Friars are in a decent spot for solo and smallman, but perform somewhat underwhelmingly in a full group setting. Our aim is to give the class a few more perks in order to bring him up to par in that regard.
Overall
- Tertiary attribute changed from Strength to Dexterity.
- Cure disease/poison range increased to 2000.
- Group Heal cast time reduced from 3.0s to 2.8s.
- Reduced the re-use timer of Taunt from 30s to 20s
Rejuvenation Spec Line
- Added Cure Nearsight level 17, 7 second cast time, affected by cast speed, 2000 range
- Decreased the Group HoT cast time from 4.0s to 3.6s, 3.4s, 3.2s
- Major Heals cast speed reduced by .1 per spell of a higher level
Enhancement Spec Line
- Doubled the values from the Fatigue reduction self-buff
Staff
- [Level 2] Spinning Staff GR increased from 0.000 to 0.301
- [Level 8] Defender’s Fury GR increased from 0.370 to 0.421
- [Level 10] Quick Strike No longer follows Defender’s Fury, now is a Behind Target positional To hit bonus increased to 10 from 0 GR increased from 0.610 to 0.718
- [Level 18] Friar’s Friend GR increased from 0.679 to 0.769
- [Level 34] Holy Staff Now a follow-up style after “Quick Strike” Fatigue reduced from High to Medium GR increased from 0.593 to 0.897 Now has a Snare effect of 19s
- [Level 50] Excommunicate Now applies an Attack Speed Decrease, 28% value for 20s