Paladin

Paladin is a notoriously underplayed and underperforming class in the Classic ruleset. Primarily due to other classes on Albion bringing more to the table and specific pain points which hamper the class’s ability to compete. Our changes will attempt to remedy these without making the class too powerful.
 
Overall
  • Paladin skill point gain increased from 2.0 to 2.3
  • Paladin damage table increased to 19
  • Strength is now the secondary scaling attribute, piety is now the third.
 
Chants:
  • Endurance chant range increased from 1000 to 1500
  • Taunt re-use timer decreased from 30s to 20s, range increased from 1350 to 1500
 
Slash:
  • [Level 2] Ruby Slash GR increased from 0.035 to 0.305
  • [Level 4] Cross Slash GR increased from 0.595 to 0.679
  • [Level 6] Uppercut GR increase from 0.346 to 0.467
  • [Level 10] Bloodletter GR increased from 0.474 to 0.623
  • [Level 15] Opal Slash GR increased from 0.457 to 0.547
  • [Level 21] Side Slicer GR increased from 0.572 to 0.701 Increased slow duration from 12s to 14s
  • [Level 29] Amethyst Slash GR increased from 0.555 to 0.604
  • [Level 50] Diamond Slash Added style effect: reduces attack speed by 28% for 20 seconds
 
Crush:
  • [Level 2] Daze GR increased from 0.034 to 0.304
  • [Level 6] Maul GR increase from 0.361 to 0.462
  • [Level 10] Bruiser GR increased from 0.633 to 0.743
  • [Level 12] Concussion GR increased from 0.424 to 0.692
  • [Level 18] Blackjack Changed style effect from 2s stun to 24% attack speed reduction for 20 seconds
  • [Level 25] Divine Hammer GR increased from 0.7 to 0.8
  • [Level 34] Side Crush Bleed changed from 8 dmg every 4s for 40s to 11 dmg every 4s for 28s
 
Thrust:
  • [Level 2] Thistle GR increased from 0.044 to 0.334
  • [Level 6] Puncture GR increased from 0.309 to 0.398
  • [Level 29] Pierce GR increased from 0.737 to 0.797
 
Two-Handed:
  • [Level 2] Half Moon GR increased from 0.038 to 0.301
  • [Level 4] Double Back GR increased from 0.593 to 0.693
  • [Level 12] Bone Bruiser GR increased from 0.398 to 0.592 Endurance cost set to High Attack speed reduction decreased from 18% to 10%
  • [Level 15] Onslaught Slow duration increased from 14s to 19s
  • [Level 39] Doubler GR increased from 0.720 to 0.803 Slow duration increased from 12s to 15s