Animist

Animists are generally in a good spot, with very strong PvE presence and the ability to claim a spot in many group setups due to his unique toolkit.
That said, there are some painpoints for the class. Their main pet is stationary, which is absurd since it is a specline asset of the class. Yes, they can cast FnF turrets too, but this does not change the fact that a large portion of his key class assets is almost completely useless in dynamic RvR. Additionally, the baseline damage and debuff spell from the Creeping line does not only cast slow, it is also incredibly weak compared to almost any other offensive spell in the game.
The lack of RvR focused utility is not as much of an issue, this is similar to other pet mages.
 
RAs:
  • Added Fungal Union (5 points, 10 minutes re-use, no additional benefits except for the visual transformation)
 
Overall
  • In RvR zones, the Animist may only cast up to 3 turret pets per turret type and up to 12 in total, main pet not included.
  • In PvE zones, the Animist may cast up to 12 pets in total without type restriction, main pet not included.
  • At the start of the cast for a new shroom, a message will show that max amount of turrets has been reached when trying to cast over the cap amount. If this cast is completed, the newly placed shroom will replace the oldest standing shroom.
  • The animist’s main pet is now mobile like a regular player controlled pet. However, this comes at the cost of not being allowed any active FnF turrets while the main pet is mobile.
  • Single target bomber cast time reduced from 3.0s to 2.9s
  • All Fire and Forget turrets cast time reduced from 5s to 4s.
 
Arboreal Path Spec Line
  • The Bomber (Damage) spell cast timer is reduced from 3.0s to 2.9s
 
Creeping Path Base Line
  • Bomber (Damage and Debuff) spell cast timer is reduced from 3.0s to 2.9s Damage increase by about 10%
 
Verdant Spec Line
  • The bomber bladeturn effect duration now scales upwards, from 30s at all levels to increasing from 30s to 60s 90s 120s 150s 180s
  • The short duration armor buff increases from 15s at all levels to increasing from 15s to 20s 25s 30s
  • The long duration armor buff increases from 10m at all levels to 10m 15m 20m