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Feedback & Suggestions
Allow poison on weapon to persist for PvE
2 replies · 32 views
It think overall the current poison system is annoying enough and still useful enough at the same time that I would not change it in general, even if I prefer the "click poison on qbar" method that Eden is also using, I am fine with the current state even if its annoying. Not having to lug around 20 weapons with different poisons is an improvement, just the idea of having to get patterns to improve 20 weapons is pure horror.
The only real issue I have is that every PvE fight turns into a mouse micro management session, which gets old really fast.
My suggestion is to allow poison to persist when hitting NPCs (not players!) so that I can save myself the contortions required to reapply poison on every swing so I can win fights against orange mobs when XPing?
I am not looking for any PvP advantage, nothing to make "my class" stronger in relation to others in an RvR setting, just a tweak to make XPing on NS/Infil/SB less annoying.
The only real issue I have is that every PvE fight turns into a mouse micro management session, which gets old really fast.
My suggestion is to allow poison to persist when hitting NPCs (not players!) so that I can save myself the contortions required to reapply poison on every swing so I can win fights against orange mobs when XPing?
I am not looking for any PvP advantage, nothing to make "my class" stronger in relation to others in an RvR setting, just a tweak to make XPing on NS/Infil/SB less annoying.
I see what you're saying, but at the same time, installing different mechanics for PvE and PvP is a bit annoying design wise.
An alternative solution could be freeing up bag space somehow, but that in itself is pretty crazy considering most players probably aren't bothering with multiple weapons while leveling.
For now, no plans to change this.
An alternative solution could be freeing up bag space somehow, but that in itself is pretty crazy considering most players probably aren't bothering with multiple weapons while leveling.
For now, no plans to change this.
Player wrote:I see what you're saying, but at the same time, installing different mechanics for PvE and PvP is a bit annoying design wise.
An alternative solution could be freeing up bag space somehow, but that in itself is pretty crazy considering most players probably aren't bothering with multiple weapons while leveling.
For now, no plans to change this.
Yeah, it is just a QoL thing.
I wish I could get the qbar click bag, it was so comfy.
Right now I am running with 20 weapons again because wepset is much more convenient.
