Experimental balance chamber
The XP Forge
Put the current Blackthorn rules beside the proposed Phoenix-inspired system. Shape the encounter below and see exactly where every point of experience goes.
Current: 0.8× rateProposed: 9% scaling + 1.0×Solo XP preserved
Build the encounter
All group members are assumed to be your level and eligible for XP.
Raw monster value
18.26M
Level 44 mob
Level 40 base cap
13.11M
125% of a yellow-con reward
Before
Blackthorn now
XP per player
3.3MXP
3,304,837 exact
- Initial scaling
- Mob XP ÷ 8
- XP rate
- 0.8×
- Group total
- 26.44M
- Effective mob value
- 18.1%
- Class / solo bonus
- +81%
- XP cap
- Not reached
After
9% group proposal
XP per player
7.16MXP
7,157,437 exact
- Initial scaling
- 28% proposed value
- XP rate
- 1.0×
- Group total
- 57.26M
- Effective mob value
- 39.2%
- Class / solo bonus
- +40%
- XP cap
- Not reached
Per-player change
+3.85M XP
+116.6% per eligible player for this encounter.
Speed needed to match solo
2.20×
Follow the calculation
Stage
Before
After
Raw mob XP
18,258,769
18,258,769
Group scaling
Mob XP ÷ 8
28% proposed value
Scaled XP
2,282,347
5,112,455
After cap
2,282,347
5,112,455
Global XP rate
× 0.8
× 1.0
Unique-class bonus
+81%
+40%
Camp + BAF
+0.0%
+0.0%
Final per player
3,304,837
7,157,437
Scaling at a glance
Current divisionProposed 9%
100-kill expedition
Leveling Module
Start at 0% into each level and compare where the party finishes.
Chosen target
Level 40 Yellow
Party size
Starting levelsYou
Monster con
Mobs per simulation
The road awaits
The mob level is fixed for the full expedition. As the party levels, its con and each member's XP cap change naturally.
Model assumptions: the encounter calculator above treats all selected members as your level; the Leveling Module uses each member's chosen level. Everyone is nearby and XP-eligible. Damage-share penalties, bolster, guild, outpost, LFG, frontier, and item bonuses are excluded. Current values use the live 0.8 XP rate, 10% per unique class, and existing group-size curve. Proposed values use a 1.0 XP rate, a 9% reduction per eligible grouped player, 5% per unique class, and a 20% solo bonus.
