Champion

Champion is in a decent spot in Classic. However, he has somewhat of a hard time fitting in group RvR. For this reason we are -besides the style tweaks- giving him a new unique shout in Valor, which will increase his appeal in group play primarily. First because he now has another interrupt tool making his frontline presence stronger, second because he can debuff for a single caster that would otherwise have no debuff at all, or, in some occaions, for a fellow hybrid such as the Valewalker. In all, this change does not do much for him in solo play, but mainly increases his grouping appeal, which is what we intended.
 
Valor
  • Added an interrupting, triple value instant debuff shout spell line. 20s cooldown, 15s duration, 1500 range
    • ⇒ 2 variations which share the same cooldown: Heat/Cold/Matter and Energy/Spirit/Body
      ⇒ Levels: 25 and 26, 34 and 35, 45 and 46
      ⇒ Values: 5 10 15
      ⇒ Elemental / Spiritual Impairment, Deterioration, Disintegration
       
 
Blunt:
  • [Level 2] Contusions GR increased from 0.039 to 0.325
  • [Level 10] Side Bash GR increased from 0.604 to 0.724
  • [Level 25] Back Crush GR increased from 0.721 to 0.768
  • [Level 44] Crushing Blow GR increased from 0.838 to 0.894 Added 21s Snare effect
 
Blades:
  • [Level 2] Shining Blade GR increased from 0.036 to 0.318
  • [Level 10] Glowing Blade GR increased from 0.640 to 0.709
  • [Level 29] Dancing Blade Bleed changed from 8 dmg every 4s for 40s to 11 dmg every 4s for 28s
  • [Level 34] Revenging Blade GR increased from 0.729 to 0.787
 
Piercing:
  • [Level 2] Dragonfly GR increased from 0.035 to 0.312
  • [Level 4] Wasp’s Sting GR increased from 0.586 to 0.708
  • [Level 21] Copperhead GR increased from 0.663 to 0.742
 
Large Weapons:
  • [Level 2] Celtic Might GR increased from 0.034 to 0.328
  • [Level 10] Hibernian Force GR increased from 0.637 to 0.723 Exchanged Bleed effect for Snare effect: 14 seconds duration
  • [Level 15] Domination GR increased from 0.429 to 0.479
  • [Level 18] Obliteration Exchanged Snare effect for Attack Speed Decrease: 22% for 20s
  • [Level 34] Demolish Added Bleed effect: 11 body dmg bleed for 40s
  • [Level 39] Shatter GR increased from 0.883 to 0.953 Bleed changed from 8 dmg every 4s for 40s to 11dmg every 4s for 28s
  • [Level 44] Devastate GR increased from 0.883 to 0.976
  • [Level 50] Annihilation GR increased from 0.883 to 0.921