/1334315515535167528/1534900490213523590

** Introducing buff/debuff windows **
- By default, these two windows will be enabled and open automatically.
- These display the buffs and debuffs that are normally shown by the client.
- You can turn off the client icons so you don't see both under Settings, Effect Windows.
- You can change MANY settings by right clicking a buff/debuff and choosing Settings.
- You can move the windows by shift-right clicking them and dragging.
- You can shift-right icons click to drop positive effects.
- Please report icons that are incorrect. Mouse over the icon and report the spell/icon/tooltip id numbers at the bottom.

Code: Select all

[2026-08-06 15:38]
**Relic Temple**
- Fixed relic gate logic


**Keeps**
- Dun Ailinne & Scathaig had the wrong keep structur design, was switched

[2026-08-07 09:39]
** General **
- Fixed your weapon slot not being active if you dragged your equipped weapon onto a non-equipped weapon and swapped them.
- Guild listings made via website will load existing emblems now instead of forcing you to set one, which replaces it
- Fixed Damage Add charges to now correctly be typed as DA buffs, not chants. They will now stack with DA chants but not other DA buffs/charges

** UI **
- You can type /settings to bring up the BT settings window.
- Fixed some edge case bugs with how various UI settings are saved.
- The buff/debuff windows can now be turned off/on in Settings -> Effect Windows
- Hopefully fixed all incorrect or missing icons, but this was a big change to all of the launcher and website.
- Made the inventory (/bag) window more compact to save space. Made the salvage icon red to avoid mistakes.
- Moved the number of items to the front of the item name in the inventory.

[2026-08-07 12:29]
**General**
- Players are blocked from entering rvr regions, zones, dungeons with outdated client files

[2026-08-07 17:25]
**General**
- Fixed relic pad position at Dun Ailinne & Dun Scathaig


**Taskmaster**
- Fixing infinite reward bug


**Realm Warmap**
- Temples flame now, when their doors are open


**Relic Temple Guards**
- Fixing some bugs with relic temple lord
- Increase caster aggro range from 500 to 2000
- Increase caster cast radius from 500 to 1000
- Increased caster health

[2026-08-09 07:39]
**Launcher Update v0.25.10**
- Forcing players to have correct client files
- Adding more support for UIs for OF realm war map
- Adding more support for custom maps for Dodens, Marfach....

[2026-08-10 08:52]
**General**
- Fixing some bugs with relic roaming guards at relic temples
- Border keeps no longer count as active RvR zones
- Starting guilds can no longer manually invite new characters
- Unlock teleporters no longer desync between unlocked and available locations
- Realm-locked characters may now enter border keep areas
- Fixed issue causing tooltips to occasionally reset to showing level 1


**OFBolster**
- Fixed a bug where con color was displayed wrong


**World**
- Updated description of Shiny orbs in Thid to reflect that players are able to drop the Orbs ontop of an existing item to receive a ROG of that item type
- Fixed a bug causing 'Light Energy' resist type mobs to be typed as 'Leather'

[2026-08-10 10:46]
- [experimental] Using a non damaging spell on a monster will no longer keep the monster aggroing you. It'll only aggro the monster if the monster wasn't in an aggressive state at the time of cast

[2026-08-11 06:45]
- We have reworked the backend of quests a bit, they should behave exactly the same as before, if you notice any new bugs please report them.

[2026-08-11 21:11]
**General**
- Fixed 'nocuous hound' mobs in Muspelheim
- Fixed Animist PBAOE melee dmg debuff shrooms
- Increased duration from 5 to 6s on bard endurance song


**Con Color**
- Fixing ConColor bug for downlevel & bolster
- Realm enemies are now displayed yellow if they are level 36 or above and are below your level
- When dead their real level gets displayed, but only if they arent bolstered or downleveled (so it displays the level with which they fought)
=> Means a level 36 player would see a level 50 player purple. Even though level 50 player would see a level 36 player yellow


**Old Thidranki**
- ~~Increased Realmlevel Cap from 2L5 to 2L9~~


**Realm Abilities**
- Wild Arcana's description has been updated for clarity

[2026-08-12 15:56]
** Big Launcher Update **
- We've changed a significant portion of our launcher to use a different tech stack. Some of the major benefits include the windows being draw inside the daoc client (instead of over the top) and a platform agnostic environment for Linux players. *There will be bugs, this was a very big refactor.*
- Windows are *currently* restricted within the game client. We know some of you like to move them to other monitors so we'll see if we can support that.
- This change fixes issues like when windows wouldn't be visible unless you clicked away and back to the daoc client.
- Known issue: The Floating UI isn't working at the moment.

[2026-08-12 15:58]
** Other UI improvements **
- Added an option to hide the display names of the /bto menu
- Changed the right click context menu (that controlled opacity among other thing) to use a shared window so that it could be used by small windows.
- Added settings to this window to allow you to anchor windows based on their corners or the horizontal center of the screen.
-- For example, you can anchor the bag to bottom right and then as you change the layout the bottom right will not move (unless it would leave the edges of the screen).
-- Anchor the map to the upper right (and move it to the upper right corner of your screen) and now when you hide/show the quest details it will snap into that corner.
-- Anchor the effects bar to the center and now all your buffs will be centered the amount changes.
- The effects windows are off by default. If you were using them you'll need to turn them back on in /settings.
- Fixed an issue where heatmaps would continue to show for finished quests. They will now go away when you finish that quest.
- All BT window should be hidden when in character select.
- Tips will not close windows using "Go To Feature" if they are already open.
- The settings in the launcher and /settings in game are almost identical now, other than a specific tab in the launcher that either relates only to the launcher or must be applied before opening the game.
- Reorganized the settings to make more sense and make finding the settings needed easier.



**Info**
A lot of things changed in the backgrounds, so there is a high chance you find smaller bugs. Please report every bug you find via the homepage or via /bug. Have fun 🙂

[2026-08-12 18:33]
**Launcher Update v0.26.1**
- Making BTUI way smoother
- Fixing regions.dat problem on linux
- Removed default game path
- Trying to fix a bug with tasklist.exe
- Added some folder rules for the installer (defaults now to C:\Blackthorn, Restricted Folders are now blocked)

[2026-08-13 17:44]
**Launcher Version v0.26.4**
** UI **
0.26.3
- You can change the position of the Floating UI again 
0.26.4
- Moved launcher settings outside of the account dropdown to make it easier to find.
- Fixed there being a few extra exploration in most zones that were not intended.
- Removed map marker condensing in capital cities, which could hide a marker but not have a means of expanding it like towns do.
- Item tooltips in quest rewards will show the comparison to what you have equipped.
- Fixed item linking between template builder and inventory.
- Fixed template builder opening the item database inside it.
- Mousing over items in the item database will preview the stat changes in an open template.
- Moved compass settings into the main /settings window. The compass is an INCOMPLETE feature, no bug reports please.
- Fixed the craft window clipping off the gold or platinum numbers from ingredients.
- Converted hopefully all tooltips to use the same style.
- Fixed cases where certain tooltips could push a window away from the edge of the screen.
- Windows 8.1 support
- Fixing nameplates (will refresh directly)
- Installing behaviour
- Folder fixes
- AutoUpdate fixes
- Performance fixes
- Making BTUI more smooth
and more....


__Releasing in 30min probably__

[2026-08-13 21:32]
**General:**
- Lowered damage of Pilus Fury effect
- Enhancements no longer gain progress from invalid kills
- Doublebind once again allows two defensive instant spells
- Tweaked some Theurg pet run speeds to be as per classic/live 
- Work for i50 
- More mob resists/body type hotfixes

[2026-08-14 16:24]
** General **
- Fixed primary crafting skill respec cost message
- Added item tooltips for your items when Enhancing
- Fixed base craft enhancements altering the buff of Spellcraft enhancement (will only fix new items)
- Floating UI should now default to the center of your screen
- Fixing concolor from npcs with higher level then 50 when bolstered


** Template Builder / Auto SC **
- Fix total imbue being based on the items level
- Fixed Auto SC to use the imbue of the item level. Also uses the level/quality of items in the template when the slots are not blank
- Added a Stop button to Auto SC
- Added a Close button to Auto SC
- Clear Stats in Auto SC no longer also wipes the item out of the template
- Assigning with Auto SC will set the item details like name into the template, not just stats
- Crafted items in a template show an icon
- Fixed the drag/drop of stat priorities in Auto SC


** Inventory **
- The salvage button becomes a cancel salvage button when you start salvaging
- Added a new option under settings or right clicking an item called "Compact Inventory". This will move unlocked items to empty spaces towards the top of your bag and combine stacks of items
- You can now unselect items by clicking in the empty space of the item list
- Fixed stack splitting in /bag (shift-left click to start)


** Inventory Performance **
- We've made large changes to make the communication between the server and the launcher/BT UIs more efficient and stable with regards to everything related to inventory and items. Hopefully this will address cases where these windows could get out of sync and stop updating


**Launcher Version v0.26.5 & v0.26.6**
- Fixing CTRL+V in chat
- Trying to implement CTRL+V for linux
- Adding a setting for CTRL+V to turn on/off
- Fixing bug category dropdown not extending

[2026-08-16 15:10]
**Launcher Version v0.27.1**
- Fixing some bugs in /keyboard
- Fixing HWID problem on linux
- Trying to fix mouse behaviour on linux

[2026-08-16 22:10]
**Launcher Version v0.27.2**
- Fixing mouse behaviour bug on linux
- Making window resize fully smooth
- Performance adjustments
- Trying a siege fix
- Error handling
- Future content

[2026-08-18 18:48]
** General **
- Fixed an issue where Enhanced items (sc/alch) could sometimes prevent poisons from firing.
- Fixed Lifedrain enhancement procs/reactives not actually healing you.
- Backupstyles are now saved per spec swap.
- Work for future content and i50
- Several mob and item hotfixes

** UI **
- Fixed various windows with drop downs that were invisible.
- Added a new option in /bag under settings "Show Actions"
-- Button bar (this is the preexisting behavior that shows buttons when you select an item)
-- Context Menu (puts all those button actions into the right click context menu and hides those buttons, making the window a little smaller).
-- Both (keeps buttons, adds options to context menu too).
- You can now right click in the context menu to close it.
- Updated the highlight of your moused over option in the context menu.

[2026-08-19 11:11]
**Launcher Version v0.27.5**
- Implemented Companion mode (BTUI windows can now be outside of DAoC again)
=> This is a setting you have to set before starting the game inside 'General Interface'

[2026-08-19 11:22]
**Client Update v0.3.2**
- Fixing realm overview maps
=> If you have patching maps deactivated you wont get it fixed

[2026-08-19 20:23]
** Introducing Daily Quests **
We have added some daily quests for various activities in the frontier.
There are two that you can do each day, one that can be done by yourself and another that you probably need a group for.
Each quest has different objectives so you can decide which objective to do that suits your playstyle.
The quests rotate each day at <t:1787184000:t>. If you didn't finish your quest you will still have it. If you want to drop it for the new one you can do so. 
You can only turn in one of each (group and solo) each day.
The quests for each realm are random each day, other than they should not repeat the previous day's quest.

We will tune these accordingly based on feedback and add more variation as other systems come online.
We want these to fit into place where they can offer some direction or something to do, without inducing FOMO or a chore that you feel like you have to do.

** General UI **
- Added quest information when you mouse over heatmaps.
- Fixed issues where some tooltips could stretch and be displayed in the wrong location.
- Enhancing with seals will now work with other variants of seals (fiery, of the master, etc).

** Group Finder **
- Removed left panel that felt like too much information and useless.
- As a non-grouped player, you should always land in the Groups tab when opening the window.
- As a grouped player, you should land in the Players LFG tab.
- Added a purpose for group leads to choose from the dropdown or set their own.
- Now showing a players guild in various places.
- Added a Invite with Info button for group leaders that send an invite and a message about your group to the player.
- Added a Request to Join button that sends your info to the group leader and puts a little notification badge on their Group button in the BT Menu.
- Added new Pending tab for group leaders that also displays this badge and lets them Accept or Decline requests.
- These features need additional testing, more polish to follow.

[2026-08-20 03:47]
**Launcher Version v0.27.6**
- Removed monitor setting from launcher
- BTUI windows remember their last position and monitor now
- Fixing a bug where Launcher crashes after logging out and back in
- Adding client patcher for different uis for realm overview maps

**Launcher Version v0.27.7**
- Fixed missing window borders in regular mode (not Companion).
- Fixed issue with Camelot Hills hiding the Named tab in the map
- Fixed Ctrl+MouseWheel zooming every UI element.
- Fix Effect windows not anchoring correctly as they changed size.
- Added new settings for Effect windows to grow from right to left or bottom to top.

** Other / Server **
- Fixed mobs near water keeping their swim animation on land.
- Examing a pet will no longer say it will grant first kill experience.
- Fixed Scout Camps not giving quest credit. 🤞 
- Updated Corporeal Distintegration's description.

[2026-08-20 08:32]
**Launcher Version v0.27.7**

- Added tool tip when hovering a quest heat map with the current progress
- Added an indicator on the map when you hover a quest name on the right panel
- Increases max camera distance to 1000

[2026-08-20 15:59]
**Launcher Version v0.30.0**
- Fixing MiniMenu
- Fixing window crashes
- Removing backgrounds on transparent windows (Buffs, Debuffs, Mini Menu)
- Centralizing and fixing runtime patches for linux
- Trying to fix problems with runtimes patches on linux
- Reduced camera distance to 700
- Trying to fix various problems with CEF and game starts
- Removing some unused settings


Typed in wrong number, we were on v0.29.9. But is fine v0.30.0 is latest now

[2026-08-21 03:03]
** General **
- Reforging an item more than once will no longer sometimes delete the item and fail to reforge. That's why we have a beta!
- Fixed daily quest rewards to work for reforging. Those items should be updated if you got them.
- The group daily quest will let you choose 2 items, but reduced the stacks from 10 to 5.
- Minor improvements to the messaging when you recieve items or money through quests.

** UI Improvements - (v0.30.3) **
- You can now enable certain windows to lower their opacity when you are moving. You need to opt in which windows do this and the opacity in /settings. The windows will return to whatever opacity you have them normally set to when you stop. If you have a good case for why other windows should be added to the existing ones let us know.
- Disabled the experimental compass feature for now.
- Companion UI Mode: Fixed tooltips that are suppose to spill out of windows.
- Companion UI Mode: Fixed patch notes not loading any notes on login.

[2026-08-21 16:04]
**Launcher Version v0.30.4**
- Fixing some window crash bugs in companion mode
- Fixing some launcher crash bugs
- Fixing other smaller bugs
- Lowered max camera distance from 700 to 600

[2026-08-22 00:53]
** General **
- Fix typo in Berserk description
- Enhancing items no longer clears applied dye or emblems
- Guilds created via web interface will now correctly assign guild leaders
- Fixed issue causing tinderbox damage adds to incorrectly clamp coexisting damage adds
- Enemy realm guards no longer show quest indicators

** Launcher v0.30.5 **
- Fixed the selection of shield types in the Auction House window.
- Fixed a handful of issues with Camelot Hills (exploration, named mobs, pinging the map, and more).
- Now when logging in the Named counter in the map will be up to date.

** Named Mobs **
- Changed how these are identified on the server for more consistency. The results will be mostly no different except a very small number of mobs that are created via scripted encounters will still be named mobs in all aspects except they won't be associated with map exploration.
- This will fix a few bugs, including seeing an incorrect named count for zones.
- There are a few named mobs out there that have duplicates that will be cleaned up soon.

[2026-08-23 03:28]
** Launcher v0.30.7 **
- Companion display was accidently the default and so many users had this saved as their setting by mistake. Now "In DAOC" is the default and you will have to select companion display again to opt in to it.
- Warning displayed when selecting companion display that it is a new and unstable feature.
- Fixed upside down map labels.

** Group Finder **
- The Groups tab is visible again in when you are already in a group.
- Your own group will now show up in the Groups tab.
- The class filter is now a multi select grid rather than a single class dropdown. It can include base classes.
- Moved the selected group's information below the list of groups for better window spacing.
- Fixed some issues with pending group notifications not going away as intended.
- Fixed the level range text boxes to not prevent you from deleting the last number. Hitting enter will now set a number.
- Using /lfg as a non-grouped player and using certain words like 'lfg', or 'xp' will flag you as lfg with your message.
- Using /lfg as a group leader and using certain words like 'lfm' will set your group's purpose from your message.

** General **
- Various scripted mobs will count as named except for exploration purposes.
- Removed the one-charge BP item merchants from capital cities.
- Removed many duplicate Named mobs that were spawning in multiple locations.
- Keep supply contribution now calculates based on number of supplies donated.

[2026-08-23 21:01]
**Launcher Version v0.30.8**
- Lot of fixes for companion mode

[2026-08-24 02:03]
**General:**
- Fixed a bug causing pet queues to incorrectly affect some Necromancer and BD subpet spells. BD healer subpets should no longer heal for more than intended. Necro pets should now be able to correctly queue PW Base Snare, PW Spec Snare, PW PBAoE, and Servant PBAoE.
- Fixed FNF pet target acquisition logic. FnF turrets now pick a random target in range before performing a Line of Sight (LoS) check, aligning with live behavior. If the target lacks LoS, the turret retries every 2 seconds.
- Fixed stealther Distraction ability.
- Continued hot fixes to named mobs and items.
- Removed the XP buffer feature from LFG.

**Darkness Falls:**
- Darkness Falls "Recovered" item system has been implemented. See wiki for more info.
- Fixed range of some DF charge items.

**Launcher Version v0.30.9**
- Fixed the color picker for Floating UI in the /settings inside the game.

[2026-08-24 08:19]
**Darkness Falls**
- Fixed path from Chthonic Knight Ukobat
- Implemented path for Director Kobil

[2026-08-25 18:29]
**General**
- i50 code
- Performance
- Future content


**Homepage**
- Rework homepage to fit to Blackthorn design
- Fixing an issue with emails


**Forum**
- Players can now create accounts & login on the homepage while server is in staff only mode
- Screenshots can now get pasted into the chatbox directly
- Returning to previous page which restore scrolling
- Fixing Screenshot uploading api error
- Fixing server communications issues on login and account creation
- Fixing read/unread logic
- Fixing preview mode


**Launcher**
- Enter the Realm button is now disabled inside the launcher when staff only mode is activ instead of displaying a network error

[2026-08-28 16:43]
**General:**
- Buying a Healer for your house now costs 1 plat (down from 3 plat)
- Fixed many mobs in RvR dungeons to correctly BAF
- Fixed client effect for some energy procs
- Revamped how Craft Experience works
- Many fixes to DF Enhancing
- Fixed daily quests that were from the previous day not always being able to be continued or turned in.
- Stopped sending all the daily quests that were not available to the Launcher.
- Rangers should get recurve bows from Thidranki orbs again.

**i50:**
- i50 mode is now activated (server will reopen shortly)
- Newly created players now temporarily spawn at their portal keep (Castle Sauvage, Druim Ligen, or Svasud Faste)
- Placed i50 NPCs and training dummies at spawn point
- Using the Master Trainer makes you 50, capped stats, templated, and rr5
- Many NPCs placed include a Weapon Speed Adjuster, Proc Master, and Potion Merchant

**XP changes:**
- DF now has a 50% xp bonus (up from 30%)
- XP rate adjusted to make sure the overall pace is more in line with the intended progression rate
- XP efficiency is now better the more players are in your group

[2026-08-28 16:43]
** UI **
- Companion mode: Fixed item tooltips sometimes showing up behind windows.
- Fixed the "Reset Size" button not working.

** Map **
- Added an option to show a grid over the btmap. You can adjust the grid size, it defaults to 10k like traditionally maps.
- The grid lines change color in the very light zones (mid frontier).
- When you have "Only Show My Quests" set (it is off by default) your Current Quests will make this more obvious to help people confused why there are no quests to pick up.
- You can now share quests (single or all) via the quest panel with your group. Either in the details of a quest or by right clicking a quest in the list.
- The previous command /share has been fixed up and will share all quests.
- Added an option to "Hide Grey Named" map markers.
- Fixed relic keeps not showing their names.
- Named mob markers will no longer show the wrong location if you selected them after they had been pulled far from their source.

**Inventory**
- You now split stacks in the inventory the same was as normal DAOC, by moving a stack. It will auto-select the amount so you can type a number and hit enter.
- Removed some extra space in certain inventory layouts that wasn't needed to show the appropriate amount of items.

**Hero:**
- level 15 Celtic Spear anytimer style: GR reduced from 0.77 to 0.457, added 19% attack speed reduction 
- level 34 Celtic Spear anytimer style: increased To-hit bonus from 5 to 10

[2026-08-29 12:07]
**Launcher Version v0.30.13**
- Fix camera distance patch to keep the distance
- Fix mini menu not able to move in Inside DAoC mode

Launcher will autoupdate in around 15min

[2026-08-29 16:06]
**General:**
- Fixed the Weapon Speed NPC on Midgard
- Removed the i50 spam on the NPCs
- Fixed some erroneous stats given by i50 Master Trainer
- (Visual bug only) Fixed displayed weaponskill not always being updated when receiving buffs/debuffs.
- Fixed pets in aggressive mode not always automatically resuming following their owner after their target died.
- Fixed guards sometimes getting stuck on ladders.
- Fixed display bug causing DF xp bonus to still show old value
- AF pots are now available on the i50 Potion Merchants

**RAs:**
 - Fixed Mastery of Stealth RA to grant proper movespeed bonus in stealth across 3 levels of the ability

[2026-08-29 17:14]
I50

- There was a bug with stats on i50, players with wrong stats are getting adjusted automatically

[2026-08-29 21:06]
**Primary Home Realm port locations will now remain open.**
We will make adjustments to this system in the coming days / weeks.
Changes to RvR itself will come too, we are working with the data we have collected so far. <:peepolove:1330249239854317629> 

**The following XP changes are now live instead of previous patch:**
XP rate adjusted to make sure the overall pace is more in line with the intended progression rate
XP efficiency is now better the more players are in your group

[2026-08-31 16:50]
**General:**
- Poisons are now correctly usable while bolstered and using a proc weapon
- High level charge items are no longer usable while downleveled
- Charmed hunter pets will no longer pursue stealthed characters (summoned ones still do)
- NPC-cast spells will conflict less often with player-cast spells
- RvR Orbs now only drop on death when dying in an RvR zone
- Fixed issue causing /buff command to occasionally not work immediately after zoning
- Dooben now shows his passive effect less frequently
- Spellcrafting enhancements now correctly apply to the group
- Various performance optimizations
- Fixed a few issues with Enhancing caused by the new DF dormant items. Seals are now only used to enhance dormant items.
- Fixed hasteners granting speed to players not of the same realm as the hastener at keeps
- Charged items will now send a message on use in the combat log stating how many charges remain
- Fixed pattern previews from leaking into the next item in the slow 
- Pets should now follow the summoner through the teleporter in Treibh after killing the golem

**Wizard:**
- Specline Fire DD no longer has a debuff component.

**Keeps:**
- Fixed issue around siege tracking kills while grouped
- Keeps now grant a minimum amount of RP
- Keep lords killed by pets or siege now broadcast their death correctly

** Launcher 0.30.14 **
- Drag/drop poison onto weapons will no longer prompt you to split the stack.
- Added 'Named' marker to map options to hide all Named markers if desired.

** Launcher 0.30.15 **
- Fixed sorting in the BT item database. Note that this only sorts within the page you are looking at, so make a tighter search if you're looking at multiple pages.
- Added sorting to the BT auction house window, and a utility column.
- Fixed map mouseover failing on certain polygons.
- Fixed Sheeroe Hills pretending it had more neighboring zones than it does.

[2026-09-02 16:19]
**General:**
- Fixed levels and level requirements of AF buff potions
- Fixed patrolling npc movement to be smoother and Necro pet stuttering when casting
- Weaker speed buffs will no longer be allowed to coexist in a disabled state with other speed buffs to prevent falling back to another one earlier than intended after entering combat.
- Fixed displayed overall AF not taking cap increase from RR5 into account (only relevant for the displayed overall AF, which is not actually used in damage calculations)
- Fixed displayed overall AF not applying AF debuffs correctly (only relevant for the displayed overall AF, which is not actually used in damage calculations)
- Fixed /train failing when you train a RA and its prerequisite at the same time.
- Fixed /assist command incorrectly being usable on enemy realm members
- Purge now displays more specific messaging in the combat log when used
- Added [group reinforce] option for group leaders
- The NPC Loken will no longer chase endlessly
- Achievement display guards will only show characters level 36 and above now
- Necromancers can now use the /buff command to apply ABS buff (any target) or pet buffs (pet only)
- Fixed issue causing siege tracking to happen globally instead of per siege

**/anon Commands:**
- There are now new /anon commands that will allow players to customize their anon status to prevent realm spying
- "/anon" [the original command] remains implemented as it always was
- "/anon loc"  shows you in /who as online, but gives no zone details whatsoever
- "/anon friends" shows you as completely anon (offline) except to people *YOU* have on *YOUR* friends list

**Speed of Sound RA:**
- Fixed movement speed buffs sometimes starting and becoming effective while SoS is still active.
- Changed how SoS interacts with Stealth to no longer increase movement speed but still ignore snares and roots.
- Speed buffs, debuffs, and ichor will no longer visually show as disabled during SOS

[2026-09-02 16:59]
**Captured Outposts:**
- Capturing a Scouting Outpost now grants the capturing players 175% hastener speed and a 10 min duration stealth lore buff
- Stealth lore is an effect which helps visible players see enemy players in stealth
- Stealth lore only affects players that do not have access to the stealth skill line
- At maximum effectiveness, players now detect stealthers at 500 range. Its effectiveness is greatly affected by group size. Solo 100%, duo 50%, trio 25%, 4man 10%, 5man 5%, 6man 3%, 7man 2%, 8man 1%
- Capturing a Supply Camp now provides new bonuses including: resource pickup time reduces to 1.0 sec (down from 5.0 sec), and provides a 10% boost to experience, bounty points, and gold for 20 minutes.
- Capting Supply Camps and Scouting Outposts will soon impact the strength of keep siege or defense. More on this soon.

[2026-09-03 17:44]
**General**
- Moved Taskmaster info from /realm into /taskmaster (/tm)
- Fixed Mastery of the Arms and Hail of Blows to be multiplicative with haste and celerity buffs instead of additive, which caused melee attack speed to be much faster than intended in some cases.
- Fixed an issue where using a charge on a ranged weapon caused the weapon to be drawn.
- Fixed an issue where archers would incorrectly count as multiple attackers against a shield’s block limit when the defender was moving toward them.
- Fixed an issue where ranged attacks could use the critical hit chance for melee attacks.
- Fixed Savage's resistance buffs being caped to 24%.
- Fixed Savage's resistance buffs not being reflected on the character sheet.
- Removed Recovered DF Jewelry
- Fixed an issue where NPCs wouldn't talk to players who turned System messages off
- Fixed an issue where players weren't rewarded craft exp at level 1


WarMap
- Added Fight & Group fight indicator
- Added bg leader symbol to realm war map & normal map (Launcher Version v0.30.17 required)
- Fixed player icon on realm war map

Code: Select all

[2026-09-04 16:54]
**General:**
- Restored original spell effects of the Mentalism baseline DD
- Strong Hardening potions now give 75 spec AF instead of 65
- Fixed a bug where Midgard cure disease cast time was inadvertently 3.0s instead of 3.2.
- Added Cure Disease II to Warden, Friar, Shaman at around 25 spec. This spell has a 2.8s cast time rather than the standard 3.2s
- Increased the duration that pets are interrupted to match regular NPCs.
- Fixed necro inconsistencies when using MoC
- Fixed siege weapons being allowed to receive heals, buffs, and other beneficial effects.
- Fixed a realmwar bug about displaying fights
- Warmup updates automatically now when a keep is in combat & captured

**[EXPERIMENTAL] Nearsight:**
- The following changes are experimental for the purposes of i50 testing. We will carefully review testing data and feedback and make necessary adjustments as needed. The goal is to preserve nearsight being meaningful, allow for skill expression, make NS scaling more rewarding, and preserve overall gameplay quality.
- We have added two cure nearsight spells
- Cure Nearsight I is a 7.0 sec fixed cast time, 1500 range cure nearsight. It is given to Druids, Clerics, and Healers at 20 healing spec and to Wardens, Friars, and Shamans at 17 healing spec.
- Cure Nearsight II is a 4.5 sec fixed cast time, 1500 range cure nearsight. It is given to Druids, Clerics, and Healers at 40 healing spec and to Wardens, Friars, and Shamans at 37 healing spec.
- Nearsight durations have all been set to 60 seconds across all levels
- Nearsight has had its values adjusted to the following:
--Gray: 10%
--Green: 20%
--Blue: 30%
--Yellow: 40%
--Purple: 50%

[2026-09-04 16:54]
**[EXPERIMENTAL] Stealth:**
- Stealthed players clustered with allies in RvR will gradually become Conspicuous, reducing their effective Stealth for enemy detection. This does not apply near keeps.
- Scouting outposts no longer grant Stealth lore.

**Friar Class**:
- Reduced mana cost of group HoT: 
--lvl 24 from 61 to 51
--lvl 34 from 79 to 64
--lvl 44 from 94 to 75
- Increased delve value of group HoT:
--lvl 24 from 37 to 43
--lvl 34 from 52 to 60
--lvl 44 from 67 to 77
- Spec AF is now Realm targeted instead of Self targeted
- Styles
--Level 50 style Excommunicate GR increased from 1.094 to 1.134 and changed 34% ASR to 25 dmg 40s bleed effect
--Level 44 style Stunning Wrath is now level 34
--Level 34 style Banish is now level 44 and received a 34% ASR

[2026-09-05 09:32]
**General:**
- Fixed a bug causing pbaoe spells not to have cooldowns
- Fixed Dergan Enchanters using invalid armor factor buff 
- Fixed resist buff cap (26% at level 50).
- Fixed interrupt duration when dual wielding to use the effective attack speed.
- Fixed damage add and shield calculation when dual wielding to use each hand independently.
- Fixed bug causing the stealther debuff not to work

**Realm War System:**
- Supply Camps have been repositioned and linked to keeps
- Scouting Outposts will now show you a progress bar during capture to show its capture progress

**Worldbuilding:**
- You dont lose target anymore while pulling Vigilant Souls in Stonehenge Barrows 
- Kalph in Spindelhalla is flagged as Named Mob now
- You can `/bind` in Basar (Hibernia) now

**Realm Abilities:**
- Fixed Ignore Pain correctly needing First Aid 2 now to be skilled
- Theurgist pets under the effect of Severing the Tether are now properly instantly killed by enemy confusion

[2026-09-05 16:23]
**General**
Reverted several changes to NPC combat mechanics that made them behave more like players, as they were causing RvR balance and worldbuilding issues.
- Removed the 10% two-handed damage bonus from NPCs wielding two-handed weapons.
- Removed the off-hand weapon requirement for NPCs to double hit (some NPCs are intended to double hit without one).
- Removed the dual-wield and two-handed defense penetration bonus from NPCs that had it.
- Removed the shield requirement for NPCs to block (several NPCs have a block chance defined without an actual shield).
- Removed the ranged-attack block chance bonus from NPC blocks.
- Removed the ranged-attack evade chance penalty from NPC evades.
- Removed the attacker-count defense penalty from NPC evade and parry (previously reduced by nearby attacker count).
- Fixed damage adds and shields not working on unarmed NPCs (bug caused by the previous patch).
- Fixed Triple Wield in RvR (bug caused by the previous patch).


**Friar**
- Fixed Stunning Wrath (Friar) staff style opener to be Friar's Friend. The new chain is Friar's Friend > Stunning Wrath > Banish


**Necromancer Pet**
- Removed the dexterity-based parry chance bonus from Necromancer pets.
- Fixed Necromancer pet sometimes casting the wrong spell or on the wrong target after a lack of line-of-sight.


**Shaman**
- Health Regen spells are now Heal Over Time spells instead

[2026-09-06 12:30]
**General:**
- Fixed hard CCs relying on the target to kindly stop moving themselves (bug introduced by the previous patch).
- Fixed group window disease status not always updating correctly.
- Fixed weaponskill display not always updating after dexterity buffs/debuffs.
- Fixed combat log showing unrounded heal amounts for Heal-over-Time spells.
- Fixed more issues with pathing in keeps.
- Fixed range of AOE DD charges
- Fixed some cloth armor that wasn't showing any model 

**Critical Strike:**
- Level 44 style Rib Separation now has a 28% ASR instead of a snare

**Friar:**
- Lowered the level 43 spec heal to 42 and the level 44 spec group HoT to 43

[2026-09-06 18:34]
## NEW SYSTEMS:
**Supply Camps and Scouting Outposts now directly impact sieging**:
- Owning the supply camp will halve or double the siege damage depending on attacker vs defender.
- Owning the scouting outpost camp will halve or double the guard spawn rate depending on attacker vs defender.
Bledmeer, Cruachon and Benowyc split the scouting bonus between 2 camps.

**Supply Camps and Scouting Outposts are now also linked to the RP reward pool for the siege. **
Currently, fights in a 5k radius of a keep are tracked and create an RP pool that is rewarded at the end of the battle.

Fights within a 2.500 range radius of linked supply or scouting camps are now also be counted towards this pool and the participating players will also receive rewards just like the ones at the keep.
If you participate in an uncontested capture of a linked camp during an active siege you will gain a minimum contribution and also earn keep siege rewards.

**Keep Porting and Exposed Keeps**
- Keeps in enemy frontiers are always considered Exposed
- The keep owned by the home realm that is closest to the enemy portal keeps is always Exposed
For example in Hib: Crauchon > Crim > Bolg > Behn > nGed > Ailinne > Scath 
This mechanic does not require an unbroken chain of keep ownership.

When a keep is Exposed, it indicates that:
- you can Reforge items in that keep.
- if the keep is in your own home realm, home realm porting will port to this keep*
*The two keeps closest to the home border keeps can not be ported to.
You can not port to a keep that is not owned by your realm or under siege, aka where 5 or more guards have been killed and any of its structures has dipped below 90% health.

[2026-09-08 09:54]
**Realm Abilities:**

- Reduced Battery of Life's cooldown from 30 minutes to 20 minutes
- Reduced Thornweed Field's cooldown from 30 minutes to 15 minutes
- Reduced Juggernaut's cooldown from 30 minutes to 15 minutes
- Increased Defender of the Vale's duration from 60 seconds to 15 minutes
- Increased Defender of the Vale's value from 500 to 1000

**Animist:**

- Fire-and-forget pets, including Tanglers, no longer prioritize enemies who are unaffected by their debuff
- Fire-and-forget pets, including Tanglers, no longer ignore rooted enemies
- Tanglers no longer ignore root-immune enemies

**NPC Buff Mechanics:**

- NPCs, including pets, no longer benefit from spec AF or a Paladin's AF chant. They continue to benefit from base AF
- Reduced the melee absorption gained from Constitution and Dexterity buffs from 1% per 5.5 points to 1% per 6 points
- Dexterity buffs no longer increase NPC melee resistance. Dexterity buffs continue to affect magic resistance at 1% per 8 points
- Magic resistance gained from Dexterity buffs no longer affects crowd-control duration on NPCs

**Crafting:**

- Removed duplicate ingredient sales from Saffas and Apprentices
- Fully restocked Saffa and Apprentice inventories

**General:**

- Removed Basic Crafting titles
- Removed Legendary Grandmaster titles, which could cause overflow issues
- Fixed an issue preventing single, non-stackable items such as necklaces from being recharged at Recharger NPCs
- Fixed ballistas being able to kill dead players
- Fixed an issue allowing players to use Ignore Pain while stunned

[2026-09-09 00:05]
**Realm Abilities:**
Defenders of the Vale RA (Valewalker):
- Delve Information: Fixed to accurately reflect current spell properties and stats.
- Spell Duration: Increased/Updated to 15 minutes.

Battle Yell / Severing the Tether Interaction Behavior: 
- When an enemy player uses Battle Yell while a pet is under the effect of Severing the Tether, the pet will now remain unaffected and will not be killed or taunted.  
- Combat Log Update: Added a feedback message to the combat log for the Battle Yell caster when targeting a severed pet: `This pet is severed, Battle Yell will not affect it!`

**Keep Reforging & Resource Collection Changes:**
- Albion Supply Nodes: The Albion frontier supply resource node model and name have been updated to Avalon Herbs.  
- Hibernia Supply Nodes: The Hibernia frontier supply resource node model and name have been updated to Celtic Lumber. 
- Midgard Supply Nodes: Unchanged (remains Runic Ore).

** General**:
- Fixed strafing induced misses not working against NPCs and pets.
- Fixed Dirty Tricks combat log messages' incorrect formating.
- Fixed a placement bug related to Siege

**Realm Standing**
- Coming soon, under GM test conditions right now
- Spec swap is currently disabled until the Realm Standing feature goes live in a few days.
- The 2nd "page" of the account vault is probably disabled as well. You can remove items from it, but not add any until this feature is in full effect.

[2026-09-11 08:58]
**General**
- Fixed some potions so that they no longer have a 5s re-use timer
- Fixed some names from resists
- Increased nameplate distance by 350
- Saved sequences now refresh when training or respecializing
- Website guild listings will no longer randomly rotate between displayed rank 0 leaders
- Fixed duplicate tooltips for new Cure Disease II spells
- Fixed duplicate tooltips for Shard Skin elixirs
- Fixed aggro level and aggro range of some named mobs
- Removed extra bind stone from Black Mountains North


**Relic Temple Guards**
- Fixed a bug where the they stopped moving after combat
- Fixed a bug where the they stopped moving when the formation leader is not alive


**(Experimental) Siege**
- Siege can no longer get placed on top of keep walls, except via hookpoints
- Fixed a bug with siege ram
- Catapult/Balista/Trebuchet can no longer get placed in 500 radius when there is already other siege (rams excluded)


**Alchemy**
- Fixed many Alchemy icons to be more consistent and as per classic
- Fixed 'Strong Elixir of Hardening' recipe on Hibernia
- Fixed some Alchemy recipes that were inadvertently misnamed


**Infiltrators**
- Fixed the bleed on 'Dual Shadows' to be as per classic values (25 damage every 4 secs x 40 secs)

[2026-09-11 09:42]
**General:**
- Fixed some buff potions so that they no longer have a 5s re-use timer
- Fixed Str/Con poisons to have the correct delve again

[2026-09-12 00:15]
** Launcher **
- Technical errors should now show in a proper text box
- Removed manual launch mode since it was redundant with the custom launch command in automatic mode (Linux)
- Logs should no longer be written at each key stroke in the custom launch command field, but only when unfocused to improve performance (Linux)

** UI **
- Scouting and supply camps now show a realm symbol on the map for what realm controls them.
- Added a new Extraction tab to the Craft window (related to Realm Standing, coming soon).
- Interacting with a Keep Lord and choosing the dialog option will once again open the Keep Reforge window.
- Added dedicated Delve button to Auction House. Fixed right clicking items to delve and no longer show the window options.
- Renamed "Vault Merchants" to "Vault Keepers" in BTMap.
- Clicking the BT menu button for the Item Database will toggle the window closed if it is already open.

** General**
- Fixed Spectrum Blade ASR proc
- Reverted Nearsight delves to the original (25, 35, 45, 55, 65) - duration is still 60s
- Added 50 base HP to all classes, this results in about 5% more effective HP at level 50
- Changed Paladin tertiary stat from Piety to Dexterity
- Tinderboxes arent rechargeable anymore from Recharge Stones
- After killing the Keep Lord, a reforge reward chest wont spawn anymore
- We have had many different features affect crafting speed over the development of Blackthorn. Some of these are no longer in use, so an audit of the various reductions was done and as a result crafting speed will be a bit longer now. It is still much much faster than classic. Note that XP from crafting automatically adjusts with these changes to compensate.

[2026-09-13 15:31]
### Beta Patch 146

**General:**
- Serenity now regenerates 1% of your total mana pool per level instead of 1 power point per level
- Resist buffs now drop when their caster leaves a group
- All timed realm-cast buffs default to a max of 10 minutes for non-grouped entities
- Damage shields now halve with each additional effect
- Increased player AF scaling from 0.4 to 0.55, effectively lowering melee damage at 50 by roughly 6%
- Lowered PvP spell damage by 5%
- Group size differences will no longer prevent amnesia from breaking mez
- Fixed issue causing race conditions for simultaneous double binds
- Multiple simultaneous attempts to enhance an item will no longer cause a softlock
- Added port cost to housing location displays
- Supply camp guards now use their weapons

**Class changes:**
- Sputins Legacy now only usable when the caster's group is out of combat
- Necromancer spec AF debuff values reduced by 20%
- Minstrels may now run charm alongside other songs
- Minstrel pets no longer clear CC/immunities when released
- Added small power and endurance cost to Minstrel charm
- Minstrel and mentalist charm resist rates now scale more gradually with skill level, highest pets should be harder now
- Animist FnF pets are now interruptible
- Increased casttime of tanglers and their root spell by 1s
- Tanglers will now once again respect rooted targets

**Stealth Detection:**
- Reduced mutual visibility range for grouped stealthers to 1500 range
- Added a grace period of 90s before Conspicuous applies
- Conspicuous now only applies at counts of 4 or larger

[2026-09-13 15:31]
**Quest Fixes:**
- Tasks taken at level 1 now grant XP
- Fixed issues where NPCs would have whisper options for stuff they shouldn't
- Fixed some NPCs saying they're at the wrong locations
- Fixed :Speak with Olorustos at the Lethantis Association in _Camelot Hills_. That aught to be Campacorentin Forest
- Fixed an issue with Quest Goals being cut off
- Added a warning delve to all quest items, about how it's a quest item that shouldn't be deleted
- Fixed the quest requiring you to interact with the forge
- Brand new/fixed rewards for every quest
- Fixed some npcs being misgendered
- Fixed issues with btmap refreshing
- Fixed some mid+hib quests to use the classic variants

**Items:**
- Fixed some Cloth items in Mid and Hib that had Alb skins
- Fixed 'weighted throwing hammers' damage type

**Other:**
- More work on Realm Standing and Skin/Glow extraction mechanics

[2026-09-14 15:52]
**General:**
- Player casted power regeneration spell values increased from 1, 2, 3, 4, 5 to 1, 3, 5, 7, 9. Potions retain their original values (1, 2, 3, 4).
- Endurance spells will now consider long wind effects when determining effect collisions
- Conspicuous can no longer be purged
- Exposed can no longer be purged
- Revealed can no longer be purged
- Respecializing within Thidranki will now re-scale bolster effects
- Removed custom amnesia handling
- Added Hastener to Thidranki CK
- Celtic lumber (the reforging resource in Hibernia) should no longer clip into terrain slopes.

**Classes:**
- Mentalist pets now correctly lose CC (besides stun) again when released (accidently got affected by last patch)
- Weapons can now be swapped in again without losing their poison charge - this includes /wepset swaps

[2026-09-14 15:52]
**Floating UI:**
- Fixed a bug with the message stagger delay. This only delays messages if they would overlap another message.
- Set the message stagger default delay to 350ms. If you already changed this or saved settings before it won't update for you. A delay around this time is recommended, especially for dual wielders.
- Added 2 additional 'lanes' for the floating numbers, default on. You can turn this off in the options. Melee damage done prioritizes the middle lane, allowing things like bleeds, weapon procs, and poisons to go into the other lanes. The result is that it's much easier to see all your numbers without them covering each other up. Note that quest updates always flow through the middle lane.
- Added a randomized offset (left to right) option (default off) if you want a bit more chaos in your aoe nuking.
- Damage add numbers were previously not sent to the attacker, they are now combined with your weapon damage numbers (to reduce even more numbers and clutter on the screen). They were sent to the defender, and are also combined with the weapon damage.

**Epic Quests:**
- Fixed Forged Excellence step 5 finish condition to be upon entry into Ludlow
- Fixed The Sisters' Argument text upon killing Baere
- Fixed Quillan's Half-Geas text
- Ciar is now neutral for Enchanted Willow

[2026-09-15 09:31]
### Beta Patch 148

**Crafting:**
- Removed the XP cap on crafting, when hitting the old cap the amount of xp will scale down making it less effective.

**Class mechanics:**
- [EXPERIMENTAL] Regeneration RA now regenerations % HP per tick instead of flat HP value per tick - respects all normal health regen rules
- Removed Stealth Debuff system
- Removed improved visibility towards stealthed players when grouped (this was a modern DAoC feature)
- FnF pets can now only be interrupted by players and pets
- Reverted the 5% spell damage nerf in PvP and decreased the delve value of all purple resist debuffs from 50 to 45

**Epic Quests:**
- Ranger level 30 quest will now tell you the starting NPC for the level 40 quest
- Fixed location description of Windaille
- Fixed Fearg spawning after killing Windaille 
- Bas should now only spawn upon killing Fearg
- Fixed Lady Nimue's location description in journal
- Fixed Dooben's location description in journal
- Fixed Erstal Furlan's location description in journal
- Fixed Vagdush's location description in journal
- Renegade Guards will now spawn correctly upon interacting with Captain Rhodri
- Fixed the location of the Tower Guard (lvl15 pala epic)

**Launcher:**
- Disabled delving items in the database when you are missing the tome for that item.
- Fixed the scale area being much bigger than the visual icon in the bottom right of windows.
- Fixed an issue if you tried to rapidly equip more than 10 items via the bag UI in a short amount of time.
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