Blademasters are in a great spot in Classic, although they do suffer from lack of mobility somewhat. On all other fronts they are doing well. We are therefore mainly touching up his stylekit, and re-working the old free level 40 Charge ability to give it more usefulness, at the cost of turning it into a purchasable RA.
Overall:
- Charge ability (level 40) is now a Realm Ability costing 5 points, re-use timer 5 minutes:
- No endurance is used to sprint for 15 seconds.
- Additionally, gain a small speed boost (125% value) for 5 seconds which breaks upon dealing damage.
- No CC immunity is granted.
Blunt:
- [Level 2] Contusions GR increased from 0.039 to 0.325
- [Level 10] Side Bash GR increased from 0.604 to 0.724
- [Level 25] Back Crush GR increased from 0.721 to 0.768
- [Level 44] Crushing Blow GR increased from 0.838 to 0.894 Added 21s Snare effect
Blades:
- [Level 2] Shining Blade GR increased from 0.036 to 0.318
- [Level 10] Glowing Blade GR increased from 0.640 to 0.709
- [Level 29] Dancing Blade Bleed changed from 8 dmg every 4s for 40s to 11 dmg every 4s for 28s
- [Level 34] Revenging Blade GR increased from 0.729 to 0.787
Piercing:
- [Level 2] Dragonfly GR increased from 0.035 to 0.312
- [Level 4] Wasp’s Sting GR increased from 0.586 to 0.708
- [Level 21] Copperhead GR increased from 0.663 to 0.742
Celtic Dual:
- [Level 2] Misty Gloom GR increased from 0.035 to 0.351
- [Level 8] Snow Shower GR increased from 0.644 to 0.694
- Swapped and adjusted Bleed from Supernova with Atk Spd decrease from Tempest New Bleed for Supernova: 19 dmg every 3s for 15s New Atk Spd decrease for Tempest: 28% for 20s — Blademaster only!