Blackthorn

Relic System

The Blackthorn relic system has been thoughtfully designed to preserve classic realm pride and the RvR advantage of holding and defending relics, while avoiding the kind of overwhelming realm-wide power swings that can allow one realm to unilaterally dominate the game.
 

Overview:

  • Relics will not be able to leave their own frontier.
    • If a realm wants to capture and hold an enemy relic, they must control and defend that relic from within a captured enemy keep.
    • The goal is to offer significant relic bonuses while making defense of those bonuses much more difficult.
    • This naturally allows home realms to have an advantage in holding and recapturing their relics.
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Relic Bonuses:

  • Holding any relic grants the realm +5% XP, +5% RP, +5% BP, +5% gold gain, and +10% craft speed bonuses.
  • Holding an enemy relic grants a +5% damage and/or +5% healing effectiveness bonus (depending on the relic type).
    • These bonuses will decay by 1% per day.
  • Holding an enemy relic in a keep will double the item cooking speed in that keep. See Keep Reforging for more information.
 

Relic Chains:

Relic temple gates will only open when keeps are captured in the following chains:
Relic
Keep 1
Keep 2
Keep 3
Keep 4
Alb Strength
Caer Benowyc
Caer Erasleigh
Caer Sursbrooke
Caer Hurbury
Alb Power
Caer Benowyc
Caer Berkstead
Caer Boldiam
Caer Renaris
Mid Strength
Bledmeer Faste
Blendrake Faste
Hlidskialf Faste
Fensalir Faste
Mid Power
Bledmeer Faste
Nottmoor Faste
Glenlock Faste
Arvakr Faste
Hib Strength
Dun Crauchon
Dun Bolg
Dun da Behnn
Dun Ailinne
Hib Power
Dun Crauchon
Dun Crimthain
Dun nGed
Dun Scathaig