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Patch Notes and Changelog
Beta Patch 162
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General
Crafting
Tinderbox
Items
Epic Quests
Relics
- Spellcraft enhancement messages will no longer show to non-owners
- Guards in capital cities now correctly use compass directions for /where
- Damage adds and shields now deal a minimum of 1 damage
- Pets and groupmates now re-enable spellcraft enhancements after combat
- Fixed incorrect tooltip display for movement speed buff from scouting posts
- Exploration tomes can now be earned for enemy frontier zones
- Regeneration and serenity now scale with downlevel
- Vaults allow partial stacking of items
- Group timed proc spells are removed when caster disbands
- Improved campfire messaging
- Endgame ROGs now drop from more sources
- Various fixes to boss loop encounters
- Added missing boss loop enemies
Crafting
- Removed Eathen Battle Jewel Recipes from Midgard and Hibernia
Tinderbox
- Fixed a bug with downlevel
Items
- Some item hotfixes
Epic Quests
- Removed some wrong quests
- Fixed some wrong info
- Moved Dooben & Vagdush to correct locations
- Reworked: Traveler's Way -- Dwarf Raid, Fortune of Few, Legend of the Lake, Barbaric Tales, Wizard Lost, Lisreen's Plight, Forged Excellence, Legend of the Lake (level 20), Legend of the Lake (level 25) & Hands of Fate
Relics
- Relic bonuses have been overhauled. There is no longer any decay system. Previous bonuses (rp, xp, crafting speed, etc have been removed).
- 10% more damage vs mobs and guards enemy per relic (strength for weapon damage, power for spell damage). Does not deal extra damage to pets.
- 10% more damage vs structures per enemy relic (from any source, including siege)
- Guards of your realm do 10% more damage per enemy relic and have 10% more HP per relic
- Many Realm Standing bonuses receive a 20% bonus (multiplicatively) per enemy realm held. Any missing home relic is a -10% penalty.
- There is a small increase or decrease in the daily cap of realm standing points you can earn from relics.
- There will be a couple more bonuses that are related to other frontier related systems once those systems are in place.
