Armsman is generally in a good spot. We have applied minor tweaks to his styles, but generally preserved the way the class was played in the classic ruleset. Most notable changes are those to Defender’s Rage and the anytimer Polearm snare duration.
Overall:
- Intercept cooldown reduced from 60s to 30s.
RAs:
- Now has access to Dashing Defense
Slash:
- [Level 2] Ruby Slash GR increased from 0.035 to 0.305
- [Level 4] Cross Slash GR increased from 0.595 to 0.679
- [Level 6] Uppercut GR increase from 0.346 to 0.467
- [Level 10] Bloodletter GR increased from 0.474 to 0.623
- [Level 15] Opal Slash GR increased from 0.457 to 0.547
- [Level 21] Side Slicer GR increased from 0.572 to 0.701 Increased slow duration from 12s to 14s
- [Level 29] Amethyst Slash GR increased from 0.555 to 0.604
- [Level 50] Diamond Slash Added style effect: reduces attack speed by 28% for 20 seconds
Crush:
- [Level 2] Daze GR increased from 0.034 to 0.304
- [Level 6] Maul GR increase from 0.361 to 0.462
- [Level 10] Bruiser GR increased from 0.633 to 0.743
- [Level 12] Concussion GR increased from 0.424 to 0.692
- [Level 18] Blackjack Changed style effect from 2s stun to 24% attack speed reduction for 20 seconds
- [Level 25] Divine Hammer GR increased from 0.7 to 0.8
- [Level 34] Side Crush Bleed changed from 8 dmg every 4s for 40s to 11 dmg every 4s for 28s
Thrust:
- [Level 2] Thistle GR increased from 0.044 to 0.334
- [Level 6] Puncture GR increased from 0.309 to 0.398
- [Level 29] Pierce GR increased from 0.737 to 0.797
Polearm:
- [Level 2] Impale GR increased from 0.036 to 0.325
- [Level 4] Defender’s Cross GR increased from 0.595 to 0.709 Slow duration increased from 11s to 17s
- [Level 8] Defender’s Faith GR increased from 0.341 to 0.431
- [Level 12]: Distract GR increased from 0.095 to 0.596
- [Level 18] Crippling Blow Slow duration decreased from 12s to 9s
- [Level 21] Disabler Atk Spd reduction increased from 21 to 24%
- [Level 25] Phalanx GR increased from 0.790 to 0.862
- [Level 29] Mangle GR increased from 0.767 to 0.794
- [Level 34] Defender’s Rage GR increased from 1.399 to 0.795
- [Level 39] Poleaxe GR increased from 0.644 to 1.399
Two-Handed:
- [Level 2] Half Moon GR increased from 0.038 to 0.312
- [Level 4] Double Back GR increased from 0.593 to 0.693
- [Level 12] Bone Bruiser GR increased from 0.398 to 0.592 Endurance cost set to High Attack speed reduction decreased from 18% to 10%
- [Level 15] Onslaught Slow duration increased from 14s to 19s
- [Level 39] Doubler GR increased from 0.720 to 0.834 Slow duration increased from 12s to 16s