Blackthorn
Experimental balance chamber

The XP Forge

Put the current Blackthorn rules beside the proposed Phoenix-inspired system. Shape the encounter below and see exactly where every point of experience goes.

Current: 0.8× rateProposed: 9% scaling + 1.0×Solo XP preserved

Build the encounter

All group members are assumed to be your level and eligible for XP.

Raw monster value
18.26M
Level 44 mob
Level 40 base cap
13.11M
125% of a yellow-con reward
Before

Blackthorn now

XP per player
3.3MXP
3,304,837 exact
Initial scaling
Mob XP ÷ 8
XP rate
0.8×
Group total
26.44M
Effective mob value
18.1%
Class / solo bonus
+81%
XP cap
Not reached
After

9% group proposal

XP per player
7.16MXP
7,157,437 exact
Initial scaling
28% proposed value
XP rate
1.0×
Group total
57.26M
Effective mob value
39.2%
Class / solo bonus
+40%
XP cap
Not reached
Per-player change
+3.85M XP

+116.6% per eligible player for this encounter.

Speed needed to match solo
2.20×

Follow the calculation

Stage
Before
After
Raw mob XP
18,258,769
18,258,769
Group scaling
Mob XP ÷ 8
28% proposed value
Scaled XP
2,282,347
5,112,455
After cap
2,282,347
5,112,455
Global XP rate
× 0.8
× 1.0
Unique-class bonus
+81%
+40%
Camp + BAF
+0.0%
+0.0%
Final per player
3,304,837
7,157,437

Scaling at a glance

Current divisionProposed 9%
100-kill expedition

Leveling Module

Start at 0% into each level and compare where the party finishes.

Chosen target
Level 40 Yellow
Party size
Starting levelsYou
Monster con
Mobs per simulation

The road awaits

The mob level is fixed for the full expedition. As the party levels, its con and each member's XP cap change naturally.

Model assumptions: the encounter calculator above treats all selected members as your level; the Leveling Module uses each member's chosen level. Everyone is nearby and XP-eligible. Damage-share penalties, bolster, guild, outpost, LFG, frontier, and item bonuses are excluded. Current values use the live 0.8 XP rate, 10% per unique class, and existing group-size curve. Proposed values use a 1.0 XP rate, a 9% reduction per eligible grouped player, 5% per unique class, and a 20% solo bonus.